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Spells:
Heal
Flash
Ability Order
Frost Shot (PASSIVE)
Ashe Passive Ability
Introduction

Bad Arnold Schwarzenegger Mr Freeze puns aside,
Hello, I am Midgey and welcome to my



Without further ado,
- Like any other AD Carry, you farm during the early stages of the game, this is when you are the weakest, you need items to be able to actually be able to carry later on, and to get items you need to gold. Later on in the game, you are the team's main damage dealer, you are the most important player on the team so positioning is vital! Good positioning would often mean being able to deal out DPS without risking yourself getting caught, now this changes from each scenario so I believe the best way to learn positioning is by playing the game.
- Typically you would find yourself going bottom lane with a support.





- Ashe is not the insane hyper-carry type of AD Carry such as





You would want to pick



Pros
- Has one of the best initiations in the game.
- Has a built in

- Destroys bruisers through her amazing ability to kite.
- Great level 1 burst damage.
- Deals tons of damage!
Cons
- Has no built in escapes unlike other AD Carries.
- Doesn't have the highest amount of DPS compared to other AD Carries.
- Doesn't really do amazingly well against any other AD Carries in lane.
- Extremely squishy.
- Weak laning phase.
- Very item reliant.

You should only be choosing from three set of Summoner spells on



These two are what I would call your 'standard' spells on








I have recently tried these two as my spells and the results have been pretty good so far. With these two spells there are no reasons for you to get caught in a team fight,


As for any other Summoner spells, don't run them.


Generally I run these runes for every AD Carry I play, I find them the most reliable and worth while runes to run.
For Marks, I prefer

For Seals, I run with Greater Seal of Resillience, the armour is great for her and you will usually always end up with another AD Carry in your lane, this will make trading easier for you. These also help as you will be getting targeted alot over the coarse of the game.
For Glyphs, I go with

For Quintessences, I usually run





I run the standard 21-0-9 masteries on



You can opt to run 21-9-0 masteries on her to beef her up a little in the defense department to help her during the lane phase and during the later stages of the game. However I don't really go with this route often, I usually just roll with 21-0-9 on her.


Focus (passive): While out of combat, Ashe's critical strike chance increases by 3/6/9/12/15/18% every 3 seconds, removed after next attack. Focus will now display a buff showing how much extra crit chance Ashe has.
This is a pretty good passive for Level 1 for the great burst of damage and is what makes


Frost Shot (Q): Toggle: Ashe's basic attacks slow her target's movement speed by 15 / 20 / 25 / 30 / 35% for 2 seconds.
This is what makes


Max this SECOND.

Volley (W): Ashe fires 7 arrows in a cone dealing attack damage + 40 / 50 / 60 / 70 / 80. Volley also applies Frost Shot.
This is your harrassment and poking ability. It does some pretty good damage early game, a couple of



Max this FIRST.

Hawkshot (E): Passive: Ashe gains 1 / 2 / 3 / 4 / 5 extra gold whenever she kills any unit.
Active: Ashe animates a Hawk to scout for her, revealing terrain as it flies toward target location.
A really good utility ability. Basically use it for when you need to grab vision of an area. The extra gold is also pretty nice when farming.
Max this LAST.

Enchanted Crystal Arrow (R): Fires a large arrow in a straight line. If it hits an enemy champion, it will stun that champion for up to 3.5 seconds, based on the distance the arrow traveled, and deal 250 / 425 / 600 (+100% of ability power) magic damage. Additionally, surrounding units take half the damage and are slowed for 3 seconds.
This is one of my favourite ultimates in the game, it is just so strong and game-breaking if landed correctly. Use it for when you want to initiate a fight or for your own survival if you caught out. If you are able to, try to aim for squishier targets that your team can collapse on and be able to quickly turn a fight into a 4v5 if you manage to land it on them. This is also great during lane when your jungler comes to gank, also, if you feel like nothing big is going to happen that requires an

Max this WHENEVER YOU CAN.
Early Game Items


I pretty much always starts






I will usually try to aim to get around 1500 gold before going back so I can afford the 2





