Vayne Build Guide by TwitchTr33Harder
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
In my opinion this build is even better than the original [IE/Statiks] build.
if performed well 0.3k - 0.7k more dps
high lifesteal [around 35%]
good against mages [can have high magic resist]
you can kill everyone with 6 rageblade stacks [Crit ADCs...]
the enemiess need magic resist and armor to counter you effective
destroys tanks very fast
mixed dmg [magic, true and physical]
after every item a powerspike
more true dmg with rageblade
better in Ardent Cencer Meta
it has a diffrent play style [more in the backline and not a assasine(but with 6 stacks]
you need to know when you have to recall otherwise you ll maybe have 500 gold which you can´t spend efficient
You can´t fight a crit adc without 6 stacks
Late game hyper-carry
Autonomous (because of her mobility, you are less reliant on a potentially incompetent support)
Strong snowball potential
High Skill cap
Easy to reposition in team fights with stealth and Tumble
High duelling (1v1) potential allowing exceptional split-pushing
True Damage (Tank shredder, prevents Vayne from falling off if she gets behind)
Good comeback potentiol
Weak Laning phase
Relatively short range (550)
Hard to master
Health: 498.44 (+83 per level)
Attack Damage: 55.88 (+1.66 per level)
Attack Speed: 0.658 (+4% per level)
Movement Speed: 330
Health Regen: 5.42 (+0.55 per level)
Armor: 19.012 (+3.4 per level)
Magic Resist: 30 (+0 per level)
Night Hunter [Passive]
Vayne ruthlessly hunts evil-doers, gaining 30 movement speed when moving toward nearby enemy champions.
Cost: 30 Mana
Vayne rolls a short distance, and deals 0.3/0.35/0.4/0.45/0.5 bonus physical damage on her next basic attack within 7 seconds.Tumble's bonus damage is equal to 50/55/60/65/70% of Vayne's total attack damage.
Silver Bolts [W]
Cost: No Cost
Every third consecutive attack or ability against an enemy deals an additional 4/6/8/10/12% of the enemy's maximum health as true damage [ no less than 50/65/80/95/110 ]. Silver Bolts deals no more than 200 damage against monsters.
Cost: 90 Mana
Fires a bolt that knocks back a target and deals 45/80/115/150/185 (+0.5) physical damage.If the target collides with terrain, the damage is increased to 0.5 and the target is stunned for 1.5 seconds.Condemn's damage is increased by 100% if the target collides with terrain.
Final Hour [R]
Cost: 80 Mana
Vayne gains 30/50/70 bonus attack damage and improvements to Night Hunter and Tumble for 8/10/12 seconds. The duration of Final Hour is extended by 4 seconds whenever a champion damaged by Vayne dies within 3 seconds.Night Hunter: Vayne instead gains 90 movement speed. Tumble: Vayne will also gain Invisibility for 1 second when she Tumbles. Stealth - Invisible: Vayne can only be revealed by nearby enemy Turrets or True Sight.Final Hour's duration can't be increased beyond its original maximum duration.
Taking 9 Greater Mark of Attack Damage allows Vayne to last hit more easily, trade more in her favour, getting easier lasthits, and be generally stronger, particularly early in the game.
Taking 9 Greater Seal of Armor is very strong on any Marksman. Flat armor will increase your survivability, especially early game.
Taking 9 Greater Glyph of Magic Resist provides you with helpful magic resistance very early on. This will reduce your damage taken from not only enemy supports, but also from other ADCs who deal magic damage
Rageblade synergises also very well with her kit, her Silver Bolts [W] (because with 6 Rage Blade stacks every second auto attack trigger her Silver Bolts [W} twice) and Blade of the Ruined King.
Berserker´s Graves are the best shoes for vayne it gives 45 movment speed and 35% attack speed which is for 1100 gold VERY good
[ Bloodthirster ] is a perfect item when they have a mixed dmg team if not it´s stil a very good defesive item, which can make you unkillable if you are fed
[ Wit´s End ] if they have 2 or more APC you can go Wit´s End
also good against thornmail
[ Frozen Melon ] is also a viable defensive item and it´s great for increasing your kiting potential. This item is optimal to build if you aren't receiving the red buffs, or your team is lacking peel for you. It also gives 700 Hp and 30 AD
[ Lord Dominik´s and Mortal Reminder ] Lord Domeniks if they have armor and no healing
[AGAINST MAOKAI MORTEL REMINDER for exalmple]
[ Maw of Malmortius ] If they have 2 or more magic champs u want go [Maw]but it´s also good against thornmail and brings a bit DMG, magic resist, CD and the PASSIVES
[ Guardian Angel ] was changed in the middle of Season 7 to cater to AD champions specifically. It´s now a more offensive Item, it´s cheap and is well suited to the ADC role, it´s an effective item in some situations, because it can give you a second chance and while Guardian Angel is up it´s harder to assasinate you
[ Mercurial Scimitar ] is a difficult item because u need to time it right but vs many teams it´s very effectives and rewarding
Heal is the main summoner spell to compliment Flash. The 30% movement speed bonus it provides is very helpful in both escaping and pursuing, and the fact that it lets you heal a team-mate makes it a very strong option on a Duo Lane. Heal is an overall better option than Barrier.
Barrier is another viable summoner spell on any ADC (but you manly take it if the support takes heal). It is easy to use and very effective. The shield provided will help you survive strong bursts or simply help you stay alive longer in a fight. It´s has the advantage to heal that it doesn´t get effect by ignite and
Cleanse is a very situational summoner spell, but has potential to be viable. I would only recommend taking Cleanse in the current meta if the enemy team AND bot lane is very CC focused. However, having Cleanse will almost always significantly reduce your all-in potential in the early game. This makes it harder to capitalise on things such as reaching level 2 before your lane opponents.
Flash should be taken 100% of the time on any ADC as it is currently an irreplaceable summoner spell. The mobility it offers for both offensive and defensive situations makes it an essential part of your kit.
There are some Unique Skills with Vayne you should master to succussed with her
The Condem Flash: WHILE your [E] is channeling you can Flash to change the way the enemies will fly (This is way quicker than Flashing and then condemming). If you flash too late the enemy will fly as if you haven´t flashed. !!It´s not hard to execute choosing when to use this move now that's the hard part!!. [(Tipp) you can Condem the enemy out of the stealth to make it even harder to react]
The Auto Attack Reset: This is not a hard mechanic but you still need to master this to not cancle your auto attack and to get the quickest auto attack cancle as possible
Your Condemn adds another stack of your Silver Bolts. This means that you can auto-attack, use Tumble and then your Condemn to pull off a fast combo which deals good damage as well as pushing your enemy away, reducing their chance to trade damage back. However, using this method a lot during laning phase will chew through your mana very quickly.
Condemn can stun enemies off player-made terrain such as Cataclysm and Crystallize.
Vayne's stealth provided by combing her Final Hour and Tumble is an EXTREMELY useful tool. After your stealth activates do not take the auto attack straight away again. Instead, use this time to position yourself well. The stealth also allows you move unpredictably, helping you to dodge skill shots, suprise enemies, and position yourself to pull off a stunning Condemn.
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