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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Nasus and Ancient Egypt (intro by Jagged)


Anubis was the
Quoted:
Protector of Tomb's
He was depicted as a Dog like head on top of a human body.. and it is fitting that Nasus looks this way!
since

if he is built right he can Out trade/out tank and out farm any top laner!

Quint's
Greater Quintessence of Armor is very good rune againts AD champions, because it's giving you big survability in early game. Unfortunately




Mark's
Greater Mark of Armor Penetration is the best rune for

Glyphs
Three

Six




Three

Seal's





This is super important for Nasus. You should be doing it all the time. Sometimes it's even more important than killing the enemy laner.
FIRST MINUTE of the game

Stand in the middle of the lane and wait for the enemy minions to arrive. You should move to the bush above you if melee minions target you. Due to this all enemy minions should target your first melee minion, Which makes your minions lose, and the lane will push towards your tower which is beneficial to focus on stacking your Q.
FARMING UNDER THE TOWER
Thanks to the two Greater Mark of Attack Speed runes you are able to hit every minion two times with your auto attacks, allowing you to take every single CS under the tower. It's really hard and needs a lot of practice though (even I still have some problems with that).
Sometimes you will have problems with last hiting, in situations like this the best way to cs is to use Spirit Fire on this one minion. Beware to hit other minions with it, because it prevents you from last hiting them.
FARMING IN MID GAME
In mid game, be sure to buy enough wards while farming because you are easy to gank. Additionally, if your enemy laner is, for example, Warwick you can just ignore him and farm, because he is really hard to kill.

Soul Eater
: PassiveNasus drains his foe's spiritual energy, giving him a natural 10 / 15 / 20% lifesteal .
Explanation
This passive is amazing. It allows you to heal up during laning phase, and lane against much stronger opponents until you are farmed enough to kill them. Additionaly, if you force enemy laner to back of you can easily lifesteal before he comes back.
Siphoning Strike
: QCooldown: 8 / 7 / 6 / 5 / 4
Cost: 20 Mana
Physical Damage: 30 / 50 / 70 / 90 / 110 (+ 100% AD) (+3 [+6] per enemy killed by

Explanation

It heals you for big amount of health(due to your passive) and when a creep, tower, champion or even ward dies from your Q it stacks damage. So each time you successfully last-hit with Siphoning Strike, 3-6 points of damage are added to the damage of the next Siphoning Strike. This damage can snowball crazily; on the other hand, a

Tips and Tricks
You level up your Q first to lower it's cooldown(so you can stack faster). What with early


You want to use your Q for last hits in order to ramp up its damage, and then one shot every.
This ability resets your auto-attack. (If you don’t know what that means you can check it in the Tips and Tricks section).
This ability procs

Can be used to destroy

Wither
: WRange: 600
Cooldown: 15 / 14 / 13 / 12 / 11
Cost: 80 mana
Slows for 5 seconds from 35% to: 47% / 59% / 71% / 83% / 95%
Max attack speed slow: 23.5 / 29.5 / 35.5 / 41.5 / 47.5%
Duration: 5 seconds
Explanation
This ability has the one of highest levels of slow in the game. If you find any enemy away from his team in later stages of the game just pop






Tips and Tricks
In a teamfight, you want to

You don't want to and

Use this ability to catch up to an enemy, or to escape one.
Against champions like


With 40% CDR this ability can be cast every 6.6 seconds when maxed.

Range: 650
Cooldown: 12
Cost: 70 / 85 / 100 / 115 / 130 mana
Initial Magic Damage: 55 / 95 / 135 / 175 / 215 (+ 60% AP)
Magic Damage Per Second: 11 / 19 / 27 / 35 / 43 (+ 12% AP)
Total Magic Damage: 110 / 190 / 270 / 350 / 430 (+ 120% AP)
Armor Reduction: 20 / 25 / 30 / 35 / 40
Diameter of AoE: 800
Duration: 5 seconds
Explanation

Tips and Tricks
Most of the people don't know about the armor and magic resist shred, you can use this to win fights.
After Withering someone, cast

Don't cast this on minions during leaning phase, because it would push your lane to the enemy tower,. This way you can't stack your Q.
In team fights you should cast it under the enemy adc to minimize his armor.

Cooldown: 120
Cost: 100 mana
Health Gained: 300 / 450 / 600
Max Health to Magic Damage Ratio Per Second: 3% / 4% / 5% (+ 1% per 100 AP)
Total Max Health to Magic Damage Ratio: 45% / 60% / 75% (+ 15% per 100 AP)
Total Possible Magic Damage (to a single enemy): 3600
Total Possible Bonus Attack Damage (from a single enemy): 229.5
Diameter of AoE: 350
Duration: 15 sec
Others: Gives an extra 50 attack range
Explanation
Extremely strong ability. It's giving Nasus more damage depending on the enemy champions around him, huge chunk of health, and a lot of damage in an AoE around him.
Tips and Tricks
This ability don't have cast time so you can cast it while runing.
You can use this ability if you want to bait someone to dive you.
Stand in middle of the enemy team to maximize damage, which you are doing.
Aditional Notes : doesnt E do more damage than Q?
You want to level up




and thats:


Calculating Item-Effectiveness
Before I Conclude this "Nasus Guide". I want to teach you something. It’s called "calculating item-effectiveness". Let's take a look at
Frozen Heart;
Chain Vest costs 720 gold and it gives 40 armor.
Frozen Heart gives 100 armor so:
100(armor): 40(armor)= 2.5 | 2.5* 720(cost of
Chain Vest)= 1800 gold.
Frozen Heart gives 20% CDR which you counts for 600 gold, because CDR is extremely effective on
Nasus (10% CDR counts for 200 gold).
Next,
Frozen Heart also gives 400 mana which counts for 700 gold because
Sapphire Crystal costs 400 gold, and mana isn't very effective on
Nasus.
Additionally, you need to add Frozen Heart’s Unique Passive, which counts for 450-1200 gold (depending on the situation and amount of AD champions in the enemy team), because
Dagger gives 15% of attack speed.
So lets add everything:
1800(gold for armor) + 600(gold for CDR) + 700(gold for mana)+ 600(gold for Unique Passive)= 3700 gold
So for 2600 gold you have item for 3700 gold, but everything depends on situation. Why?
Lets take a look at
Shyvana
Armor? Effective. CDR? Almost useless. Mana? Suck's.
So for 2600 gold we have item for 2600 gold, believe me, that’s not a good price for a late-game item.
Additionally if the enemy team has 4 AP champions, armor is way more useless. So for 2600 gold we have an item of only 1800 gold...
now you try it!! Happy building!
and Happy Anibus!
Before I Conclude this "Nasus Guide". I want to teach you something. It’s called "calculating item-effectiveness". Let's take a look at



100(armor): 40(armor)= 2.5 | 2.5* 720(cost of



Next,



Additionally, you need to add Frozen Heart’s Unique Passive, which counts for 450-1200 gold (depending on the situation and amount of AD champions in the enemy team), because

So lets add everything:
1800(gold for armor) + 600(gold for CDR) + 700(gold for mana)+ 600(gold for Unique Passive)= 3700 gold
So for 2600 gold you have item for 3700 gold, but everything depends on situation. Why?
Lets take a look at

Armor? Effective. CDR? Almost useless. Mana? Suck's.
So for 2600 gold we have item for 2600 gold, believe me, that’s not a good price for a late-game item.
Additionally if the enemy team has 4 AP champions, armor is way more useless. So for 2600 gold we have an item of only 1800 gold...
now you try it!! Happy building!
and Happy Anibus!
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