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Rumble Build Guide by iDontBuyWard
A RUMBLE SUPPORT? GG. REPORT THIS TROLL AFTERWARD. THANKS.
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Threats & Synergies
Don't get grabbed. Spam E. Win lane. easy but hard if your opponents is good. but don't worry, even if you he grabs you, your overheated Q can still manage an acceptable damage trade.
He has a good set, but his health.. yea. just max E and spam that. bard cant even hold 5 harpoons.
Be sure to spam your E and finish the lane before she gets level 6. after that, take care about your range.
level 1 harass is the key. burn him to the steak(yes, literally) at level 1 Q. rest is up to your E hitting skills.
No heal. No chance.
Easiest. same with alistar, less tankiness. You can even max Q.
Her harass is annoying. I understand. Take your sheild at level 3 and try to block it while you hit your E. your skills are no cost, her skills cost a good chunk of mana.
Giant.. and thats pretty much it. DONT do level 1 harass too much, keep your range, and keep your E hitting.
its kind of annoying that she can heal.. if you can hit your E on her, go ahead, otherwise have a peaceful lane. see her later in teamfight.
Max Q, turn it on while shen trys to taunt you - as soon as he hits the taunt, he does the damage trade for you. what a nice guy.
That is right. That statement will be the most common one that you will hear when you try to do something new. However, whenever those people shows up, gently teach them that not all trolls are bad - some trolls are better then conventional supports. Just like this one.
Prepare yourself to enter the hard path of learning rumble support. I promise you that you will see the light of support carry once you have mastered it!
1. Unlimited Harassing in lane
2. Easy to respond in ganks
3. Overwhelming teamfights
5. Super cool Skin
6. Unconventional - your opponent have no idea about this.
1. Unconventional - Your teammate may easily give up.
2. Vulnerable to gank
3. Mid-range game is quite weak.
For the newcomers, I suggest my old rune for rumble - Which is basically all scaling aromor with quint in normal armor. That is really good for sustain, but has less pokes. Be sure to max Q in this build - Your damage will be pitiful otherwise.
On engage, Make sure that your Overheat timing is made by you. It means that you should be the one to decide where you need to be overheated and use some bonus damage in basic attack, or wait a while and use more skill. Overheat bonus damage is quite strong in early game, espeically for squishy people like adc. However it also make you vulnerable. Decide wise, do not mess your heat and enter overheat with W. That is the worst situation. Be sure to enter the overheat with Q or E.
Other general heat skill can be found at a lot of top rumble guide. Read it too!
Mid range, which is time period between 18~23min, is the period where you have not finished your rylais yet but you are in teamfight phase. If you and your team is fed, this is not a problem - otherwise, use your ult very, very wisely. Your ult is the only reason you can claim yourself a worthy support during this time period.
...after you get rylai, you can spam Q and E and dance while your opponent dies.
Ganks. Your main goal in game is to put your opponent in turret range and make cs deficit. This job will be performed through your no cost harass of E, and especially at early period. Your danger zone harpoon deals 102 damage at level 2. This means, you deal more damage then Cait's Headshot passive for two times. Be sure to use this advantage and make both of their duo's health drop down 50%. or one of them to 30%. With this condition, you and your adc can win 3v2. Overheat and E with Exhaust will instantly melt their jungler while their bot duo is scared of your damage. Once you get sightstone with haunting guise, the lane is done. you can dance and still kill them at the same time.