Shaco Build Guide by Snap0ner
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Runes: Standard HoB Build
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
She can she you when underground and ruin your gank and even more your escape.
Huge threat thanks to her dueling power on 1v1 plus her passive can make you visible for her to follow you. She can counterjungle and countergank you easily. In low Elo not so dangerous but in High Elo in skilled players hands OMG!!!
Nunu & Willump
You cant kill him you cant 1v1 him he counter jungle you and in general FUCK YOU NUNU
Its pretty simple here!!! 1v1 can win you with his R can see you!! He can outburst you and he is much more faster than you!!!
High AP burst plus her spideling make you life more dificult. She can counterjungle countergank you easily!
Jax is so strong, early, mid and lategame. You can kill him on his jungle if you see him using his E to farm or to avoid damage. Make sure he doesn't get kills early. Countergank him and push lanes a lot to get as much gold advantage as possible.
OP. His early duelling power is one of the best of the game, if not the best. Don't even consider invading him: He will chase you (and runs faster than you), cc you (and he has more cc than you), attack you (and he deals more damage than you) and ignore your damage (he has a shield while you don't). If I didn't main Shaco, I would probably main Udyr. try to abuse the fact he can't jump walls: kill him with your midlaner on his jungle, and always stay away from him.
His E can make you visible he has insane burst and can escape you easily!!
Good early damage, dont 1v1 him. The fact he don't have any real jump until level 6 makes him so predictable. Ward his jungle, clear his camps and if you can kill him when he is low on mana he will have a hard time trying to get back into game.
Don't try to 1vs1 him, even if he misses Q. A shield to block your Shiv and increase his atk.speed, a fear to CC you, high damage with his passive and a nuke that increase his AD. This guy is strong. If you're ahead you may consider killing him if he misses the Q and you dodge his fear with your ultimate. Focus on gank lanes and making your team ahead.
He deals tons of damage, has mobility, has CC and is tanky. Luckily enough he is easy to invade earlygame, so you can get fed by invading him and killing him after he engage the camp he is clearing with his belly dash.
You can deny her earlygame if you invade her at lvl 2 to steal blue+kill. Win asap!
Like Shaco, Aatrox is a mind champion. While he is squishy and hard to use, his massive healing W and his reviving passive can hurt the mind of your allies and yourself, making you think you can't duel him. Grab an exhaust instead of an ignite to destroy him. and camp his jungle.
Few people left play Jarvan jungle anymore. However, the ones that play them can be a trouble if they manage to land E+Q combo on you when you have Deceive on Cooldown. Remember that you can dodge his ultimate damage with your own, and E+Q with deceive.
Annoying as hell. Her ultimate can make you throw the lategame so hard by trying to assassinate the AD carry. You may consider picking flash against her. ALWAYS HARASS WHEN HER ULT IS DOWN.
Strong guy. Nice clears, nice duelling and strong invades. CHECK OUT HIS KEY RUNE. If he uses Dark Harvest you should be with electrocute camping the sh1t out of his jungle and kill him, like, 3 million times per minute.
Meh, annoying. Not because she is epicly strong, but because she can ruin your game if she wards your jungle and follow you to countergank. you can kill her on his second buff if you are smart and you get her low. But careful: If her lanes come help you may be in serious trouble.
Skill Matchup. He can snowball so hard if he gets few kills early. Try to get your lanes fed so they can fight him. You can kill easily on his red at lvl 2, since he will probably take E + Q skills and won't have the jump ready yet. IMPORTANT: If you place a Jack In the Box when duellign him, he won't see you isolated, so the damage you will receive from his combo will be much less!
Skill matchup. An smart Maokai will ward his jungle, and ask for help when he is countered so they destroy you in 2v1 with his CC. When invading, avoid taking common paths, and going 1v1 him isn't a good idea if he has everything up. Focus on feeding your lanes and securing all drakes. Since his ganks are epicly strong earlygame due to jump-stun, make sure your lanes are warded so enemy jungle is, so your allies can predict his ganks.
