Nasus Build Guide by Petethebossch
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Runes: Standard Nasus Rune Page
+1-10% CDR (lvls 1-18)
+15-90 HP (lvls 1-18)
Ability Order Standard Path
Threats & Synergies
Can sweet-spot you everytime you go for a stack. You out-scale him though and he is very susceptable to ganks pre-6
Can hook-shot onto you everytime you try to stack pre-6. Avoid damage and try to get to 6. Once you reach 6 sustain her w poke with your lifesteal and ult if she goes in.
Can pressure you early on stacks with his q and scales to be a monster but you win the 1v1 hard post 6 if you don't fall behind. Also can be ganked if the jungler has a dash to dodge the q.
Takes a long time to outscale and can punish you stacking with his e if he is in range. Pray for jungle assistance or ban him like i do. If you do manage to get ahead though he doesn't have much he can do in the 1v1
Free Lane. Stack your q's and ignore him when split pushing later on.
Skill dependent match-up. Buy Executioners calling post 6 to win ult for ult fights if you aren't behind. Also try to predict her w by going up to q her and dodging out at the last second as she uses her parry. If she gets ahead of you though she can outscale you 1v1 into the late game.
Scales well into the team-fight but can't do anything 1v1 after6 and can't pressure you much before that. Can also be ganked easily if pushing in.
Can pressure HARD pre-6 and if he takes ignite it will take a long time for you to outscale him. Get q's where you can and ward for dives. Also watch out if you are the villain as his ult will do true damage.
Is an annoying champ but he is pretty weak right now and righteous glory will mean you can kill mini-gnar with 3 q's and have no trouble catching him.
Just farm under tower until Heimerdinger makes a mistake or gets ganked. If not you will be able to kill him level 11ish if you haven't fallen behind.
Can't Outscale Illaoi in 1v1's until super late or with heavy jungle assistance. She can also pressure your stacks heavily but is skill shot reliant. Try to bait out her ult and quickly run away. If you have ult and she doesn't then you can win the fight.
Slightly oppressive but gets 3 shot by level 11. Just farm up Tri-force then you win.
Skill Matchup. If you ever get ahead in the 1v1 then there is no coming back for jax. You cannot fight well levels 2-5 but 1 and 6+ are good especially after Tri-force. Try to predict the counterstrike by dodging out of a q at the last second and w him to not get stunned.
Don't. Just Don't. Once you get Tri-force its over but until then your his bitch in the 1v1. Very susceptible to strong gankers but make sure he doesn't turn it into a double kill if you are low health.
She can't punish stacks heavily and is very susceptible to jungle ganks. If she gets ahead though she is a team fight monster and you can be sure you team will be spam pinging you.
Annoying early levels but once you get Triforce you're golden. Also doesnt have strong punish on stacks if you hide in the minions.
A good kled will be able to hold pressure in the lane and stop you from stacking. If you can knock him into no skaarl form then you can resume lane pressure and stack freely. Also ward for dives.
Free Lane. Just sustain his q's with your pots and runes and stack to your heart's content. He has strong gank assist post level 6 with his ult though so ward for that.
You outscale after 6 but watch for ganks due to his heavy cc. Also gankable
You SMASH post 6 if you stacks your q's where you can. Also very gankable. just don't try to fight him before you are ready and you will be golden
No counterplay, best champ in the game
Has strong poke but you can fight him on Tri-Force. Somewhat easy to gank but doesn't get cc'ed post 6
Stack q's dont fight until 6.
Build Armor against him and you will be fine. Ask for jungle assistance pre 6 to be abel to roll over the lane. Eventually you can just tank his damage and sustain it through your q's just dont overextend 1-5.
Dont fight just stack when her q is down.
Skill matchup. If you get ahead its over with your w. Juts play safe until your jungler helps you out.
You will out damage post 6 unless he has ignite. Just farm where you can and don't get into his e range.
Skill matchup. Try and q her as she jumps in and dodge her q's whe you can. If she wastes them on the wave then you can fight once you have sheen. If she gets ahead though then you will need a long time to outscale her.
Farm til Tri-force. Dont go into melee range without being able to fight him to the death. Susceptable to ganks.
Free lane. Watch for his shield when trading and ping your team to watch for his ult. He can have strong gank assist with his taunt if you havent warded for ganks.
Just farm under tower and call your jungler to help if Singed is going to start proxying. Get cdr quick to help you stack under tower.
Watch for his q's when stacking. Susceptable to ganks. He is very strong in teamfights but you win 1v1s hard at triforce
Never fight him. He can 100-0 you if you are not ready with his w. Get help from the jungle to make him useless. Once he can't 1v1 you he is just a a support. Wait until triforce if you don't get jungle help. Don't go for cs he is near unless under tower. Watch his shield as well.
