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Spells:
Flash
Ignite
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Introduction

Following a 21-0-9 mastery tree, I take all the possible AP masteries (
Mental Force
,
Sorcery,
Arcane Knowledge
,
Blast
,
Archmage
, and
Executioner
, with two points in Havoc, and one in Summoner's Wrath). This is so that early game I can dominate opponents. Many also take 9-0-21, but I prefer to have more damage rather than utility. Ahri is dominant throughout if she has a really solid early game, and you can farm more if you injure people like
Anivia, since they are really squishy.







Similar to my Leblanc Guide (which you can find here...), I take Magic Pen Marks
Greater Mark of Magic Penetration, Mana Regen per level seals
Greater Seal of Scaling Mana Regeneration, flat Ability Power glyphs
Greater Glyph of Ability Power, and flat Ability Power Quintessences
Greater Quintessence of Ability Power. This helps max damage early game, which is crucial with
, and helps you sustain earlier if you don't grab mana-regen items.





Always always start with
Boots and 3
Health Potions. It's so important to be mobile (avoiding early ganks) and to be able to dodge harass (
, other
's,
, etc.) In lane, just try and last hit. It's good to grab CDR like
Morello's Evil Tome because you need your ultimate whenever possible. Being able to spam
Orb of Deception and
Fox-Fire is also important because of the damage of the damage.
Rabadon's Deathcap is a must have. I take
Sorcerer's Shoes because magic pen is important on tanks and it goes well with the true damage. Some like
Ionian Boots of Lucidity, but if you really want all that CDR, get a Frozen Heart or something.
Will of the Ancients compliments Ahri's passive beautifully, and
Rylai's Crystal Scepter will help make you tanky and the slow is superrrr helpful.













Max your Q














Ahri has the easiest combos, and deals such massive damage with it. First, start with a
, hit them with your
and hit
, and then go back to farming. Once they get low, and you hit 6, use the same combo, and then just ult next to them, and then again, ignite, and auto attack. If they arent close enough to dead that ignite wont get them, ult again. if they are, then use the 3rd point of your ult to get away from their turret, or away from a gank. If the opponent starts with a dorans ring/ dorans blade/ dorans shield, or if they don't have health pots, try to do this more often, it will give you free farming time, because they'll have to go back to base to heal. If they don't, it's an easy kill.



Ahri is one of those champs who can be easily countered by
Boots early game, and dodging skills (obviously). I also think that
Kassadin counters Ahri, because of how cheap he is at 6 with
. It counters Ahri's
Spirit Rush(thank God that he usually gets banned in ranked ;D) Also, people say
LeBlanc counters Ahri as well, but I've never really witnessed it. It's probably because of constant silences, but that's for you to see.





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