This is a great item for laning, it provides a good amount of sustain and will help alot if you are caught in an early fight, it will be your main source of life steal before you upgrade it to


Shouldn't really be getting any other boots on any AD Carry let alone


Main Damage Items

This should be your first completed main item on


This should be your second completed main item on



This item is a must during late game! By the time you start getting deeper into your build, so would their tanks and bruisers, this means they would be getting more and more armour! You must start building this item as they are building their armour, armour penetration is extremely important, I cannot stress this enough. I usually build this after finishing


I usually finish this item last, I don't prioritise it that much on



Main Defensive Items
I really only consider 3 different defensive items on


This is what I normally purchase for my defensive item, that 1 hit of CC that you take could mean the difference between a won or lost team fight, making the active of a


Great item for those all or nothing team fights during the late stages of the game. I generally buy this for defense when the enemy team has alot of burst damage. The main disadvantage of a


This item is very situational, I only get it when 1 spell could mean you the difference between life or death such as a

IDEAL GENERAL FULL BUILD






It's situational whether you sell your




The main weakness of running
Ashe as the team's AD carry is that her laning is probably one of the worst. There are actaully no winning match ups for
Ashe instead there are only just match ups that
Ashe does decent against. If you are managing to keep up in CS with the other AD carry and not dying repeatly you are doing very good.
You need to be very careful if he is paired up with an aggressive support such as
Leona or
Blitzcrank. He will outtrade you almost all the time and if you get caught by CC you will be forced to burn
Flash or die as
Ashe has no escapes. Make sure you keep the bushes warded and still be able to poke with
Volley and your longer range.
Caitlyn has alot of zoning over you due to her sheer range and her abilities to poke. I usually just try to get you and your support to keep constant harrass on her to keep her at bay, her biggest damage during lane,
Piltover Peacemaker should be very easy to predict and dodge. If worst comes to worst just tower hug and ask for jungler assistance.
Graves has probably the biggest burst damage of any AD Carry early during the game, similar to
Corki he will outtrade you. However
Graves does have a fairly short range so you should be able to poke him down a little but you have to make sure you are aware of his cooldowns as he can gap close with
Quickdraw and 100-0 you instantly with his combo.
Kog'Maw has a very weak Level 1-6, you should be able to win trades, outpoke him and beat him for the most part but once you both hit Level 6, he will start having an advantage in lane. His
Bio-Arcane Barrage combined with his
Living Artillery will start to hurt alot,
Kog'Maw will simply start to outdamage you once his
Bio-Arcane Barrage is activated, look for trades when his
Bio-Arcane Barrage is on cooldown as you will most likely lose in trades when it is up.
This is a really gay lane,
Ashe can literally not trade reliably at all during the early stages of the game against
Miss Fortune who basically does great against any AD Carry during laning. I can only suggest playing really careful and just focus on farming and avoiding trades if you can. A support like
Janna would be much more useful because of
Miss Fortune's debuff, just focus on farming and you should outscale her into late game by far.
Most of
Ezreal's main damage comes from his skillshots which also trigger
Rising Spell Force, if he manages to land his skillshots he will start doing damage.
Ashe can do fairly well against
Ezreal in lane if you can play smart and avoid his skillshots. Don't underestimate his damage as he can quickly burst you down rather fast and chunk rather hard after Level 6 if you're not careful. You have to be wary of him hitting his
Essence Flux as you will get destroyed with the attack speed debuff.
You should be able to win this lane actually, you outrange her and can put in a whole lot more of harrass. Although she can put out some unexpected burst damage if you are not careful on your positioning. Make sure you stay clear of structures and terrain if she is in range for a quick
Tumble into a
Condemn for some very quick damage. This is even scarier if she is paired with aggressive supports with CC. Make sure you avoid getting hit by the third hit of
Silver Bolts which, combined with her combo will chunk you alot.
Tristana can put in some very unexpected burst damage and once she hit Level 6 you will have to play extra careful. Thankfully you outrange her for the most part during the laning phase but a quick
Rocket Jump onto you could burst you down pretty hard with her combo. Make sure you don't die and she will completely fall off after lane until she hits Level 18. Until then you should dominate team fights.
Urgot is there to shut you down in lane, he is meant to be a bully and you really can't do much against him if he manages to land his
Noxian Corrosive Charge. Just focus on farming as much as possible, avoiding risky positioning and making sure you don't get hit by his
Noxian Corrosive Charge because those homing
Acid Hunters really hurt early on. Be very careful after Level 6 as
Hyper-Kinetic Position Reverser coupled with his
Terror Capacitor with a jungler gank will mean certain death.
Ashe can lose very hard to this match up if played wrong, alot of
Sivir's damage will come from her
Boomerang Blade and her
Ricochet, so being able to avoid the
Boomerang Blade and trading with her
Volley, you should be able to do fine during lane. Her
Spell Shield will be annoying and ganks will be harder to pull off unless you can bait it out or chain CC. You should be able to put in more harrass as you outrange her by 100. Also standing behind creeps is a very good idea,
Boomerang Blade's damage will fall off hard if it goes through a number of targets.