Spam ping jungle to help pre-6. Max E. Farm under tower for stacks. Whe you go into trade you fight to the death. Try to predict his blind by waiting out the duration of the blind before using your q. Take sweeper for mushroms too.
Get frozen heart and bramble vest to win 1v1s. Get him to low health then w and run away while his ult is on.make sure you are in range to e him to death when it runs out.
Very strong 1v1 til 11ish. Ask for jungle help but watch out for him just turning for the double. Farm under tower with your q. You can Max E if you are to low to use q.
Ask for jungle help or just Max E and farm under tower. Get righteous glory to be able to catch her.
Wait to 6 and all in. Farm under tower until then. Don't q the decoy. Can be ganked with cc.
Can heavily pressure you early. Wait for triforce or jungler to fight him. Can max e. Can 3 shot him late game 1v1. Get bramble vest.
Similar kit to yours except stronger early but doesn't stack. Farm under tower. Ask for ganks. If he walls you kill it immediately unless you can kill him.
Waveclears while you splitpush and can speed you up in a team fight
Can speed you up and revive you.
Provides great early ganks with lots of cc. This is the same for any jungler with large amounts of cc to let Nasus q them.
Champion Build Guide
Hey, everyone! This is my first Guide on Mobafire and I have decided to make it on my favourite champion at the moment Nasus. I am a Gold Garen/Nasus Main on the OCE server with a 60% winrate in season 9 and a 71% winrate on Nasus. I think that i specialise in the lane phase and Macro decisions while being poor at split-second decision making and mechanics. Having found Trick2G and Sirchez's "Gates" playstyle during season 8 I have adopted their school of thought in my own games to great success during this season and I hope to share that success with you! As I have about a Gold 2 MMR right now this guide will be mainly for anyone below that level but if you are above that then I'm sure you will get something out of this guide as well.
Why you should play Nasus
Nasus is a champion of extremes. Here are a couple. 1. He has an incredibly weak laning phase but this is countered by is incredibly strong mid-game spike. 2. He has little effectiveness in late game teamfights were the opponents cc him but has the best turret killing kit in the game. Nasus's ability to 1v1 and take turrets is what has drawn me to playing him as I am able to create more pressure than anyone else in League of Legends by myself.
Becoming One with Nasus
To truly be able to play Nasus to his fullest you must understand what Nasus is and what he wants to do. League is a Team game, you must destroy the enemy Nexus as a team to win. Nasus helps his team by 1. Absorbing the attention of 1-3 people at a time allowing your team to CS freely or look for picks and 2. By taking turrets, as at the end of the day there are only 15 structures and you only need 7 of them to win. If you can knock down the first 3 or 4 it means that you are always looking to end the game regardless of game state.
They way that you are able to absorb and create pressure is by stacking your q as much as possible and by creating a EXP lead. You will find when playing Nasus that CS itself doesn't matter to much its just how many of them are stacks that is important. With the Nasus buffs that came through a while ago it generally means you can get 30 extra stacks or so every 10 minutes allowing you to reach the mid-game quicker. Just remember you are Nasus, You Stack, You Pressure, You Win.
If you have pushed the lane in you should always try to see if you can get Rift Herald. At the moment Turret Plating is the most important thing in the lane phase so being able to get 2.5 plates for free is over a kills worth of gold. Try to get the herald before 13 minutes so you can use it before turret plating expires. You will also need to somewhat know where there jungler is to make sure he doesn't interrupt you. Generally the lane phase will end once you have Out-scaled them and taken their top turret and got Tri-Force. This will probably be about 13-16 minutes.
1.You are up: This is good in the sense that a team ahead with Nasus can't really lose but its bad because the best strategy is to just group up with your team and force down turrets. One important tactic is to baron baron by splitting bot and going for the turret. When they send 2 or 3 members down get your team to start the baron and with the lead you have and the numbers advantage it should go down no problem.
2.You are down: The main way to try and get back into the game when behind is to become the ninja turret taker you have always wanted to be. Try to create some vision control on one side of the map and slowly push up the wave towards the turret, this can be done through the E and portal. If you see the enemy team hesistate in the mid lane this is when you strike in the side lane, ulting the turret and puting your Zz'Rot Portal between the two turrets and push. Teleport is also important as 1. If you are in the side lane and they engage near your base you can TP into the fight and try to help. 2. If you have just won a fight and you have a side wave pushing you can TP to try and take some turrets before they respawn.
3.If the Game State is even: This is where Nasus is at his best. Generally most of what you do will follow a similar gameplan to what i outlined for the midgame. Its more important now to not die though without getting one back as it could lead to them getting lots of objectives if they have globals. Otherwise its a good idea to constantly be a nuisance in the side lane. Try to get vision on your side as much as possible as to threaten roams to the mid lane for team fights.