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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Rebirth (PASSIVE)
Anivia Passive Ability
Introduction
As soon as I picked up League of Legends, I looked through the champions and saw her. I knew I had to play as her so I saved up to buy her immediately. From the beginning, she has always been my main champion. Even now that I have gotten to higher elo levels, I will still have 15 kill and 0 death games with her from time to time.
Runes




9x

9x

9x

3x


When the new masteries came out, I was very excited about the idea of offensive mage masteries for Anivia. However, I quickly realized that she actually can put out more damage by climbing the utility tree. Although offensive masteries can cause her to do more damage with each spell, she is able to cast more spells more frequently (and thus actually do more damage) with the cooldown reduction and mana regeneration from the utility tree.
Using defensive masteries is not a bad idea for new Anivia players. This will allow you to stay alive longer and take less punishment for mistakes. You may also want to put a couple points in
Good Hands
or
Greed
instead of
Swiftness
.
Using defensive masteries is not a bad idea for new Anivia players. This will allow you to stay alive longer and take less punishment for mistakes. You may also want to put a couple points in



Item Sequence






Rod of Ages
2600

Morello's Evil Tome
2200

Rabadon's Deathcap
3500

Abyssal Mask
2650

Zhonya's Hourglass
3250









With this build, you will end the game with over 600 AP and decent armor, magic resistance, and health
Alternate items- these can replace [Zhonya's Hourglass] or [Abyssal Scepter].





*




I start with boots and 3 health pots in games vs. champions like






We level up

Of our normal abilities, we level up




Our next priority skill is


-Running Away: When you are being chased, put this wall up between yourself and your attacker. If your pursuer is a melee fighter and is faster than you, stun them first. If they have a gap closer, make sure they use before you use your wall, or they will jump over the wall to get you. If they have a stun/pop up/ etc. like


-Chasing: you can use crytsallize to put up an obstacle for your prey to run around or to completely wall off a small path. If you place the wall outside of your range, Anivia will fly so that the wall is in her range before placing it. Make sure that your target will still be on the right side of the wall before doing this or your team will hate you forever. Also, if the champion you are chasing has an ability (or

-Keeping a Target inside




-Separating Your Opponents: During the later stages of the game, your wall gets pretty long. You can use this fact to wall off two or three of your opponents (especially if a high priority target is in front or a crowd control tank is in the back). This can turn a 5v5 into a 2/3v5 which is much more desireable. One cast of this spell can win you a game.
Combinations: Most of the combinations are about getting off as many double damage frostbites as possible. This is why cooldown reduction from your runes, masteries, blue buff, and
Morello's Evil Tome is so important. It really takes the timing from being awkward to perfect.
1) This is the most ideal combination, and it almost never happens. You are right beside your target. You initiate by throwing down
Glacial Storm and immediately use
Frostbite (double damage). Get both hits from
Flash Frost off and stun your opponent who is still in your ultimate,
Glacial Storm. As they begin to run, keep them in your ult even longer with crystalize and with your high cooldown reduction, you should be able to land a second double damage
Frostbite before they lose their chill from
Glacial Storm.
2) This is the second most ideal combination, and it only happens a few times per game. It is basically the same as the first, but you are not quite as close to your target to start, so you have to use
Flash Frost to keep them in your
Glacial Storm before using a double damage
Frostbite and
Crystallize.
3) This is the most realistic and common combination. You initiate from further away with the stun of
Flash Frost. You follow up with a double damage
Frostbite and
Glacial Storm. As they run towards or away from you, keep them inside
Glacial Storm with
Crystallize. If you have
Morello's Evil Tome, you should be able to get a double damage
Frostbite to finish the combo.
4) Lastly, (and this one is oh-so-fun) if you have a target that keeps far away from you so that they have time to outrun your
Flash Frost's slow movement speed, use this. Initiate by dropping
Crystallize on the opposite side of the target. When the target chooses a direction to take around your wall, lead their path with
Flash Frost for a slow/chill and stun.
Glacial Storm Can go down here (or before
Flash Frost-that is even better). Then do a double damage
Frostbite.
*If you are quick enough, you can use
Frostbite and then throw down
Glacial Storm before your
Frostbite hits to trigger the double damage.

1) This is the most ideal combination, and it almost never happens. You are right beside your target. You initiate by throwing down






2) This is the second most ideal combination, and it only happens a few times per game. It is basically the same as the first, but you are not quite as close to your target to start, so you have to use




3) This is the most realistic and common combination. You initiate from further away with the stun of







4) Lastly, (and this one is oh-so-fun) if you have a target that keeps far away from you so that they have time to outrun your






*If you are quick enough, you can use








I take







For new


Last hitting minions is difficult to do with
Anivia. Get used to her slow attack speed. After you get your ult, you will be tempted to use it constantly on creep waves. Although it is fun, and you do want to do it sometimes, (e.g. to push the minon wave into the turret while your laning opponent is back healing so he misses experience or you don't have time to spare) you usually want to save your mana for other purposes. After the mid game, you will be able to kill minion waves with a double hit from
Flash Frost.
Remember, because
Baron Nashor and the
Dragon cannot be chilled,
Frostbite will not do double damage, but you can score a double hit from
Flash Frost. You can completely wall in the
Ancient Golem with
Crystallize to keep him from hurting you while you take his blue buff.


Remember, because






You may have trouble with certain opponents before you reach level six. Because your ultimate,
Glacial Storm is on such a low cooldown, you receive a tremendous and consistent advantage in you lane at six. Do not be afraid to ask for a gank if you need one. Once you are six, do not go crazy with your ultimate,
Glacial Storm. Primarily use it for a spell combo. OR if you miss with
Flash Frost and you are close to your enemy, use it to chill them before a double damage
Frostbite.
You will need blue buff pretty quickly after level 6. Most of the time your jungler will let you have it after the first or second. If not, consider buying a
Tear of the Goddess and eventually building it into an
Archangel's Staff (or stealing blue buff when your jungler is ganking- "Idk what happened").
With her ult, Anivia can defend a tower against two or three champions easily during the mid game. Take advantage of her ability to clear minion waves to make sure that your opponent's cannot get near you without taking tower hits.
During team fights, stay behind the tank, but try to get your combos off on their squishy champions. It should take no more than two spell rotations (which come around every 5 seconds) to kill a
Graves,
Veigar, etc. by yourelf, so you will probably only need to do one per champion.
When you get an ace, if someone needs to defend, it's Anivia.
Glacial Storm has the aoe damage to take out twenty minions in 3 seconds (use
Frostbite on any super minions).




You will need blue buff pretty quickly after level 6. Most of the time your jungler will let you have it after the first or second. If not, consider buying a


With her ult, Anivia can defend a tower against two or three champions easily during the mid game. Take advantage of her ability to clear minion waves to make sure that your opponent's cannot get near you without taking tower hits.
During team fights, stay behind the tank, but try to get your combos off on their squishy champions. It should take no more than two spell rotations (which come around every 5 seconds) to kill a


When you get an ace, if someone needs to defend, it's Anivia.


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