CC monster that deals damage even when built tanky, plus has a shield. You may think he would counter you that way, but the fact is that he is kinda squishy early, and his clears arent that strong. try to set him behind in levels, so he can't farm or gank. Remember you can avoid his ultimate with your clone pop.
Ward his jungle. OK. kill him when he used skills. OK. take an early last whisper if you're going to camp him. OK. Escape from him at lategame. OK.
He's an early champion like you. his burst earlygame is so strong, but after he uses it he is kinda weak. Try to catch him on wolves after going all-in on them for fast clear, and you will score for sure a kill or a flash burn.
So easy to kill earlygame. When ganking him ,save box a few seconds if you think he will Heal up in middle of fight. Try to set him behind by farming his creeps and killing him over and over. A well farmed Yi can be a problem later.
Not as much countered as you think. Early AP amumu isn't a joke nowadays, lategame he is a beast, and with the new jungle and Purple Smite he can farm freely even if you steal his blue. What can you do here? Kill him on his jungle over and over. clear his big monsters so he cant farm, take EVERY SINGLE DRAKE of the match and try to win as soon as possible.
Top tier jungler. Be aware of the monkey. I set a little advantage against him because I almost won matches against him. However, post 6 (so after min 7-8) he will be incredibly strong at ganking and skirmishes. How to beat him? He has zero sustain on jungle earlygame, doesn't has a true escape apart of decay, he's incredibly squishy before lvl 6 and you can kill him easy after he uses his E + q to farm. Bringing an early red trinket is a good idea against him.
Fast clear good sustain he can always counter jungle you and fast gank lanes. If you8 are with low life he can smell you and cath you.
His Stun His portal AND his ulty is awesome for you to gank from crazy spots or set up a nice box at the end of a portal or afte Bard ulty you can place smart your boxes
Thresh!!!!! I just in love with that champion CC burst monster that can setup crazy ganks!!!
Imagine you in veigars circle with a box and a clone!!!!!!
Q+E from blits on a well plced box can do the job or give you timeto set your box away for possible escape
Cho can offer you a knock up a silence and slow so you have the time to set the perfect box and burst down your target
Heimers turrets and grenade stun imagine the panic if a box is near Heimers Turret.....
Good burst and Stun
Wha can i say here.....she makes other squirels and slow the as you burst them down
CC burst monters
Bubble and ulty plus the on hit buff
CC and burst !!!!!!!
After you hit someone Jhin can stun him to pin him down an finish him off
Caitlyns traps and you boxes......
She has slow and the little grenades for that awesome window of burst and box placement.
Burst and cc!!!!
Nice CC with saplings and the stun plus R
Q......2000 years later.....afk warning LoL !!!!!
nice burst and cc
Good cc and burst
Champion Build Guide
+ Strong pre-6 Ganks.
+ One of the best counterjunglers out there
+ So good splitpusher
+ One of the most fun champ to play with.
+ So Slippery and annoying.
+ He is the most mental champ out there.
+ You can easily win people with Coulrophobia.
- Weak early ganks if not used to them.
- Hard to play. Extremely hard to master.
- You MUST stay focused and calmed to play him.
- You'll get flamed sometimes for picking him.
- Squishy champ.
- He have troubles against Guardian Angel and revealing champs like Twisted Fate.
Shaco weaknesses relies of how different he is. While his one-shots and plays are rewarding, a single mistake can make you throw a huge lead. It's important that you stay focused on him and you master all of his kit in order to feel as much confortable as possible with the mad jester.
Every Assassin has some kind of initiation tool, for Shaco it's his Deceive, the 3.5 seconds of stealth and the Flash range blink built into it makes it really easy to get on top of your target. Here is where things get tricky though and this is something that ultimately comes down to experience. You have to know your limits and damage you are able to dish out. Someone like Rengar can usually jump into 3 people, kill someone and get out, Shaco on the other hand has to be a lot more careful and going for these kinds of plays requires a lot more planning ahead as well as knowing what your champion is capable of.
