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Choose Champion Build:
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ADC Yordle
-
Trololololen
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Mark of the Storm (PASSIVE)
Kennen Passive Ability
Introduction
Introduction
Hello all! I'm TechnicalReality, and this is my first build here on MobaFire. So, Without further ado, let's get into what's happening in this build guide. Basically what I am attempting with this guide is to bring back the old ADC Kennen. I know that Riot nerfed him slightly, but hey, some champions have it worse right? The only real nerf made to him was his range, and I think that's what scared away players from choosing him again. Honestly though, his range is the same as ![]() ![]() ![]() ![]() ![]() Credits to jhoijhoi for the template, which you can find here. |

These are some of my most recent games with


Some of the common terms used in this guide may not be familiar to you, so here I will list them out:
CC: CC is Crowd Control, basically anything that will slow you, stun you, and disable you in general. Hard CC is long stuns or multiple stuns in a row, OR it can be very heavy slows like those from
Nasus.
CS: CS is creep score. This is how many monsters, minions, and pet kills that you have achieved during the fight. Gaining CS is referred to as Farming.
AA: An AA is an auto attack. It is just right clicking any form of hostile or passive being in the game that is not your ally.
MR: MR is magic resist. This has a mathematical formula which I have 0 understanding of that will end up reducing the amount of damage taken from abilities that use magic as their source of damage.
AP: AP is Ability points. A mage champion, such as
Kennen, will benefit from AP in the sense of gaining damage on his abilities. These abilities may or may not use magic damage, but they will scale from AP regardless. Magic resist will counter this form of damage.
AD: AD is attack damage. No, not an advertisement, attack damage is the amount of damage transferred to a champion from an enemy auto attack. This being said, AD can also empower abilities by scaling their damage from attack damage. This being said, AD can also scale abilities such as
Twisted Fate's abilities, but they can deal magic damage, it is not limited to physical damage. Armor will counter this form of damage.
AS: As. Ahhh, AS. AS is short for attack speed, and is highlighted in orange because it is going to be the main attribute for
Kennen's damage. Of course, AD is always going to add on to this, but with
Kennen's W, AS is our friend. The more that we can proc that W, the more damage we get out.
This concludes the basic terms that I will use in this guide. If there are any mistakes in here, or if I am missing some terms, please let me know and I will have it fixed.
CC: CC is Crowd Control, basically anything that will slow you, stun you, and disable you in general. Hard CC is long stuns or multiple stuns in a row, OR it can be very heavy slows like those from

CS: CS is creep score. This is how many monsters, minions, and pet kills that you have achieved during the fight. Gaining CS is referred to as Farming.
AA: An AA is an auto attack. It is just right clicking any form of hostile or passive being in the game that is not your ally.
MR: MR is magic resist. This has a mathematical formula which I have 0 understanding of that will end up reducing the amount of damage taken from abilities that use magic as their source of damage.
AP: AP is Ability points. A mage champion, such as

AD: AD is attack damage. No, not an advertisement, attack damage is the amount of damage transferred to a champion from an enemy auto attack. This being said, AD can also empower abilities by scaling their damage from attack damage. This being said, AD can also scale abilities such as

AS: As. Ahhh, AS. AS is short for attack speed, and is highlighted in orange because it is going to be the main attribute for


