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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
Ezreal is a high burst damage AD that focuses on early lane and mid game dominance. He has high mobility in fights and strong kill potential in lane. Though he falls off late game compared to other ADCs like Vayne, Kog'Maw, or Tristana, he can still carry most of the teams damage with good positioning.
I've been using Ezreal for more then half a year now and have hundreds of games played with him. I spent that time experimenting with different types of builds, masteries, runes, and different skill orders. I've had multiple chances to vs and talk to top ADC plays; some because of connections, others due to Tournaments, and Ranked 5s/Premade normals. I plan on making this guide as informational as my laziness can let me... I'll give you the info flat out, whether you use it or not depends on you.
Pros+Strong early game damage + in lane poke. +High mobility via Arcane Shift+ Flash. +Dominant in trades. |
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Cons-Requires good instinct and precise timing. -Falls off late game. -Outclassed by most ADCs. |
Pros/Cons Explained
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+"Strong early game damage + in lane poke."
+"High mobility via Arcane Shift+ Flash."
+"Dominant in trades."
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-"Requires good instinct and precise timing."
Over time you'll learn the abilities range and hit-box to the point where it shouldn't be an issue, as for completely new Ezreal players it will prove to be difficult. Even if it's your first time playing him I recommend using smart-cast for the abilities as it provides faster reaction and easier combos, though it all leads up to your preference.
-"Falls off late game."
-"Outclassed by most ADCs."
- Greater Mark of Attack Damage: You either go with these runes for the damage or Greater Mark of desolation for the armor pen. AD runes are stronger early then ArP runes, which scale better into late game.
- Greater Seal of Armor: A must for any ADC or support going bot. Nothing better you could use in the Seal slot.
- Greater Glyph of Magic Resist: Also a must for all ADC, because I really doubt the enemy support doesn't do magic damage or that they don't have an AP carry . You can also run Greater Glyph of Scaling Magic Resist runes.
- Greater Quintessence of Attack Damage: Same reason for using as Greater Mark of Attack Damage. You can also take greater quintessence of desolation for the ArP late game.
Other Possible Rune Pages
Infinity Edge vs Trinity Force on Ezreal
"Even after trying to give the edge to Trinity Force by limiting the study to a small number of basic attacks, including a full QWER rotation and numerous sheen procs. It is painfully obvious that the Infinity Edge is significantly better damage wise than a Trinity Force. It is important to note that an Infinity Edge also scales any other AD you might have due to the critical damage increase. Having said this, I would strongly recommend not rushing a Trinity Force first for damage purposes unless you absolutely require a bigger mana pool or the utility from the slows and MS increase. However that is my opinion and you are free to disregard it if you wish."
Standard Build
Start with Boots and 3-4 Health Potion on Ezreal. Even if you have a sustain support like Soraka or Sona never start with a Doran's Blade. While it does give you more damage and life steal, you risk taking needless damage from trades and/or get level 2 ganked because you have low mobility.
After about three to four backs you should have the build above. As tempting as it is, don't buy a B. F. Sword strait up if you have the money. Even if your damage goes up your survivability plummets. An ADC with full boots, Vampiric Scepter,and 2 Doran's Blades could easily win trades with someone with only full boots and B. F. Sword. Also never build 3 Doran's Blade, only 2 at max. Since building 3 would put you behind build and gold wise, not to mention the extra health and damage is not needed.
At the 23+ minute mark you should at least have a finished Infinity Edge and starting on your zeal. If you don't you are behind with your build. Next focus on getting a Phantom Dancer. After finishing it you have a choice between building a Last Whisper or Quicksilver Sash.
- Quicksilver Sash if you are having issues surviving in team fights.
- Last Whisper if you are surviving team fights + for the extra damage and armor pen.
Same reasoning for starting out this build with Boots and Health Potion as the first.
You should have the above build after 4-5 backs. I recommend getting the Phage before Vampiric Scepter, unless you are having laning issues then go Vampiric Scepter first.
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