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Spells:
Ignite
Flash
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Introduction

-Easy to pick up kills.
-1v1 can harass as well as dominate very easily.
-Ranged Taunt... OP
-Good fight starter (surprisingly) with taunt.
-Good farmer due to Orb
- Ultimate has low CoolDown and can be used to pick up kills as well as run away.
CONS

-Squishy
-If Ultimate is down doesn't have much of a get away.
-Two skill shots you have to master.
-Charm is a skill shot that hits minions.

When you first read Ahri's passive a lot of people that have never played her think that you have to have 9 separate spells to activate it. This is a common misconception. Each spell has the ability to get 3 marks onto the stack. So one


Without a doubt Ahri's main damage spell. If any other guide tells you different they are lying. This spell works a lot like


Ahri's other damage spell. Nice if you need just a little bit more to pick up the kill. Some builds I have seen max this ability 2nd. I disagree. Although it is a nice spell and always helps having the extra damage I find maxing charm 2nd more beneficial. If you max charm 2nd you get to taunt the champ you hit for 1.75 secs rather then 1 sec... although this isn't to much longer the burst from your



Oh how I love thee. Although not her best damaging spell this is how you pick up 99% of your kills. Playing other champs other then Ahri, I am often sad because my enemy's wont walk towards me. This isn't a spell you spam and is the skill shot that needs to be mastered. If you land this spell pretty much all the rest fall into place. We will learn more about this as we get to the skill sequence.

This is where



Basic/1v1:




Team fights/Late Game.
Team fights are a bit more tricky. Ahri defiantly excels at 1v1 fights, but she still impacts a team fight. Here's a little bit of a guide.
First thing is first. I see so many Ahri players either never get into fights or use there









Finally

Another strategy that almost goes without saying is the abuse of


The final skill sequence is one that few Ahri players use. One that I feel picks up a kill almost 90% of the time. Its a bit risky and requires you to know Ahri and be comfortable with her.
When in the lane with opposing champ look at their life and debate if can do enough damage. If you think yes... here is your move.




A lot of people are scared to lead in with your ultimate, but you shouldn't be with






Greater Quintessences Of Potency
This allows Ahri to do the most damage possible. Just like most Ability Power characters you want to pick up a few kills in the beginning. Plain and simple. You get fed you sweep up. This flat ability power lets you.

This is just the standard almost for any AP champ. You have magic and you need it to penetrate.
Greater Seal Of Replenishment
With Ahri her you want to spam


More Ability Power! Simple. These Runes give you more then enough AP early game to get first blood or to grab some kills in the early game. As you will learn Ahri is all about the early game. You win and lose within the first 10 to 15 minutes of the game.




This is a great spell early game to pick up the needed kills that





Alot of players dont agree with this spell. They say that







OTHER POSSIBLE SKILLS

Not a bad spell, but if you build Ahri the way that this guide advises you wont need it. I don't use


Zipping around the map is always a good thing and being that Ahri often mid's it is good to always be in the lane. However, with



This is the only spell that I seem to think might replace flash. Being that you have 3 flashes with your




My Core Build:

A lot of people are very indifferent towards starting a game with this item. They often complain that the item doesn't build into anything else. Which is true. On the other hand I have to reiterate that






Not much to say about this item. Like I said





If you haven't picked up the hint. You need AP with this champ and this item provides plenty of it. I pretty much rush this item after I get my shoes and being that you should be picking up some kills, it shouldn't be a problem.


This is an item that alot of people I feel pass up with some AP champs,

Say you pick up a kill, but get ganked after. You are at 1/3 of your max life and your opponent is at full. Shocked; you



OTHER ITEMS
In this section this is where your build will go from the "core" items. All these items are situational and don't always get made because you more then likely already raped, but none the less they are here and should be explained.

I find this item almost going into my main core build. Now this whole time I have screamed how you need AP and to not worry about Cool Downs, but this item does have it's bonuses. Not only does it help you spam your dumb spells but it also provides you with... guess it! More AP! By now you have enough AP to melt almost everyone but the tank and this Tome really comes in handy with team fights. Lets you throw out your


This is a pretty simple item as well. I usually get this if the other team is AP Heavy. This item provides more Ability Power for you and helps block any coming you way. I have to say I do not get this item a lot, but on the occasions I do it has made all the difference. Like I said before this is not in the core build, but something you have to mid game.

This weapon comes in handy when you realize that the other team cant handle you. A lot time I find that the other team will try to find ways of slowing you down. Some people will do like I have advised you before and get an


This is another item that used to be in my core build, but seemed to loose its magic over time. I do not think that this is a bad item I just find that the game is over or I have to be building a



EXPLAIN

Why do I not use








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