x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Standard

Resolve
Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
Usual
Exhaust
Flash
Items
Ability Order Standard
Cursed Touch (PASSIVE)
Amumu Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Naafiri
You cant fight or peel this champion

Ezreal
Crazy how well he works
Synergies
Ideal
Strong
Ok
Low
None

Ezreal
Crazy how well he works
Champion Build Guide
Intro
Amumu support is very strong right now. He is very easy to play and excels in fighting at all stages of the game. He very versitile as well with his build and synergizing with any adc. But you have to play with your team.
Abilities/ Target Priority
Short run down of Amumu
Amumus passive is he gives 10% true damage to all magic damage after hitting an champion for 3 seconds.
Q is a hook. Works best if you have 2 charges before hooking an enemy. General strategy is to peel for ADC when R is on CD or Hook targets for R and then Q again.
Buffering is also important, when vs a hook/pull/unavoidable champion and targeted with something that can't be avoided make sure to Q them back to proc Aftershock. It will let you survive some fights.
W deals % health damage and refreshes passive. ONLY USE ON ALL INS. Uses too much mana for a support buid.
E is vital for build. Reduces damage and lowers CD for every hit amumu takes, including minions. You can spam this ability by tanking minion agro.
R is the reason to take amumu, large stun. Makes peel a breeze and teamfights impactful. This build focus's on early ULT CD reduction. Later CD is less usefull.
Target priority for Ulting:
Teamfights would either be the ADC or Mid.
Objective Fights would be Jungle, ADC, or Mid.
Try not to ult the support or the toplaner, only reason to ult these laners is for peel.
Amumus passive is he gives 10% true damage to all magic damage after hitting an champion for 3 seconds.
Q is a hook. Works best if you have 2 charges before hooking an enemy. General strategy is to peel for ADC when R is on CD or Hook targets for R and then Q again.
Buffering is also important, when vs a hook/pull/unavoidable champion and targeted with something that can't be avoided make sure to Q them back to proc Aftershock. It will let you survive some fights.
W deals % health damage and refreshes passive. ONLY USE ON ALL INS. Uses too much mana for a support buid.
E is vital for build. Reduces damage and lowers CD for every hit amumu takes, including minions. You can spam this ability by tanking minion agro.
R is the reason to take amumu, large stun. Makes peel a breeze and teamfights impactful. This build focus's on early ULT CD reduction. Later CD is less usefull.
Target priority for Ulting:
Teamfights would either be the ADC or Mid.
Objective Fights would be Jungle, ADC, or Mid.
Try not to ult the support or the toplaner, only reason to ult these laners is for peel.
Countering
While Amumu is strong with most comps there are a few exceptions
Cleanse works very well vs Amumu. The initial unstun is ok. The tenacity is what matters.
Amumu has a hard time dealing with Olaf when hes ulting.
Champions that have creatures are almost impossible to fight, Such as naafari. Elise also has spiders.
Fizz is also a pain with his kit, but not impossible.
Cleanse works very well vs Amumu. The initial unstun is ok. The tenacity is what matters.
Amumu has a hard time dealing with Olaf when hes ulting.
Champions that have creatures are almost impossible to fight, Such as naafari. Elise also has spiders.
Fizz is also a pain with his kit, but not impossible.
Items
Amumu has a very versitile build that changes on what he is fighting.
Usually Zekes is a priority rush for first item but can also be built as a second item. If you need to rush an frozen heart / locket / abysal you can.
Support item will always end up being Celestial. You can go Sleigh early but will need to be changed late game.
Boots depends on game. Preferably CD boots are good. Merc treads if CC/AP a problem. Swifties if speed is needed. Merc treads if AD a Problem.
If fighting a crit based champion just go randuins 3rd item.
Oblivion orb is a rush vs healing chamions.
Usually Zekes is a priority rush for first item but can also be built as a second item. If you need to rush an frozen heart / locket / abysal you can.
Support item will always end up being Celestial. You can go Sleigh early but will need to be changed late game.
Boots depends on game. Preferably CD boots are good. Merc treads if CC/AP a problem. Swifties if speed is needed. Merc treads if AD a Problem.
If fighting a crit based champion just go randuins 3rd item.
Oblivion orb is a rush vs healing chamions.













You must be logged in to comment. Please login or register.