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Build Guide by 0mega

Alistar - The Wrecking Bull

By 0mega | Updated on January 27, 2011

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Alistar was lured from his village by the machinations of Keiran Darkwill, General Boram Darkwill's youngest son and commander of the Noxian expeditionary force. When Alistar returned, he found his village burning and his family slain. Bellowing with rage, he charged an entire regiment of Noxus' elite, slaughtering them by the hundreds. Only the intervention of some of Noxus' most skilled summoners checked Alistar's rage. Brought in chains to Noxus, Alistar spent the intervening years as a gladiator in the Fleshing, pitted in endless battle for the entertainment of Noxus' wealthy leaders. Alistar's once noble soul slowly became twisted, and he would have been driven to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape. Suddenly free, Alistar joined the newly formed League of Legends to fight as a champion, hoping to one day exact his final vengeance upon Noxus and find the girl who had renewed his hope. Initially unwilling to cater to his celebrity status as a champion, Alistar has since discovered that there is power in fame, and he has become a vocal advocate for those whom the Noxian government treads upon. He also calls to light things that the Noxian military would prefer remain hidden -- something that has made him very unpopular with Noxus' nobles. His charitable work has earned him several philanthropic awards, which serve as an interesting contrast to the rage and destruction he brings to the League of Legends. "If you intend to grab the bull by the horns as a summoner, Alistar might have something to say about that." 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[tip_playing_against] => *Alistar can be a highly disruptive force, but its is sometimes better to ignore him in favor of more fragile targets. *Wit's End can drain Alistar of the mana he requires to sustain his effectiveness. When Alistar uses his ultimate, it's often better to move back and wait until the effect wears off before attacking him. 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Triumphant Roar instantly procs whenever an epic monster or enemy champion dies. [ranked_description] => Alistar gains Triumph stacks when applying hard crowd control to enemy champions, and when nearby units die. At 7 stacks, Alistar heals himself for 13 (+7 per level) and all nearby allied champions for twice that amount. Triumphant Roar instantly procs whenever an epic monster or enemy champion dies. Alistar cannot gain stacks for 3 seconds after Triumphant Roar procs. [description] => Alistar deals 20/40/60% additional damage to Turrets. [icon] => /content/spell/312e302e302e37302d31322d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 18 [champion_id] => 4 [display_name] => Pulverize [unranked_description] => Alistar smashes the ground where he is standing, dealing magic damage to all enemies in the area and tossing them into the air, knocking them up. [ranked_description] => Alistar smashes the ground where he is standing, dealing {60/105/150/195/240} {0.5} magic damage to all enemies in the area and tossing them into the air, knocking them up for 1 second. [description] => Alistar smashes the ground, tossing all nearby enemies into the air. On landing, enemies take damage and are stunned. 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[ranked_description] => Alistar dashes to an enemy, taking its position and rams them, dealing {55/110/165/220/275} {0.7} magic damage and knocking them back a distance of 650. [description] => Alistar rams a target with his head, dealing damage and knocking the target back. [icon] => /content/spell/312e302e302e37302d31322d3 [cooldown_rank_1] => 14 [cooldown_rank_2] => 13 [cooldown_rank_3] => 12 [cooldown_rank_4] => 11 [cooldown_rank_5] => 10 [cooldown] => 12 [cost_rank_1] => 65 [cost_rank_2] => 70 [cost_rank_3] => 75 [cost_rank_4] => 80 [cost_rank_5] => 85 [cost_type] => mana [attack_range] => 650 [range_rank_1] => 650 [range_rank_2] => 650 [range_rank_3] => 650 [range_rank_4] => 650 [range_rank_5] => 650 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0012_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => unit [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-06-09 11:36:24 ) [3] => Array ( [ability_id] => 20 [champion_id] => 4 [display_name] => Trample [unranked_description] => Alistar tramples the ground for 5 seconds, periodically damaging nearby enemies. Trampling enemy champions for 2.5 seconds causes Alistar's next basic attack to deal bonus magic damage and stun the target. [ranked_description] => Alistar tramples the ground, dealing {100/125/150/175/200} {0.4} damage over 5 seconds to nearby enemies, ticking every 0.5 seconds. Every trample pulse that hits at least one enemy champion grants Alistar 1 Trample stack, capped at 5. At 5 Trample stacks, Alistar's next basic attack against a champion deals 40 (+15 per level) additional magic damage and stuns the target for 1 second. [description] => Alister lets out a commending war cry, instantly restoring health to all nearby friendly units. Can be cast more often if nearby enemies are dying. [icon] => /content/spell/312e302e302e37302d31322d3 [cooldown_rank_1] => 12 [cooldown_rank_2] => 11.5 [cooldown_rank_3] => 11 [cooldown_rank_4] => 10.5 [cooldown_rank_5] => 10 [cooldown] => 12 [cost_rank_1] => 50 [cost_rank_2] => 60 [cost_rank_3] => 70 [cost_rank_4] => 80 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 200 [range_rank_1] => 275 [range_rank_2] => 275 [range_rank_3] => 275 [range_rank_4] => 275 [range_rank_5] => 275 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0012_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-06-15 00:00:29 ) [4] => Array ( [ability_id] => 21 [champion_id] => 4 [display_name] => Unbreakable Will [unranked_description] => Alistar lets out a wild roar, removing all debuffs on himself and reducing incoming physical and magical damage for the duration. [ranked_description] => On cast, Alistar removes all disables on himself and reduces incoming physical and magic damage by {55/65/75}% for 7 seconds. [description] => Alistar lets out a wild roar, gaining bonus damage, removing all debuffs on himself, and reducing incoming physical and magical damage for the duration. [icon] => /content/spell/312e302e302e37302d31322d3 [cooldown_rank_1] => 120 [cooldown_rank_2] => 100 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 120 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0012_05.mp4 [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-05-16 21:22:35 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 12 [mobafire_id] => 4 [name] => Alistar [url] => alistar [free_to_play] => 0 ) [lane] => Support [laneAlt] => Support Role [rank] => 15 [rankings] => 63 [rankingsCount] => 41 [winRate] => 50 ) ) ) 1

