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Alistar - Tanking 101
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Spells:
Heal
Teleport
Ability Order
Triumphant Roar (PASSIVE)
Alistar Passive Ability
Introduction
If there will be anything what you don't like about this guide or you have any critics and ideas, just leave comment please.
Pros:
-
> Great support/saver
> Almost impossible kill him
> Good escape mechanism
> Very good turret diver with his ultimate
> Incredible tank! (I think the best)
> Very useful in teamfights (good initiator)
> Amazing pusher
Cons:
-
> Low damage if you dont play AP build
> Long cooldowns without CDR
> Can headbutt enemies to wrong direction easily

Alistar smashes the ground, dealing 60/105/150/195/240 (+80% AP) magic damage, tossing enemy into the air and stun them for 0.5 sec after landing.
This ability is very useful in teamfights, because of AoE stun and can be also used to disable enemy casting ultimate, or whatever. Early game it may help your partner to catch the enemy and kill him.

Alistar charges at the enemy, rams them for 90/140/190/245/300 (+100% AP) magic damage and knocks them back.
If you are smart, this ability has many uses. I am used to knock enemy into your turret and use Pulverize then. You can also use this ability while pursuing the enemy, but make sure they will bump into a wall or else you can help them a lot or this can be even used to finish the low HP enemy. If the enemy is near to the thick wall, you can throw him behind the wall what will make him angry and will take a lot of time to come back.

Restores 60/90/120/150/180 (+40% AP) HP to Alistar adn half of this amount to alies around you (minions too).
Early game very useful to heal minions near turret and push longer this way. You can also heal your teammate to save him.

Reduces 75% damage for 6/7/8 sec and Alistar gains 60/75/90 physical damage.
Alistar is all about this ability. When you are initiating a team fight, when you are pushing a turret or even turret dive, use it! You can also use this to make tricks like come to the turret and Headbutt enemy to your teammates to kill him or to tank turret, while your alies are killing enemies around it. With this ability enemies are not safe even near turrets.
Use of abilities (order):
Alistar has no fixed combo. You must be smart and use your abilities how you think it will be the best. For example




But there is one combo to initiate a team fight. It is like this



Summoner spells:
I use

The second SS is

You can also use

In case that Alistar is a pusher, it's useless to chose


Alistar is very dependant on his cooldowns so you need to reach a CDR cap (40%) first. Thats why you have to buy
and
very soon. Next you will need just MGR, Armor and HP. As boots I have chosen
because they have MGR, but if there won't be any caster champ against you, you rather choose
. Next Warmong's armor because of it's health and health regen (Fits for every tank) and
to profit more from your
Triumphant Roar (+15% more heal) and finaly Sunfire's Cape which is very usefull in combination with Alistar's passive and also boosts your armor and HP.
If you want to do more damage, you can change
and Sunfire's Cape for
+
. You won't notice a difference, because 15% more heal from
will be replaced by more AP what increases your
Triumphant Roar
Sunfire's Capecan also be replaced with
if you are against melee champs. It can cause a crazy dmg to them.






If you want to do more damage, you can change





Sunfire's Capecan also be replaced with

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