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Recommended Items
Spells:
Flash
Clarity
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction

Keep in mind that I am, in no way, saying this is the best build out there for

Overall pro's and con's haven't changed for
Teemo... So, what I'll do is pro/con vs. AP
Teemo.
PRO'S
CON'S


PRO'S
-
Higher sustainability...due primarily to life steal.
Better ranged AoE.
Easier to be effective in team fights and 1v1's.
CON'S
-
Slightly low burst.
Shrooms aren't nearly as deadly.
Less mana and mana regen.
Fairly expensive build.
Item build starts out with the standard
Boots and 3x
Health Potion. You could start with a
Doran's Blade or two first, but for this build I try to start building the items I will use later ASAP as it's a bit on the pricy side.
First trip back, I buy the
Long Sword so that
Teemo starts hitting with a little pop before finishing off the Berserker's Grieves.
After the grieves, I work on the Blood Thirster and
Runaan's Hurricane at the same time. The key here is to try and save up for that B.F. Sword as quick as possible. That is really the only expensive component item in this build and you won't see it again until building the
Infinity Edge for the last item. I like to finish the BT first so that it starts building that AD and Life Steal ASAP.
Next comes the
Frozen Mallet for some health and slows and a bit more AD so that
Runaan's Hurricane is not only hitting a bit harder, it's also slowing 3 enemies with every auto attack! You are now a very effective asset in team fights with solid AoE damage and slowing the enemy team. This can help save teammates that are trying to get away or help secure double and triple kills.
If the game is long enough or you're fed enough, you next will want to build
Zephyr. Great all around item with great synergy with this build. You get AS, tenacity, run speed, cool down reduction and AD! A viable option to
Zephyr would be
Phantom Dancer. You get the AS and run speed, but you lose the tenacity, cool down reduction and AD for some more crit and unit collision avoidance.
Finally comes the
Infinity Edge. Great item for increased crit damage and a lot of AD. A very viable option is to go with another Blood Thirster instead. It's a bit more AD and some Life Steal for sustainability at the cost of some crit and crit damage.



First trip back, I buy the


After the grieves, I work on the Blood Thirster and


Next comes the


If the game is long enough or you're fed enough, you next will want to build



Finally comes the

I went with
Greater Mark of Attack Damage and
Greater Quintessence of Attack Damage. I think these both have great synergy with
Runaan's Hurricane (the core item in this build).
For seals, I went with Greater Seals of Armor to give
Teemo some solid early game survivability (Rofl at mentioning Teemo and survivability in the same sentence!). You could go with the
Greater Seal of Scaling Armor for better armor late game, but I am of the opinion that if their AD get to you you late game, you're most likely toast anyway.
Almost the same idea behind the glyph decision. Except this time I went with scaling MR due to the fact that I'm typically not as worried about AP's early game.



For seals, I went with Greater Seals of Armor to give


Almost the same idea behind the glyph decision. Except this time I went with scaling MR due to the fact that I'm typically not as worried about AP's early game.
For masteries, I went with a very typical AD build. You'll notice though that I did not take
Deadliness
and
Weapon Expertise
. While I believe 8% armor penetration is very nice, I don't think it's worth the 5 points it takes to get it, and the 12 AD at level 18 from
Deadliness
just seems a bit lack luster IMO.



For summoner's spells, I went with
Flash and
Clarity.
Flash I like for quick escapes and also for securing a kill on some of the more slippery get-away artists like
Wukong or
Graves.
I go with
Clarity because this build is pretty low on mana and has no mana regen. Your shrooms won't be doing a ton of damage, but you'll still want to use them for the slows and the map awareness.
One very viable option to replace
Clarity with would be
Ignite for a possible early game gank or two. Another option could be
Ghost for better mobility.





I go with

One very viable option to replace



You'll want to train
Toxic Shot first and max it out by level 9. At level 2, train
Blinding Dart and max it out last. Remember you're AD for a change and
Blinding Dart won't do a ton of damage, and is just as functional at level 1 as it is level 5.
At level 3, you'll want to train
Move Quick and max it out by level 14.
And finally, train
Noxious Trap at level 6 and every time it's available. It still does a decent amount of damage with no AP.



At level 3, you'll want to train

And finally, train

I think AD is again viable for
Teemo. I'll add more to this when I get some time. I just want to get it posted for now and get some opinions about the build.
To do list:
Finish up the sections (Pros/Cons, Team Play, etc.)
Add some more and different style coding.
I doubt I'll be adding a shroom map as that's been done in about 300 other builds and if you need that info, it's available.

To do list:
Finish up the sections (Pros/Cons, Team Play, etc.)
Add some more and different style coding.
I doubt I'll be adding a shroom map as that's been done in about 300 other builds and if you need that info, it's available.
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