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Chapter 1: Time Tick-Ticks Away (Starting)
POKE-POKE-POKE-POKE-POKE-POKE!
Orianna has lots of poke with


Pros:
Can Turn The Tide Of The Teamfight
High Survivability with
Command: Protect and
Command: Dissonance
May last-hit extremely well with
Clockwork Windup paired with
Butcher
.
Her ball can scout, use this tactic if unsure if an enemy is in a bush.

Cons:
Extremely hard to learn.
Need to know where your ball is in the teamfight, to use
Command: Dissonance and
Command: Shockwave correctly, if you miss
Command: Shockwave, you may lose the teamfight.
You will be focused, play
Can Turn The Tide Of The Teamfight
High Survivability with


May last-hit extremely well with


Her ball can scout, use this tactic if unsure if an enemy is in a bush.

Cons:
Extremely hard to learn.
Need to know where your ball is in the teamfight, to use



You will be focused, play
SMART
.Starting Items






This will give Orianna sustain in lane, and your 2
Faerie Charms upgrade into
Tear of the Goddess.
Early Game Items



This is pretty self-explanatory, it gives Orianna mana regen/mana, and extra AP, alongside with your runes and masteries.
Mid Game Items



This will give Orianna the best damage output and some extra mana for mid game.
Late Game Items






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