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Anivia Build Guide by sidromest

Middle Anivia Guide

Middle Anivia Guide

Updated on September 15, 2025
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League of Legends Build Guide Author sidromest Build Guide By sidromest 89 Views 0 Comments
89 Views 0 Comments League of Legends Build Guide Author sidromest Anivia Build Guide By sidromest Updated on September 15, 2025
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Runes: Standard Rune Page

1 2
Domination
Electrocute
Cheap Shot
Deep Ward
Relentless Hunter

Precision
Presence of Mind
Cut Down
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Anivia Guide

By sidromest
Rune pages

Most General Rune Page


I take it 95% of the time with minor adjusts




Electrocute
you already have an organic 3 hit combo with {Q + E + Auto}, or {Q + W + E} or {Q + R + E} and it does a surprising amount of damage.

Cheap Shot
Surprisingly almost like a second keystone rune, for me, usually, by the end of the game, it deals around 40%-80% of Electrocute's damage.
The cooldown is only 4 sec, and when you all in someone in lane post 6 you will probably proc it twice without even trying.
When you get to teamfights ... it pops off. Because it has a "per target" cooldown you can proc it on multiple people at the same time and then proc it again 4 sec latter.
It's one of those runes you can ignore and not think about and it does a lot of "invisible" damage.

Cheap Shot
Surprisingly almost like a second keystone rune, for me, usually, by the end of the game, it deals around 40%-80% of Electrocute's damage.
The cooldown is only 4 sec, and when you all in someone in lane post 6 you will probably proc it twice without even trying.
When you get to teamfights ... it pops off. Because it has a "per target" cooldown you can proc it on multiple people at the same time and then proc it again 4 sec latter.
It's one of those runes you can ignore and not think about and it does a lot of "invisible" damage.



Electrocute


Cheap Shot

Deep Ward Feels good to have increased ward duration on the lanning phase and the other options kinda suck so it's a no brainer for me.

Relentless Hunter Anivia is one of the slowest champs in the game by design (only dismounted kled and rell are slower). It would be really broken and unfair if anivia could run at a random ADC mid game and wall them off from 1000 units away. Ohh, Relentless Hunter gives flat movespeed out of combat. It's broken.


Presence of Mind it gives around 5-8 mana[\b] back pre-6 when you damage a champion with a 8 sec cooldown and no one builds it because of that[\b].
The real use is the 15% mana restoration on takedown(kill or assist)

Anivia really struggles with mana all game, unlike an ahri/zoe that seem to be able to spam Qs on every wave ... with anivia you are constantly fighting with both resources. Presence of Mind aliviates



it helps to stack tear, "E" opponents when they try to farm and get lots of mana back. In team fights it assures you don't go OOM for too long and that you can start team fights without full mana because you assume some mana will be replenished during the fight. It also helps in the laning phase, after getting a kill, to shove the wave with the mana replenished.

Cut Down gives 5% to 15% increased damage to targets with 10% to 100% more hp than us, and it was made to deal a lot of damage to front line champions. While Coup de Grace gives 8% increased when the target is at 40% hp or lower.
Cut Down is always better when it activates. Not only because a 5% dmg increase for 100% of the hp bar is overall better than 8% for 40% of the hp bar, but also because if a spell is used when the target is at 50% hp and puts it at 20%, that spell will not benefit from the bonus damage and now Coup de Grace will only give +8% bonus damage for the remaining 20% of the hp bar.
Because Anivia has a lower health total than most champions to compensate for her passive, she can activate the rune on most champions, it only does not proc on some enchanter supports. With Mejai's health, it stops being so regular.
Coup de Grace is still be used if the user plans on building Mejai's, Everfrost or Cosmic Drive, because the health given makes it not proc on ranged champions, only against champions that build hp.

Attack speed helps control the wave without needing to spend mana. vs melee matchups it helps to auto harder.
Magic Resist can be swapped for Armor depending on the mid lane matchup.

Let's Kite Rune Page


It's only a "must bring" versus Olaf



Manditory against Olaf and can be taken into some champs that need to walk to deal damage like Udyr, Skarner, Trundle, Volibear, etc.
Can be taken into poke matchups where Electrocute will only be used in all ins. Phase rush let us dodge Ziggs and Xerath cc abilities, and proc Frostbite two times.
Can be taken into immobile mages to guarantee double Frostbite proc.
Can be taken into Zed to dodge all his Qs when he ults.
Can be taken into some champs like Orianna and Viktor that go Phase Rush specially vs Anivia. It makes them run on Glacial Storm without getting slowed, and dodge Qs more easily. If they dodge the Q and proc, they can out DPS Anivia, and the movespeed won't let Anivia run. It's a kill depending on the distance to the turret and the wall cooldown. Phase Rush here would be to run from their's.