A big advantage over other Assassin Junglers it that Shaco has a great splitpush, because you have high base attackspeed and Tiamat, clearing the waves becomes really easy. You also have your Jack In The Box to block off pathways the enemy team could use to catch you, allowing you to pretty much always get out of any sticky situation when splitpushing.
Hallucinate makes it really easy to duel pretty much anyone in the game that is trying to hinder you from splitpushing. This allows you to not only kill them, but then also have you and your clone push pretty much twice as fast allowing you to put insane pressure on the enemy team.
One of the coolest things about Shaco though, has to be his insane burst if you manage to get a decent enough lead in the Early Game, not only is it fun to see the Enemy Squishies poppin in less than 1 second, but whats even better is seeing their reaction in All Chat.
Shaco requires you to know his limits and kit really well to be able to use him to his full potential, but once you get that down, he is the most rewarding and fun to play Assassin in the game, hands down! So if you want to put the time into learning Shaco properly, then you are in for a fun time, i guarantee it!
This playstyle is rather hard and requires a lot of confidence and experience! AP Shaco is all about outplaying the enemy through boxes and good Clone micro, meaning you have to be able to control your Clone properly to make this playstyle work!
The main objective outside of the early game is to try and bait the enemy team into your Jack In The Boxes, get your Clone to explode inside of the enemy team and just being a nuisance to the enemy team in general by poking them with
So lets start off with the keystone, Hail of Blades is in my opinion essential for the crit Shaco playstyle, it allows you to get those initial 3 auto attacks in faster, which is huge especially once you have your first item Eclipse, allowing you to pretty much one shot squishy targets. Another reason why Hail of Blades is just insanely strong is because of how it interacts with the Shaco's Clone. The way the Clone works is he copies your stats the moment you cast Hallucinate, so if you cast it anywhere between your first 3 auto attacks from Hail of Blades your Clone will have the attack speed bonus permanently, not only for his first 3 auto attacks. This makes Shaco really strong through out the entire game, even if you die, your clone will still deal nasty damage if untounched.
As for the 1st row, there is a debate in the Shaco community whether to run Cheap Shot or Sudden Impact. I personally prefer Sudden Impact because it outscales Cheap Shot fairly quickly. While Cheap Shot allows you to have a little bit more damage in the first couple of LVLs, Sudden Impact gives you Lethality that enhances the damage of your entire kit, thus outclassing the little bit of True Damage you get from Cheap Shot.
Since Shaco is an Assassin, the best choice for the 2nd row is Eyeball Collection. Shaco is really snowbally allowing you to get the 20 stacks super quickly if you play the early game right.
Relentless Hunter is easily the best choice out of the 4 options you have in the 3rd row, you get an insane amount out of combat movement speed! This is useful in so many ways, but mostly because it allows you to travel further during Deceive, making it easier to catch up to targets in stealth. But it also allows you to create more pressure on the Map by being everywhere a lot faster, allowing you to win games more easily.
As for the 2nd tree you run Inspiration, because Magical Footwear allows you to rush a Serrated Dirk which is a really powerful early game item and for 1100 Gold will greatly boost your damage.
I used to run Cosmic Insight, but recently fell in love with Future's Market.
I already went over the differences of each playstyle in the "Playtyle" chapter, so if you wanna know more about the playstyle, read that first. Now to actually answer this question, both are equally good... yeah...not what you expected.
The thing is that both playstyles just excell at different things, AD Shaco can oneshot people really easily and then get out, while AP Shaco can keep the enemy team at distance and have great poke damage with Jack In The Box and your Two-Shiv Poison while also being great at turning around huge fights with your Hallucinate explosion.
So here is the actual answer to this question, yes both are equally good, that wasn't a lie, but because both excell at something different, there are scenarios where one is better than the other but that is really difficult to break down and is something you pick up after hundreds and hundreds of both AP and AD Shaco games.