You need to be very careful if he is paired up with an aggressive support such as





















This is a really gay lane,





Most of






You should be able to win this lane actually, you outrange her and can put in a whole lot more of harrass. Although she can put out some unexpected burst damage if you are not careful on your positioning. Make sure you stay clear of structures and terrain if she is in range for a quick



























Laning with:


Laning against:





Laning with:









Laning against: Laning against a













Remember that farming under tower can be a bit difficult until you get your

For melee creeps: Let tower hit twice, then CS.
For caster creeps: Attack once, let tower hit once, then CS.
As team fights start for objectives such as
Dragon and
Baron start to break out, you need to remember that as an AD Carry you are the main source of damamge for your team while also being the most vunerable as well. It is vital that you position yourself smartly during team fights and know when to engage head on or start backing out. Luckily as
Ashe it is much easier to avoid being caught out and dying straight away.
Ashe's utility comes into great play at these stages of the game,
Hawkshot can be a lifesaver if you can not grab vision of the enemy team. Your team is at a major advantage pre-fight with you as well,
Enchanted Crystal Arrow is a great initiation, landing a good arrow on someone that your team could completely collapse upon will almost gurantee a team fight victory unless you are severely outpositioned.
In fights you always want to have
Frost Shot toggled on, this is what makes
Ashe such a great hero to kite with or to chase down stragglers with. You want to immediately focus on kiting once an enemy bruiser starts running straight at you, just attack once, move back, attack, move back, attack, move back and repeat. It may take some practice to get the hang of it but once you can nail it down you should not be able to be chased at all. However there are some heroes where you just have to rely on the help of your team to deal with such as
Jax,
Irelia or
Olaf who for the most part don't care about your
Frost Shot.






In fights you always want to have






I will be trying to get some replays of me playing
Ashe during ranked games whenever I can, so far I only have one in a Ranked 5s game. I don't know if I can get multiple replays, I don't really want to play
Ashe in solo queue so it'll probably be whenever I get to play her in Ranked 5s. Anyways here it is, there are some things to note in the replay like I could have kited better in one fight etc. but in general it was a pretty good game of
Ashe, I ended up carrying pretty hard.
https://dl.dropbox.com/u/30322565/Midg3y%20-%20Ashe%20%2812%29.lrf
Make sure you have LOLReplay.



https://dl.dropbox.com/u/30322565/Midg3y%20-%20Ashe%20%2812%29.lrf
Make sure you have LOLReplay.
Thanks for reading my
Ashe guide, I hope you find any of these tips helpful. I don't claim to be the best
Ashe player out there, I just believe I understand enough about this hero to be able to write some tips and tricks about her.
Ashe is an unbelievably strong hero who only suffers from a weak laning phase but really shines as the game goes on and on through her amazing utility as well as her massive DPS.
Feel free to leave feedback as this is my first guide.
Thanks!



Feel free to leave feedback as this is my first guide.
Thanks!
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