Reach Backline


It's good into some poke matchups and when the team needs engage

Gives up the better trades from Electrocute and gets an easier all in with Predator. the other runes have the same explanation, there is now the option to go for Ingenious Hunter instead of Relentless Hunter.

Good vs: Seraphine, Veigar, Vel'Koz, Xerath, Ziggs all of them have a long range, some ability that needs to be dodged to close the distance, and once caught they lose the 1vs1. Catching them with wall has a lot of value late game too. ( Ziggs can either jump wall or save W to cancel ult, hold until he panics, vs Veigar bring Cleanse).

Maybe vs: Cassiopeia, Orianna, Viktor, Syndra Give up on lane, predator for roams and ganks, late game Predator + Zhonya's Hourglass on these targets to win teamfights (vs Cassiopeia bring Cleanse).



Another Option


I never take it, might be decent though

Unsealed Spellbook is used by Nasus to win early 1vs1 with the help of exhaust/ignite/barrier and late game give him move speed with Nimbus Cloak + heal/flash/cleanse/exhaust.
Could be an option for lanes where the procs from Electrocute in the laning phase won't help, and what we need is a stronger all in. maybe vs poke, maybe vs Viktor/ Azir. vs melees like Zed means giving up on elect poke in the early levels to get a better all in defense. Maybe vs unkillable laners like Galio to help us late game by having more utility tied to the summoner spells.
Item Theory
Defensive Items

Zhonya's
Hourglass
Anivia's Frostbite doesn't have much range and in team fights she needs to stay close to her ult, so it doesn't disappear. Zhonya's let's Anivia ult more aggressively into the back line because it provides defensive stats, and an active that allows Anivia to dodge key CC abilities and damage. It also enables her to flash + wall to start a teamfight and use the active + ult to wait for her team to follow up.

In the backline, Anivia tends to get focused because it's hard to kill any other carry while anivia is alive. Zhonya's makes it so that focusing anivia is not an option either. With Zhonya's she can block an engage onto her and buy time for her team to protect her. The tradoff is that Zhonya' gives the same AP as a Needlessly Large Rod and buying it means delaying Anivia's powerful scalling.

Cosmic
Drive
This item should be viewed as a late game DPS increase versus the frontline because of the 40 ability haste, a way to guarantee double procs on "E" after a stun, a defensive option to kite certain champs like Darius, Olaf, Udyr, Skarner not only because of the speed but also because of the lower cooldown on the cc abilities. It's a middle ground between defense and offense. Cosmic Drive movespeed clashes with the ability to run fast at carries and kill them becausee most of it's strength lies in the ability haste.
Damage Items

Void
Staff
The most "full damage as 2nd item" option when there's no free magic pen from Luden's Tempest.

Seraph's
Embrace
Because there only is 1 ap mana item that's not mythic, ap items are in a wierd state where 1 mana item is not enough for some champions like anivia, but 2 is too much. right now do tear every game and eventually sell it to get a last item.
I only buy seraph's if i want the AP it gives, and there are other items that scale better into the late game like void staff and mejai's with it's utility.

Mejai's
Soulstealer
Anivia is tied with some champions for the lowest base movespeed, why? because anivia wall has a long range and if she were to be faster than some champions she could force engages all the time. With her undodgeable ultimate that slows targets and with ther Q that stuns them, if she were to move fast aswell, she would become uncatchable by some champs like udyr, volibear, skarner, etc.
Mejai's gives around the same AP as Seraph's at 16 stacks (after taking into account the price difference, assuming we already bought tear). But it also gives the movespeeed anivia needs to be opressive and a bit of health instead of the useless mana. Anivia is a very forgiving champion because of her passive that makes it harder for the enemy to make her lose the stacks.

Horizon
Focus
I don't build this, As a late game item get's outshined by Cosmic Drive, Void Staff and Rabadon's Deathcap. As a 2nd item get's out-shined by seraph's embrace that deals around the same damage, but does not have as many requirements to work.

Rabadon's
Deathcap
A very powerful item on Anivia to make use of her powerful AP scallings, but it's only worth the price after a few AP items, Anivia has to find a way to buy early game items until rabadon's becomes worth buying.
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