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Spells:
Flash
Teleport
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Riven
Absolute dominator in toplane against Yasuo, stay under tower or you will feed, use W to stop the caster minions from damaging tower. EQ to clear the waves
Synergies
Ideal
Strong
Ok
Low
None
Introduction.
Now, as you can see I take 10% crit in the rune pages, I do this so you have the early edge, farming might be a bit harder but it is easy to get used to. The 10% crit in the runes translates into 20%. I take health per level for the lategame. Health in the late can always help. Flat MR because in toplane there's always a chance either an AP jungler is going to gank. Or you're playing against someone with Bami Cinder/Sunfire Cape.
Now, a lot of people ask this on Yasuo, do you max Q, or do you max E. My answer is this. Upgrading Q gives nothing else but 20 extra damage. Maxing E however, gives 20 more damage, more mobility and less cool down. If you upgrade Q it doesn't decrease cool down, it only decreases with attack speed. Also, maxing Q isn't nearly as good as with 100% crit, but by the time you're lvl 13 you've probably just gotten Infinity Edge.
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