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Jhin Build Guide by phayilgaming

[9.9] Jhin - 2.2k Captive Audience Explosion

By phayilgaming | Updated on May 3, 2019

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Runes:

Domination
Hail of Blades
Taste of Blood
Eyeball Collection
Ravenous Hunter

Sorcery
Manaflow Band
Gathering Storm
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

LeagueSpy Logo
ADC Role
Ranked #13 in
ADC Role
Win 53%
Get More Stats

Champion Build Guide

[9.9] Jhin - 2.2k Captive Audience Explosion

By phayilgaming
Hello! My name is Phayilkid and welcome to my Jhin guide. I am only a Silver player, but I much prefer playing casually with my five man rather than playing ranked.

Jhin is a really fun ADC who does a ton of damage. Some of his abilities are seriously under used, so I decided to make a guide on how I play Jhin.
Pros/Cons Back to Top
Pros


+ High Damage
+ Long Range Attacks
+ E provides explosion Power
+ 4th shot guarantees crit
+ Scales Well

Cons


- No real escape tools
- Is vulnerable when reloading
- Very squishy


Spells Back to Top
Pretty standard spell to take on most champions.
Standard Spell to take on an ADC.
Abilities Back to Top
Jhin's passive is what helps him deal a lot of damage. Every 4th auto attack is a guaranteed crit strike.
Jhin throws a grenade which bounces up to 4 times. It does more damage each hit if it kills its target. It is useful for farming when you are reloading.
This is your long range sniping ability. It is great for sniping champions who run away under tower on low health. It also is not stopped by minions and roots champions who have taken damage within the last 4 seconds.
This ability is so underrated. Stack as many of them as you can in a bush. Once they are stepped on, hit them with your Deadly Flourish to root them, and watch their health bar disappear. See the video below as an example!
Another long range tool which is good at sniping enemies. Positioning is key when using Jhin's Ultimate. He is very vulnerable as he has to stand still whilst using it. Again the 4th and final shot is a guaranteed crit.
Most ADC would go Berserker's Greaves, but as Jhin does not gain attack speed, they are pointless on him. Swiftness boots give him some nice speed, and also reduces slows.
Next up I get Rapid Firecannon. This item gives you 30% crit strike, as well as giving you extra range on your auto attacks.
Infinity Edge gives you a massive 70 AD and doubles your crit chance so you now have 60% crit. You should be doing a lot of damage by this stage.
My next item would be Guardian Angel. It gives you 40 Armor and AD. It also revives you after dying with a 300 second cooldown after use.
This is normally a good final item to get. The chances are they will have a tank on their team and this will help with taking them down. If they have no tank on the team, take one of the below items instead.
Mercurial Scimitar is a good defensive item to buy without sacrificing AD. it gives you 50 AD, as well as 10% life steal and 35 MR. Its active allows you to remove CC which could be a key difference in a team fight.
Give you a massive 80 AD as well as 20% life steal. It also converts any over heal into a nice shield.
If you want 100% crit strike, grab a Statikk Shiv. With Rapid Firecannon and Infinity Edge, this will give you that 100%.
2.2k Captive Audience Back to Top
So this is probably the reason why you clicked on this guide. For me Captive Audience is so underrated and misused. Most Jhin players I see just throw them about randomly, maybe in bushes for a small amount of vision. However, one thing I don't think I have ever seen another Jhin player do is stack the traps. Just drop as many of them as you can on top of each other. Then, just wait for them to step on it, hit them with your Deadly Flourish to root them, and you get results something like this:
Edits Back to Top
Removed Stormrazor as it has been nerf'd. Bloodthirster works better now.