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Choose Champion Build:
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Empowered Q - AD Carry
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Empowered Q - Support
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Duellist - AD Carry
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Spellcaster - AD Carry
Runes:
Precision
Resolve
Spells:
Heal
Flash
Items
Ability Order
Frost Shot (PASSIVE)
Ashe Passive Ability
About Me
I play League of Legends 5+ years, have to much smurf accounts on Russia server and EU West. I can't say nothing about my rank, cause i didn't play ranked games, main ADC
Take PRECISION for your primary path and either DOMINATION, SORCERY or RESOLVE for your secondary path. Below are alternative runes I would take for each path based on your team composition and personal preferences.
PRECISION
• PRESS THE ATTACK is good against a heavy front-line tank that will build HP/Armor/MR.
• OVERHEAL if you have a healing support and are against a poke lane.
• CUT DOWN when the enemy team has squishy champions.
SORCERY
• THE ULTIMATE HAT and TRANSCENDENCE will grant Ashe 40% CDR with the ESSENCE REAVER build and potentially 55% on CRYSTAL ARROW (R).
• You can take CELERITY for added mobility in exchange for TRANSCENDENCE.
PRECISION
• PRESS THE ATTACK is good against a heavy front-line tank that will build HP/Armor/MR.
• OVERHEAL if you have a healing support and are against a poke lane.
• CUT DOWN when the enemy team has squishy champions.
SORCERY
• THE ULTIMATE HAT and TRANSCENDENCE will grant Ashe 40% CDR with the ESSENCE REAVER build and potentially 55% on CRYSTAL ARROW (R).
• You can take CELERITY for added mobility in exchange for TRANSCENDENCE.
Frost Shot (Passive)
• Frost Shot cause targets to be slowed.
• If a target is affected by Frost Shot it deals extra damage based on Critical Chance/Damage.
• Ashe's critical strikes no longer deal additional damage, instead, they triple the slow of Frost Shot.
Ranger's Focus (Q)
• Basic attacks gain a charge of Focus, once you reach 4 it can be activated and consumed.
• You cannot gain Focus while the ability is active, however, it has no cooldown.
• Activating this ability grants bonus attack speed and causes Ashe's attack to change into a flurry of five arrows.
• While activated, Ashe still benefits from Frost Shot and on-hit effects only trigger once.
Volley (W)
• Ashe fires 9 arrows in a cone shape.
• Enemies can be hit by more than one arrow but only takes damage from the first.
• Volley now critically strikes applying double the slow of Frost Shot.
Hawkshot (E)
• Based on charges with a maximum of two.
• Range is global.
• Will grant sight along it's path and reveals an area at the end of its destination.
Enchanted Crystal Arrow (R)
• Range is global.
• Ashe fires a projectile that will shatter on the first enemy champion hit.
• The champion hit will be stunned, the duration depends on how far the arrow has traveled.
• Surrounding champions will also take half the damage and be slowed.
Q: How does my passive change critical strikes, chance and damage?
• Critical strikes now critically slow, dealing triple the slow of FROST SHOT.
• Critical strike chance works the same as before and applies additional damage to FROST SHOT using the formula below.
• Critical strike bonus damage only applies additional damage to FROST SHOT using the formula below.
Additional Damage = 10% + (Critical Strike Chance x (1 + Critical Strike Bonus Damage))
To use the formula add all sources of critical strike chance, then multiply it by 1 plus the amount of critical strike bonus damage which is then added to the 10% to get the final result.
The only form of critical strike damage that Ashe will use comes from the passive of INFINITY EDGE, where "critical strike bonus damage is increased by 50%" (0.5 in the formula). Without INFINITY EDGE the value will be 0.
Q: What is Orb Walking and should I know how to do it?
A: Orb walking is essential for any AD Carry and is the process of walking in between each auto attack instead of just right clicking on the target and following them when they go outside your attack range. This comes with practice and is quite easy to do in the earlier levels but harder once you gain more attack speed. The main benefit of orb walking, especially with Ashe, is that you can kite your enemies and catch up because they are always slowed.
Q: I die so easily, what do I do?
A: Unlike most ADCs, Ashe has no escapes mechanisms apart from Flash. To counteract this, you have to always be aware of your positioning and play more carefully than you would with say a Lucian and Tristana. Keep an eye out if the mid laner is missing and if you are pushed not only the jungler but a Teleport from top lane may greet you. If you are concerned about ganks keep Flash ready for those moments. Quicksilver Sash (QSS) also helps in getting away from hard CC.
Q: They bought QSS, what do I do with my R now?
A: Most enemies normally build QSS against an Ashe and will sometimes build it earlier to have a get out of jail free card against Enchanted Crystal Arrow (R). First, it is important to keep an eye out for when they do purchase it because you do not want to waste anything. Second, you either have to target someone else or wait till they use the active, however; this can be dangerous especially if your team has nothing substantial to CC them.
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