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Alistar Build Guide by jobo0511

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League of Legends Build Guide Author jobo0511

Alistar the Minotaur: A guide on how to support Ali

jobo0511 Last updated on September 7, 2012
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Support Role
Ranked #5 in
Support Role
Win 52%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 1

Honor Guard

Defense: 8

Strength of Spirit

Utility: 21

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Hey guys, I'm jobo and my main champs right now are support Ali and Blitzcrank, and solo top Yorick. This is my first guide, so any help would be greatly appreciated. Hope you guys kick butt with my build :D.

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Pros / Cons


-very tanky, especially with ult
-built in cleanse (with ult)

-lots of cc

-heals for both you and your carry

-excellent escaper and can help allies get away too


-after using the combo, he cant do much for ~ 10 sec

-passive can steal cs from carry

-silence/stun shuts him down

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Summoner Spells

I take Flash and Exhaust, which are helpful for securing kills early game and getting away. You can pick up Clairvoyance or Ghost, but in my opinion, exhaust is the best. Flash is most likely the best spell in the game as it is very versatile. Therefore, it is a must.

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For my runes, I like to get flat armor because I lane against an enemy who does physical damage, and Alistar is a tank who supports, you need to be able to survive, especially early game. I get the scaling mr because I usually don't build a lot of magic resist and the scaling gives more late game, which is when you need it most. The flat health is important because you're once again more tanky early game and its very scary seeing an Alistar with a giant health pool charging at you early game.

Other runes that can work:

-mp5 glyphs: these are ok but u shouldn't run out of mana early game, because you don't use a lot of mana early game and I don't often build magic resist. Besides, you get a lot with the quints and masteries.

-Cdr glyphs: I find that the quints and masteries are more than enough cool down. These might be viable if you used the move speed quints.

-move speed quints: helpful for chasing down enemies and getting out, but i find them expensive XD so i don't use them.

-Cdr quints: once again, too expensive for people like me, but they can work, I guess. Alistar just runs in uses combo on squishy then runs out. Repeat process next team fight. No need for short cooldowns.

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I go with a 1/8/21 setup. Most of the masteries are self explanatory. I like having the debuff on exhaust, which pretty much secures your carry the kill early game.

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Skill Sequence

I max my q first for the reduction on its cool down, which matches nicely with your w cool down.
I don't max my heal immediately after my q due to the mana cost it takes, especially after the latest patch (7/7/12). Obviously I get my ult at levels 6, 11 and 16. I max my heal next, because Headbutt upgrades the damage, which you don't need.

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Pretty much buy the items in the order above, except get green wards throughout the game and ward in both jungles and the river. Get pink wards, or an oracles to counter-ward their wards at dragon and baron. I get the Heart of Gold after the shureyla's because the gold is helpful for buying wards. The Aegis of the Legion and shurelya's reverie should be purchased quickly, to get the bonuses they provide quicker. One thing you can do is buy the aegis after the shurelya's if you feel like you and your team need extra mobility more than the tankyness.

Depending on the situation, you can build the heart of gold into a Locket of the Iron Solari, or a Randuin's Omen.

For boots your choice is between Boots of Mobility for good mobility (o_O) or Ninja Tabi if they have a team like Irelia Udyr Talon Corki Sona. Maybe not that extreme but the passive on ninja tabi is better than you think, so consider it if they have lots of AD. Mercury's Treads aren't really necessary on Alistar because he has his cleanse ultimate, but if your laning against Taric or Soraka they might be a good choice. I have changed my mind on Boots of Swiftness because they only give a few more movespeed than normal boots. I usually build Boots of Mobility

The last item is completely situational, and here are a few suggestions:

- Warmog's Armor if you want more health
- Force of Nature if their AP carry is doing well and the move speed is nice
- Frozen Heart if you want more armor, also has a nice speed debuff
- Thornmail for those pesky Master Yi's and Fiora's
- Guardian Angel if you think u die too much in teamfights, or if you just want more resists

One other thing: BUY WARDS!

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Team Work

This part of the guide will be on how to get your carry fed, which is always nice. What I do is hide in the bush, or on the side of were all the creeps are, and wait for an enemy to overextend. Ping the target and knock them up. Then get behind them and Headbutt them towards your carry if they're ranged (which they should be). But if you knock them towards your carry and they're a melee carry, they could turn around the fight and kill your carry. If they are a melee carry, I make sure my carry has more health than them. Next put on your Exhaust and let the carry do the work.

When escaping, try to save yourself as well as your teammates. You can do this by headbutting chasers away from carries and using your shurelya's reverie. If they decide to chase you Pulverize then run like hell. If you happen to have your ult up, wait for them to use a cc, then use it, as it has a built in Cleanse.


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Good Carries


Love laning with this guy. His blind helps me get into position for my combo, and the insane burst from Buckshot helps take down the enemies fast.


I like laning with Kog'Maw because of the range he gets, which is useful for taking down enemies from afar, and for turret diving.


I like cait becuase she is pretty much the combination of these two.

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Bad Carries/Supports


Ashe has a very weak early game, so most of the time is spent farming so she needs a good babysitter. Alistar can do that, but babysitting doesn't suit my playstyle, which is very aggresive with Alistar.


If you try to run at the enemy carry when they have a Soraka support, you will get yourself silenced, and then you get to take some hits from the carry free of charge before you can CC it up.


Pretty much the same stuff as Soraka except its his stun not the silence.

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Some closing statements

Thanks to jhoijhoi for her wonderful guide on making a guide. I really enjoy supporting alistar because he can do everything, and thats prolly why he is banned so much xD. Anyways if your new to warding, check this out:
^Panglot's warding guide

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Unique Skills

An experienced Alistar player can use a special trick for great intitiation. If you use your w on a person, then immidiately q, you charge them then knock them up. It takes them by suprise and can be extremely deadly. It sucks cuz they just recently nerfed his w range.