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Choose Champion Build:
Spells:
Flash
Clarity
Ability Order
Rebirth (PASSIVE)
Anivia Passive Ability
Introduction

(I tried to color code things, for those who say TL;DR. Red is important, green is recommended, white is helpful, and blue is unnecessary)
Hi there! So if your reading this, it's likely your one of those people who either wants to use Anivia, or already has and didn't do so well. If so, you came to the right place. With this build, you can increase your kills and assists, while also decreasing your number of deaths.
Build 1: Ability Spamming Anivia
This build is mostly built on top of large amounts of mana, some cool-down, and plenty of mana regeneration, allowing for long maintained periods of your ultimate, as well as spamming of your abilities and longer periods spent laning/farming.
Build 2:DPS Anivia
Maximum Damge per Second.
Pros of this build:
[*] Lots of mana regeneration allows for long maintained periods with your ultimate
[*] The increase of speed over magic penetration makes up for Anivia's slow nature
[*] Lots of mana allows for longer amounts of time laning
[*] Great farming capabilities
[*] Some defensive capabilities provided, over the usual AP spam.
Cons of this build
[*] Less ability power
[*] Less overall defensive capabilities than could have been possible with an AP/HP/Armor build (Your squishier)
[*] Almost unnecessary amounts of mana by the end of the game.
Nuke Build
Pros of this build:
[*] Insane levels of DPS
[*] Great magic penetration
[*] Early and late game OP
Cons of this build
[*] Lackluster farming abilities
[*] Super squishy
[*] Not much mana; you can't hold your ult very long without the golem buff
Passive: RebirthThis is one of my favorite passives on a champion. When Anivia is slain, she reverts to an egg, with fully restored health. If Anivia can survive for 6 seconds as an egg, she is reborn! Careful though; at earlier levels, Anivia's armor and magic resistance as an egg is reduced, so you are abit squishier. Not only that, but this passive has a four minute cool-down! I cant say how many times I've pretty much commit suicide as Anivia because I forgot my egg was still on cool down. Watch the icon aboth your abilities to see how much longer before you can rebirth again.
Q Skill: Flash FrostThis skill is fun. Anivia launches a ball of ice in a straight line. Every enemy this ice ball passes through takes damage. Also, once the ice ball reaches the end of its path, or once you hit Q again, the ice ball explodes, not only dealing additional damage, but stunning enemies caught in the small blast. Try to detonate right behind your target for maximum effect The damage this causes can often be fairly serious against squshier champions (Or if your fed ^_^), and the stun is an awesome extra effect. Plus, the stun effect can be used to flee from enemies, or to save an ally from certain death. Use it wisely, and use it often.
W Skill: CrystallizeThis one can be fun. Anivia will create a wall off impassable ice that will melt after several seconds. This is a very useful tool. These are the uses I have found for it so far
1) Use it to slow down enemy champions while you are fleeing. This can buy precious time, especially against faster champions (Anivia can be quite slow)
2) Slow or prevent enemy champions' escapes. This one is quite obvious. Trying to escape? I don't think so; Use
3) Block off jungle entrances and exits. This one can be very fun. For fleeing, you can run into a jungle, and by its later levels, the ice wall can easily block most of the small entrances (At least on summoners rift). Great for escaping. However, this can also be used to trap in enemy champions and prevent their escape.
4) Funneling. By using this to block part of a lane, you can funnel minions and champions straight into your
5) Sight Ward. Instead of face checking a bush, you can place your wall inside it instead.
As you can see, this is a useful and versatile skill. Its major downfall is its fairly long cooldown. Consider this when you use it; if you think wont need it more soon, go ahead and use it. Otherwise, save it for a more dire situation. Also, be weary of the
E Skill: FrostbiteThis is a nice follow up attack, and is great for getting kills early game and late game. This skill will deal DOUBLE DAMAGE if the enemy unit is frozen (Either by
R Ultimate: Glacial StormWith her ultimate, Anivia will launch a storm of ice in a circular radius marked nearby. She can maintain this ultimate as long as she has mana, and it will deal damage per second. It has a relatively low cast cost, a lower maintenance cost, and can be canceled by either moving to far away from it, or by hitting R again after about 1 after casting the ultimate. I would be especially wary with its use early game, as its a big mana hog. Late game, it doesn't matter that much. This skill can be used for the following
1) Damage. Self-exlpanitory
2) Slow down enemy progress. Usefull for fleeing and slowing down a lane push.
3) Minion farming. My personal fave. This is also good for the end of the game when minions are at the door of a nexus, whether it be yours or the enemies, it can be used to clear minion masses easily.
4) Zone control. Many champions would rather traverse around the storm than through it
5) Bush check. Most of the time, a champions will run from the bush when you ult it. Because of its nature, its easy to do this often.
6)Preparing the enemy for a
*Anivia is squishy. Dont chance a death or wasted
*Use your
*While fleeing, make use of
*If you flee into the jungle, use
*
*In team fights, use the wall to try to break up clusters of enemies,particularly trapping the melees behind the barrier and getting the ranged guys to the front, as opposed to the other way around. (Credit to Pipboy)
*At the begining of the game, if your feeling lucky and bold, you can lead a stupid champion to your turret when your very low on health, and they decide they can finish you can live, you can purposely take the hit at your turret, and initiate
*Make use of
*Use crystallize to funnel minions and champs into your ult
*Getting blue soon after you get your ultimate will dramatically improve your ability to lane, especially in the side lanes. See if somebody is willing to help you get it
*Don't be discouraged if you aren't good at aiming
*You don't need to place the center of your
Q-Q-E: Damage
Launch your Q (
R-W-Q-E: Nuke
Start with
Yes, he is a problem for alot of characters in general, just because he can carry so hard, but the biggest problem with facing Tryndamere is that he can
*Wait for Tryndamere to use his
*Always keep your distance, and be weary that he will spin through your walls while chasing you (If he is smart)
*Try to suprise stun him with
*If he gets to close, clothesline him with
*Try to keep a good distance from him. Farm over harassment, he is a far better harassment champion then
*Don't get caught off guard by
*If your laneing with somebody who has crowd control abilities (Such as
This one is a real annoyance. He will constantly harass you with silences from
*Keep your distance. Getting silenced from
*Don't waste time with putting up alot of walls with
*Early game, Kassadin will seriously harass you with
If you think a champion that isn't listed is a problem champion for Anivia, let me know in the comments and I'll add a section for them
Why did i pick these runes, you ask? Most of them are Mana/Mana Regen, and its pretty much already been stated why these are good, aside from the fact the additional mana stacks on your AP with the Archangels Staff. However, as for the ones involving movement speed and cooldown reductions:
Cooldown: This adds to her ability to spam her skill. With this builds insane mana late game, this is good.
Speed: Anivia is a slug. That extra 5 speed in conjunction with her slowing ice can make the difference when fleeing from speedy characters like Garen
Version 1.0
*Added the guide! More coming soon!
Version 1.1
Added a second build (Nuker) and a combos section (With more to come).
Version 1.2
Updated some parts of the build to match the addition of the nuker build; Made the titles and such more readable
Version 1.3
Updated pretty much everything down to the end of Problem Champions






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