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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Mirror Image (PASSIVE)
LeBlanc Passive Ability
Introduction

Hi there, my name's Crystalfortress, and this is my guide to



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OFFENSE
I go 22 points in the offense tree to provide me with the best damage possible. This tree provides you with lots of Ability Power to quickly take down your enemies. I put the additional 1 point into


DEFENSE
I go 5 points into defense to help sustain through




UTILITY
I like to put three points into the


MY PREFFERED RUNES
QUINTESSENCES


SEALS
I use


GLYPHS
I use


MARKS
greater mark of hybrid penetration
I prefer using greater mark of hybrid penetration over

ALTERNATIVE RUNES
QUINTESSENCES
I use


SEALS
One could use

GLYPHS
If you wanted to, you could replace some of, or all of your


MARKS
Running


MAIN SUMMONER SPELLS




ALTERNATIVE SUMMONER SPELLS
An alternative summoner spell for

Another alternative for


LEVELING SEQUENCE EXPLANATION AND ALTERNATIVE
(



I would suggest running this leveling sequence in any matchup where you buy either the




(



This leveling pattern is only suggested if you rush



ABILITY EXPLANATIONS
PASSIVE
Your potentially (although rarely) life-saving passive. Creates a clone of yourself that looks exactly the same to enemies (although it appears purple to you) and starts walking in a similar direction to yourself. It can be controlled seperately using the ALT key (unless you've changed your hotkeys). A common strategy these days has been to send it back into anyone chasing you and hope that they're dumb enough to think it's the real one. A less common strategy is to send yourself back into the enemies and hope they're dumb enough to follow the clone. Either way, relying on this is risky, so don't plan on it saving you.
MAIN ABILITIES
sigil of silence
This ability is a targeted ability, meaning it will hit whoever the cursor is pointed at at the time of casting. Upon landing, it damages the enemy and leaves behind a mark that will be activated if you hit the enemy with another spell, silencing them and doing the same damage as when it first hit again. All of

This ability is






ULTIMATE ABILITY




STARTING ITEMS
The ![]() ![]() ![]() ![]() |
The ![]() ![]() ![]() ![]() |
EARLY GAME ITEMS
![]() ![]() |
Getting a couple of early ![]() ![]() |
Getting an early ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() |
![]() ![]() ![]() ![]() |
MID GAME ITEMS
This is my suggested mid game goals against an AP mid laner. One of the main advantages of these items is the massive mana sustain and cooldown reduction, allowing you to spam your skills practically non-stop in lane, harassing your opponent really hard. Magic resist is also nice for allowing you to take more harass from the enemy AP mid. The ability power is less than the other two mid game item sets, but it makes up for this through the increased mana sustain and by being a lot cheaper in total than the other two mid game item sets, allowing you to build the rest of your build quicker. |
These are my suggested mid game items against an AD mid laner. This provides you with plenty of ability power for damage, armor to help mitigate the enemy laner's physical damage, and the ![]() ![]() ![]() ![]() |
This mid game item set is only for if you are absolutely dominating your lane early game, and want to be able to roam to other lanes early and help those lanes dominate too. The ![]() ![]() ![]() ![]() ![]() |
FINISHED BUILD
The build order after the mid game will change a lot depending on how the game's going and which champions the enemy team are playing. In this section I will talk about when to get these items if you did not pick them up in the mid game.
You should always have gotten your ![]() |
If you have not completed ![]() ![]() ![]() ![]() ![]() |
If you weren't against an AD mid laner, you shouldn't have one of these completed by after the mid game. In that case, don't buy one until teamfights are a common occurence (the late game), because then the enemy ADC may be shooting you. However, if the enemy AD jungler or roaming top lane is getting fed, or if the enemy ADC is starting to roam mid, it might be a good idea to pick one up after your ![]() ![]() ![]() |
If you weren't stomping your lane opponent in the early game, you will have ended up with either a ![]() ![]() ![]() |
This item gives you a HUGE boost in ability power, increasing your overall damage in both harass and all-ins more than any other item. Start working on one of these after your ![]() ![]() ![]() |
![]() ![]() ![]() |
ALTERNATIVE ITEMS
Mercury's treads could be used if the enemy team has some REALLY bad cc. The magic resist can actually also be helpful in a lane against an AP mid, but the main attraction is the Tenacity. Tenacity reduces the length of all crowd control effects, and can save your bacon if you get caught out by a ![]() ![]() ![]() |
A possible replacement for ![]() ![]() ![]() ![]() |
Could be used to replace ![]() ![]() ![]() ![]() |

EARLY GAME
Early game,



MID GAME
Leblanc is still strong throughout the mid game, using the advantages she should hopefully have acrued in the early game to roam to top or bot lane and help those lanes snowball as well. To do this, go to another lane, head over so you are in the river/jungle area near where their laner is, and wait until they are in a good position to land your abilities. When they are, jump in using

LATE GAME
Leblanc isn't as helpful late game as she is in the mid and early game. She can still use her burst damage to take down any enemy that you catch out of position, but she only really has single-target damage, making her not very good in teamfights compared to other AP mid laners. You should hopefully have had enough of an impact on the game thus far that you can rely on the rest of your team for the teamfights. When your team does get in a teamfight, try to be on the flank, and




PRE-6 / NO ULT DAMAGE COMBOS
This combo is your best way to harass your opponent at level two, and beyond if they are standing in the middle of their minion wave. The enemy will get sigil of silences base damage, the mark damage, as well as the


This combo can be used to poke at the enemy laner if they step out from behind their minions. Make sure to keep enemies tethered so that they take the second instance of damage from

This is your pre-6 all-in combo. Don't use this if it won't kill the enemy or force them out of lane, because it's pretty mana hungry. If you land it all, you will get the full damage from all of your abilities, and they will start off silenced and slowed, then end up rooted, leaving them very little chance of retalitation. This combo is what gives you your kill potential in lane. Also use this if roaming and your ult isn't up, but you know you can kill the enemy laner.
POST-6 / ULT UP DAMAGE COMBOS
Huge burst damage combo. If everything is landed, this combo can easily 100-0 most squishies mid-late game with the proper items. Use the



This combo runs on the same premise as the previous one, maximum damage in as short a time as possible. The reason I prefer this one is because, since the






POST-6 MOBILITY COMBO
Using mimic to copy your previously cast


I have, unfortunately, not played very many ranked games with


Thanks for reading my guide and I hope that you liked it! Whether you did or didn't, make sure to vote this guide up or down based on your opinion, and leave a comment telling me how it could be improved, your experience with the build, and what you liked and didn't like. I'm always open to criticism, so long as it's constructive and non-inflammatory, so don't worry about offending me. Once again, thank you for reading, and gl,hf.

3/27/2014 - Guide started, finished (much to my surprise), and published.
3/28/2014 - Multiple changes, including to Marks, tweaking in pros/cons section, more summoner spells, added leveling explanation and alternative leveling pattern to ABILITIES chapter, and cleanup of messy formatting in the ITEMS chapter. Thanks for your feedback, 97BligenN, EdisonKhoo, emoriam, and Emikadon.
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