This concludes the basic terms that I will use in this guide. If there are any mistakes in here, or if I am missing some terms, please let me know and I will have it fixed.
Pros / Cons
Pros
+ Super fast(With E) + Unconventional, so you can bait out that early mid pick for your team. + Amazing damage output with W and AS + Major stuns + Unexpected 1v1 situations can be easily won + AMAZING Early game. I cannot stress the amazingness of his early game capability. + Has small Shurikens with a huge punch ![]() ![]() ![]() |
Cons
- VERY susceptible to CC - Decently low HP pool - Can be squishy without armor - Harder than a normal ADC to learn - Shorter than ![]() He can be very squishy and easily focused in a team fight, but unfortunately for us, his E requires him to be in the middle of the fight in order to do any real damage. CC is your worst nightmare when playing as ![]() ![]() |
Masteries
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I usually run these masteries, 21/9/0, for the purpose of getting ![]() ![]() ![]() |
Runes
Greater Quintessence of Attack Damage: I use this Quintessence to get some extra damage for last hits as well as for early fights.
- greater mark of armor penetration: Running this Ar.Pen rune will give you a MAJOR leap in damage output, it is highly noticeable especially if you play with no runes at all compared to this tad bit of Ar.Pen.
Greater Glyph of Scaling Magic Resist: Taking these glyphs will greatly increase your resistance to abilities that use AP, such as
Sona's
Hymn of Valor. These glyphs are mainly for protection against support champions' harass.
Greater Seal of Armor: Taking these seals will really put an end to the heavy damage taken from the harass from enemy AD champions, as well as for farming minions just in front of the turret to stop them from being taken by it.
Summoner Spells
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Ability Explanation
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Mark of the Storm: This is
Kennen's passive, Mark of the Storm. This is a very unique passive, as it is more of an ability passive rather than a passive that directly benefits the champion. This ability will place charges on the enemy which can be applied either through any of
Kennen's active abilities, or through his amazing passive on hit effect from
Electrical Surge. This ability can be activated if there is a mark of storm on a nearby enemy, OR it will passively add one mark every 5 basic attacks. On top of this great passive, adding a mark, it will also deal 80% EXTRA DAMAGE! That is, 80% of your AD as bonus damage AS WELL as applying a charge.
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Thundering Shuriken (Q): Thundering Shuriken is
Kennen's Q ability. This isn't the greatest for damage on an ADC
Kennen, but it gets the job done by adding another mark of the storm in a pinch. It does not pass through enemies, but rather it will damage and mark the first enemy hit.
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Electrical Surge (W): This, my friends, is
Kennen's bread and butter. This sweet little thing right here is what you will want to max first, followed by
Lightning Rush. This amazing ability is quite unique as well as far as abilities go. It will give
Kennen a passive ability, that every 5th basic attack, one mark of storm will be applied on the next attack. BUT. Here's the thing, this passive can be activated by
Runaan's Hurricane, SO. Every technically 2 hits will apply a mark, if there is at least 2 other targets for
Runaan's Hurricane to hit. This, paired with the insane AS from Kennen will have you stunning people all over the place. This can also be activated for a small amount of extra damage if the targets are marked with
Kennen's passive and will add yet ANOTHER mark of the storm.(For ADC Kennen, anyway. It does a lot for AP Kennen.)
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Lightning Rush (E): This is
Kennen's E ability, lightning rush. It will basically turn you into Flash. It allows you to run ridiculously fast, pass through minions/champions/monsters, and as you pass through or come in contact with anything, that target will have a mark of the storm applied to them. These marks can activate
Electrical Surge for adding another mark as well as dealing damage. This ability is to be maxed second, and
Thundering Shuriken is last.
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Slicing Maelstrom (R): So we get to the ultimate. Kennen's ultimate,
Slicing Maelstrom, will be useful beyond belief in team fights. This thing will activate a thunderstorm that follows
Kennen around at 550 range, which is the same as his attack range, and will add 1 mark of the storm every fraction of a second, as well as dealing damage to them. These marks accumulate so quickly that you might as well stun them with marks beforehand and then come in with this to stun them as they try to flee(Which they never do). It also has a nice cost of 0 energy, so it can be used all the time, and I'm not sure about you guys, but it seems to me like this thing is always available to me, Even though the CD is 120 seconds.
Ability Sequence Order
Alright. So this skill sequence comes in to play, because of the damage that an ADC ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Items
Item Sequence

Berserker's Greaves
1100

Infinity Edge
3450

Bloodthirster
3400

Runaan's Hurricane
2650
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These boots are my personal favorite, because of mainly the 25% AS from it, especially for the price. It is a game changer in the laning phase. |
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So, I choose to go with IE next, or BT, depending on how the game is going. But, the reason behind the IE is not only the immense damage jump in it, but for the critical strike chance as well as damage boost to 250% from 200%. This will work in synergy with
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This item is more of a conditional item in regards to the purchase order. If I am doing very well and have extra money to get a BT AND another BF sword, then I will get a BT before the ![]() |
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This one will be less of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Teamfights
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There really is not a lot to say in this category. ![]() ![]() ![]() |
Farming




Summary
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In conclusion to this guide, I would like to say thank you to all of those who have left me creative feedback and a vote, as well as those taking the time to read my entire guide. I have put a lot of effort into this, playing loads of games as ![]() I would also like to give a warm thank you to jhoijhoi for the template, which you can find here. |
![]() Keep it up guys! |
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