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Spells:
Flash
Teleport
Ability Order
Fey Feathers (PASSIVE)
Rakan Passive Ability
Introduction
Some peculiar folks like to question my motives, and tell me that Rakan top isn't worth playing or sucks. I forgive those people, for they know not their folly. Pay close attention and you'll be a charming top lane genius like me in no time at all!
This guide is a WIP and I'll be updating it more when I have the time!
Pros
[*] Hard to gank with proper warding
[*] Highly underestimated burst potential after level 6
[*] Extremely good mid to late game scaling
[*] Superb at both teamfighting and skirmishing with allies
[*] Potentially a peel god similar to the likes of

[*] Can snowball out of control, and take your jungler with you
Cons
[*] Lacks the damage to 100 to 0 people who buy resistances, or when behind
[*] Can struggle in 1 versus x situations, better at working with your team
[*] Sometimes your chimpanzee teammates will flame you, and you'll have to mute them and just communicate via pings



You'll want to have



Early on
You're going to always want to start out





After that, you just want to rush your




Protobelt is love. Protobelt is life. Rakan needs a protobelt to keep his pants on when all the thotties come-a-runnin'. This item is so freaking good; it enhances your burst, it enhances your waveclear (deny dives by one-shotting huge waves that would otherwise crash into your turret), and it looks damn good while doing all of that, too. The cool down reduction and HP compliment the AP basically perfectly for Rakan.
AP (After Protobelt)
The core build is always going to be 40% CDR.







Versus Heavy AD
If the enemy team is all AD, you're going to buy the Zhonya's and go into either a support item like




Versus Heavy AP
Unlike the all AD enemy team (where you won't buy abyssal), you're going to buy Zhonyas most games even if the enemy team has one or zero AD threats. After Protobelt/Abyssal you can choose between



You're going to max W every game. It's your strongest basic ability by far, reducing it's cooldown alone is worth it, but it also does a substantial amount of damage at max rank. Q range, mana cost, and damage aren't impressive, but maxing it second is the only viable option as a solo laner, and it makes your burst a bit higher than if you had put those points into E. Always put points into your ultimate when available, as usual.
You need to be the hero your team deserves. Although it can be tempting to explain to your flaming mid the intricacies of his potato heritage, the best way to make him quiet down is to carry the game. Always look for chances to save your teammates, whether it's shielding them from the fatal tics of ignite, or counter engaging a winnable fight when they get caught. Don't be afraid of the flashy team-fight engage, but make sure it's a good one.
Since Rakan can cast abilities during his ultimate, it's possible to force opponents to stay in your W with the charm. You can R->W->Q->Protobelt a key target, or flash to give the same combo a much bigger range of threat. You can also E to an ally (your jungler or tanky support in most cases) and follow up on their engage. A lot of times, you're going to burst whoever you engage on, and if you get that initial burst+cc onto the 1-2 key targets of the enemy team, you've won the fight. Zhonyas is especially helpful when you're the first to engage, so you can use it while your teammates follow-up and avoid getting butt blasted. Be creative - if you have a vision advantage it's possible to engage with your W over a wall and flash your ultimate onto the highest priority target of the enemy team. After you're done with burst, try to hit as many extra targets with your ultimate as possible, since it'll disable their ability to assist whoever you just bamboozled with your explosive swagger bomb.
Since Rakan can cast abilities during his ultimate, it's possible to force opponents to stay in your W with the charm. You can R->W->Q->Protobelt a key target, or flash to give the same combo a much bigger range of threat. You can also E to an ally (your jungler or tanky support in most cases) and follow up on their engage. A lot of times, you're going to burst whoever you engage on, and if you get that initial burst+cc onto the 1-2 key targets of the enemy team, you've won the fight. Zhonyas is especially helpful when you're the first to engage, so you can use it while your teammates follow-up and avoid getting butt blasted. Be creative - if you have a vision advantage it's possible to engage with your W over a wall and flash your ultimate onto the highest priority target of the enemy team. After you're done with burst, try to hit as many extra targets with your ultimate as possible, since it'll disable their ability to assist whoever you just bamboozled with your explosive swagger bomb.
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