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Garen Build Guide by whitebeards

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author whitebeards

Amazement Garen S3

whitebeards Last updated on February 4, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 4

Honor Guard

Defense: 26


Utility: 0

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Garen is only constrained by cooldowns no need mana
when get high cooldowns Reduction you will almost spammable ur Abilities
in this build will get in start 5.85% cd after full build will be 35.85%

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Decisive Strike (Garen's Q): Ahh, the ability that makes Garen's kit fit together. A speed boost that comes with a 2.5 second silence, what a deal! This spell has some interesting properties:
-Resets auto attack swing timer. (removed)
-Can cancel an auto attack into Decisive Strike.
-Decisive Strike can be canceled during its animation (right after he hits the ground). This should always be done since this spell has significant down time after its completed.
-Breaks Banshee Veils but still deals its damage (blocks silence).
-Cannot be blinded.
-Does proc on-hit effects such as red buff, phage, frozen mallet, life steal, and madreds.

Courage - The tool top reads:
Passive: Garen's armor and magic resist are permanently increased by 0.5 every time he kills an enemy unit. This bonus is maxed at 5/10/15/20/25.

Judgement - The tool tip reads:
"Garen performs a dance of death with his sword, dealing damage around him for 3 seconds, and reducing the duration of slows by 50%. Garen removes any slow effects on him at the start of the dance.
Garen rapidly spins his sword around his body for 3 seconds, reducing the duration of slows by 50% and dealing 60/100/140/180/220 (+) physical damage to nearby enemies every second. Garen removes any slow effects on him when casting Judgment."
Maybe you did not know:
a. Garen has a very small collision body, you generally will not get stuck
b. The base damage CANNOT critically hit. Only the bonus attack damage portion (from items) can.
c. Attack damage/critical strike %/critical strike damage bonus stats directly improve this spell's damage, but it ONLY affects 33% attack damage portion, not the bonus damage.
d. Each "tick" damage critical hits are calculated INDEPENDENTLY for each target hit.
e. This spell's damage is REDUCED by enemy armor.
f. ACTIVATING this ability REMOVES slows (Nunu's snowball), but NOT immobilization (Ammu's ultimate)
g. Do not use while intoxicated.

Note - in regards to "c", a sword animation appears over a target when Garen critically hits with Judgement.

-This spell's slow immunity is useful for escaping slow effects, such Mundo's cleavers and Nunu's ult
-Focus on attack damage and critical strike to improve your Judgement's damage. Attack speed is not as helpful.
-Combine this spell with Decisive strike's moves speed bonus for extra fast spinning Garen
-Infinity Edge is the best item to improve this spell's damage, number wise.
-Courage can be activated during this spell.
-Chuck Norris taught Garen this move.

Demacian Justicee - The tool tip reads:
"Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing 175/350/525 magic damage plus 1 damage for every 3.5/3/2.5 health they are missing."

Maybe you did not know:
a. This use to say the ultimate does magic damage before it was clarified. Thank you Riot.

-Do not worry about being accused of kill steals, do not give enemies a chance. Kill him, it is your job.
-The magic sword animation is not as cool as Frostmourne or Cloud's Buster sword. Where do these huge swords keep coming from...

Spell Leveling Priority
1st - Demacian Justice
2nd - Judgement
3rd - Courage, only upgrade this when armor and resistance passive is max out for that particular rank
4th - Decisive strike
-Basically this means, level the ultimate whenever its available, level Judgement as your main non ultimate ability, and alternate between Courage and Decisive strike.
-Remember to have at least 1 point in Courage, usually when Garen is level 3 or 4.

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Against Everything
(Runic Bulwark)
+400 health
+30 armor
+60 magic resist
+10 health regen

(Guardian Angel) - Auto self revive and bonus armor and magic defense.

-Extra hp + health regeneration combos well with Garen regeneration passive

-Move speed is ESSENTIAL. A slow Garen is useless when he spins outside enemy range.

(Atma's Impaler). Health stacking on Garen isn't popular now since courage gives a percentage MR and armor buff. The third best item for Garen's damage output if you every want to deal more damage.

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Summoner Spells

These two gets you the most kills:
Ignite - Compliments Garen's role to finish heroes and get kills. Highly recommended
Ghost - Combos well Garen's abilities. Highly recommended.