This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Comet
+8 Ability Haste
+10% Tenacity/Slow Resist
+10% Tenacity/Slow Resist
Spells:
Flash
Smite
Items
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Threats & Synergies
Warwick
Out-duels you, will counterjungle you, has 2 ways to cancel your ult, and loves to go early spirit visage. Not fun. Best ban IMO.
Introduction

So I theorycrafted him myself, and came up with this hybrid AP tank build. This felt way, way better already. That's why I made this guide, to show a viable alternative.


Nunu has the best synergy with comet in the entire game. The reson is that comet's cooldown gets reduced for every snowball hit from



Nullifying orb is really strong against AP teams, and if you don't need it you can go manaflow band since Nunu's mana pool is punishingly small.

AP tank items give very little CDR, which is extremely important on Nunu to have his ultimate up in every fight, so I recommend transcendence.


Waterwalking gives better river ganks, and gathering storm is always good for late game. Both are good options.

An absolute must IMO. AP Nunu is extremely ultimate dependent, and his items lack CDR, ultimate hunter solves this problem.


Both give AP and are good, depends on preference






Season 9 adaptive stats : Always go cooldown reduction for offense. For flex and defense, take the defensive stats you need most in this particular game, I'm only building HP so resistances are the way to go.



Talisman start. Nunu is a very good level 2 ganker but early ganks consume a lot of mana, you need the talisman regen. If you start machete you'll go out of mana before you can back and buy the jungle item.

VERY IMPORTANT : Never go

Also, red smite because you'll always be in autoattack range, and you don't need more slows.

Nunu has very high base ratios, especially on his ultimate. So magic penetration = oneshots.
Merc treads don't help, you want to prevent CC's from cancelling your ult, not reduce their duration. And tabis are all right, but it's better to oneshot adc's with magic pen than survive them for a few more milliseconds.

Gives exactly the AP tank stats Nunu likes (especially CDR, invaluable early), and a positioning tool to land good ultimates.

Stack magic pen and gives survivability. Amazing item.

Nunu has sustained damage and CC, and can kite while burning people. Solid synergy. Makes him better at dueling, also amplifies his ult damage with the passive.

Full penetration is the best build for burst.

You're not a real wizard until you get a cool hat.

Nunu is one of the best carriers of this item, since he's always in melee range (the AOE is very small). Only get this if there's lots of magic damage in the enemy team and/or your team.

Upgrade


Great synergy with Nunu since it can block spells which would otherwise cancel your ultimate.

Very little synergy but still a good situational item against AD assassins.
-

- On top of being your ganking tool,

-



-

-

- One of Nunu's big weaknesses is getting his ultimate cancelled by CC. So it's best to keep a mental list of the skills that can cancel your ult and wait for them to be used before pressing R.
- Invade aggressively. When your ult is up, you can duel most junglers with it. Even without, counterjungling is one of Nunu's big strengths since his Q is a built-in smite.
You must be logged in to comment. Please login or register.