Spells:

LoL Summoner Spell: Clarity

Clarity

LoL Summoner Spell: Exhaust

Exhaust

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Support Role
Ranked #15 in
Support Role
Win 50%
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Overview

This is a DPS build ment to help you take down opponents and destroy towers like minion. The great thing about Alistar is the fact that he has high tank states to start off with giving him great survivability, add in Triumphant Roar and Alistar will stand and fight for some time.
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Pros

    High hit points and armor in character core
    Great tower destroyer
    Good team battle support
    Good gank starter
    Can puch a tower without minion help late game
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Cons

    Slow movement speed
    Low mana
    Most people don't take him serious
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Skills

Colossal Strength

Colossal Strength

-Passive: Alistar deals 20/40/60% damage to turrets.
This is how Alistar beats down turrets like he beats down minions. Late game you will walk over turrets like there not even there.

Pulverize

- Alistar smashes the ground, dealing 80/125/170/220/270 (+100% of aility power) magic damage and tossing all nearby enemy units into the air, stunning them for the duration.
Cooldown: 15
Cost: 70/85/100/115/130
Range: 200

This is a great Gank starter/Teammate saver/Escape stopper. the stun is great and lasts for at least 1.5/2 seconds. That is a long time for someone to stand there and get pounded on. I've gotten first blood because of this ability alone quit often. The down side is that it has a high mana cost compared to Alistar's mana pool.

Headbutt

- Alistar charges at an enemy and rams them dealing 90/140/190/245/300 (+100% of ability power) magic damage and knocking them back (does not stun).
Cooldown: 12
Cost: 80/90/100/110/120
Range: 650

This is great for knocking enemies of an ally, removing the enemy tank from the team battle, and getting that killing blow when an enemy tries to run away. It has good range and damage even without ability power. Just like with Pulverizer this has a high mana cost for Alistar's mana pool.

Triumphant Roar

- Instantly restore 60/90/120/150/180 (+40% of ability power) health to himself and half of that value to surrounding allied units. Cooldown ticks down by 2 seconds each time a nearby enemy unit dies.
Cooldown: 12
Cost: 20/30/40/50/60
Range: 200

This is Alistar's heal that will make him great support early on. With minions dying all around you it normally cools down rather quickly. It also allows your minions to survive a bit longer also for pushing ot those towers early game.

Unbreakable Will

- Alistar gains 60/75/90 physical damage, and takes 75% reduced physical and magic damage for 6/7/8 seconds.
Cooldown: 120/100/80
Cost: 150
Range: 1

This is what makes you a face crucher. Need that gank? Need that turret down right now? this is the ability that will do it for you. Also that reduced damage allows you to stand in the middle of a team battle and laugh as you pulverize everyone and cruch there glass cannons to dust.
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Items

Core



I personally start off by getting the at game start and just build the core as you can from there. Also this is for when you are up against mainly melee and tank type groups. If there are alot of mana dependent champions or casters use the Wit's End in place of the The Black Cleaver.
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Early Game

Early on you should be in either top or bottom with an ally and support them from being harrassed by enemy champions by using your Triumphant Roar when they take damage. Once you hit level 2 you can start looking for one of the enemy champions to get to close and Pulverize them for hopefully a quick gank, or atleast some good damage.
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Mid Game

Work at pushing those turrets. It is time for the crushing to start. I will sometimes just ignore the enemy champion that is trying to defend the turret and just start beating on it, of corse at this level you still want minions to be taking the turret blasts. If you have an high dps ally with you, you can help get them kills by stunning the enemy when possible. Careful though, I would always get teamed up on once me and my ally pushed and half killed there second turret in my lane. From here on the enemy team will hate you.
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Late Game

Okay, is your team able to fight the enemy team decently enough? Do you have up to your Frozen Mallet yet? Are you at least level 16? If so you can start taking turrets with out any assistance from minions. Try to sneak to a turret through the jungle and smash that turret with Unbreakable Will ASAP, and watch the enemy team scramble as they try to figure out what is going on. then as they are trying to stop what ever just happened find your way back to your allies and help them fight/defend/push tell your Unbreakable Will is done cooling down. Now be careful cause once the enemy team fully notices what you are doing, and can't see you, there dps will comb the jungle for you to try and stop you. If so then just keep with your team and crush, crush, crush. Victory should be yours soon.
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Closing

Thanks for looking at my Alistar build. Please leave comments and suggestions.
League of Legends Build Guide Author 0mega
0mega Guide

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Alistar - The Wrecking Bull