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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Introduction

I know... there's lot's and lot's of builds out there... But this one... why? This is my


This is a fast attacking


I hope you all like it!




This is the set of runes I've choosen. It focus mainly on ability power and attack speed. I've also thrown in a little of armor, so that she survives better in the beggining of the game, where she lacks killing power. Normaly, she's a paper, but she kills before the others kill her. That doesn't happen in the beginning.
With that set of runes, she'll not only have a good surviving chance in the start of the game, but also be able to start doing her stuff.
That is a very difficult subject. There's a lot of different ways to build the masteries trees. And, it is not difficult to create a tree that is good. I've choosen a tree that focus in a few things:
-
Summoner's Insight
- I've augmented the summoner spells
Flash. I find that very good during all the play, for hit and run strategies, hunting down enemies and escaping any wild enemy champion.
-
Biscuiteer
- Normaly, the effects of runes and masteries alone aren't that good. You have to have a lot of the same to have some strong effect. But
Biscuiteer
is a cool exeption. One mastery point, one extra item, just to improve the early game survivability.
Aside from that, all other masteries focus on maximizing her ability power, attack speed and overall abilities
-


-


Aside from that, all other masteries focus on maximizing her ability power, attack speed and overall abilities
Here comes the items build.
Early game items(0 - 10 minutes)
I think that the most important part in the play is the begging, where you can farm really fast, and built in a difference of levels that lasts until the end of the game. That's why I buy a pair of
Boots and 2
Health Potions in the start of the game. So that I can survive better the enemies and farm better in the beggining. I also buy a
Mana Potion, because
Diana suffers from long play mana problems in the beggining of the game
Then, I buy a
Fiendish Codex to boost her ability power, and a
Tear of the Goddess, to reduce
Diana's dependence of mana.
Mid Game Items(10 - 20 minutes)
Berserker's Greaves - To increase her attack speed.
Nashor's Tooth - That Item is the base of the build, in a sense. It gives a major attack speed and a major ability power bonus right on the 10-15 first minutes of the game! And, it gives a cool cooldown reduction! That's agressive, becouse it makes it easier to kill a enemy champion, then kill another. You'll be level 6-9 by then, making her a killing machine right at the early-mid game transaction.
Enchantment: Alacrity - Give a boost to movement speed. Always a good stuff.
Malady - Malady is the last attack speed item you'll buy in this build, witch makes it a perfect item in this scenario! You'll end with 2 attack speed, maximizing the moonlight sword passive! Also, it you'll add a bonus magic damage every attack, and reduce the enemies magic defense by 24 in just 2 seconds! That's sweet!
End Game items(20 - 30 minutes)
Archangel's Staff - No more mana problems. And a very good boost to ability power! Sadly you can't see the total ability power you'll get because it's passive don't get into acount in the stats.
Lich Bane - Every meele mage/mage/ability power user we'll use this! It is just not possible not to use this. I won't even say why!
Late Game itens(30 - 40 minutes)
Rabadon's Deathcap - A LOT of ability power! To maximaze her abilities and the Lich Bane unique ability
Finishing Strike(40+ minutes)
Seraph's Embrace - Put up with a
Rabadon's Deathcap, this will be a monstruous add. Also, you receive a ability to shield yourself! Put that with the
Pale Cascade, and you'll can start tankong!!! UAHSUHASUAs at least it'll give her survivability!
This laste item will, most probably, never be aquired. It takes a very balanced play to go that long. That's the reason the Late Game and Finishing Strike items don't add that much in therms of variability. Feel free to change them to suite your needs in the battlefield
The base itens for the build ar
Nashor's Tooth,
Malady and
Lich Bane. The other itens are bought acording to the situations in the game.
Early game items(0 - 10 minutes)
I think that the most important part in the play is the begging, where you can farm really fast, and built in a difference of levels that lasts until the end of the game. That's why I buy a pair of




Then, I buy a



Mid Game Items(10 - 20 minutes)




End Game items(20 - 30 minutes)


Late Game itens(30 - 40 minutes)

Finishing Strike(40+ minutes)



This laste item will, most probably, never be aquired. It takes a very balanced play to go that long. That's the reason the Late Game and Finishing Strike items don't add that much in therms of variability. Feel free to change them to suite your needs in the battlefield
The base itens for the build ar




As said before,




The next is the








That topic is even more subjective!
So, I'll just say my becouses!
Flash - Maximizes her hunting powers! They start to run, you jump in them! Maximizes her escaping abilities! That pretty much sums it up!
Ignite - They run from you, but they run all broken and shattered. Let the
Ignite finish them off!
So, I'll just say my becouses!



Here are a few calculation's, based on the itens and a level 18
Diana.
- Attack Speed
Diana's attack speed, at level 18, is 1.998 attacks per second
- Ability Power
Diana's ability power is, approximately, 458.
- Damage per Second
Diana's Damage per second is only taking in account her basic attacks and her Moonsilver sword passive.
-
Moonsilver Blade damage = 290 + 0.6 ability power = 564.8
- Basic attack damage = 102
It takes 3 seconds for
Diana to use
Moonsilver Blade in the last attack in the last second, so, she gives 6 attacks + 2
Moonsilver Blade in 3 seconds. That gives 1741.6 of damage in 3 seconds. Dividing that by 3:
- TOTAL DAMAGE PER SECOND = 580.5
Now, considering that in 3 seconds,
Diana 1 of the 3 abilities she has that damages the enemy per second. And, because of that, she only makes half of her basic attacks in those tree seconds, you'll get:
- 3 Basic attacks in 3 seconds - 306;
- 1
Moonsilver Blade - 564.8;
- 1
Crescent Strike - 200 + 0.7 AP = 520.6;
- 3 sphere's from a
Pale Cascade - 3*(76 + 0.2 AP) = 502.8;
- 1
Lunar Rush - 220 + 0.6 AP = 494.8;
You'll end up with a total of 2389 points of damage in 3 seconds.

- Attack Speed

- Ability Power

- Damage per Second

-

- Basic attack damage = 102
It takes 3 seconds for



- TOTAL DAMAGE PER SECOND = 580.5
Now, considering that in 3 seconds,

- 3 Basic attacks in 3 seconds - 306;
- 1

- 1

- 3 sphere's from a

- 1

You'll end up with a total of 2389 points of damage in 3 seconds.
1) Use Crescent Strike, then Lunar Rush, Moonfall and Pale Cascade, in that order. It the enemy still lives, Let the moonlight sword finish him!
If he runs, Crescent strike and Lunar Rush again.
If he runs faster (Like a Master Yi), use Lunar Rush again, and Exaust.
2) Same as 1, but with Exaust at the beggingin, just to kill a even faster enemy!
3) Lunar Rush in the Monsters to run from enemy champions.
4) Lunar Rush on minions to run from enemy champions.
5) Moonfall to make sure a Ally get's a kill.
6) Lunar Rush to run from turrents.
7) Pale Cascade to farm.
8) Crescent Strike to find enemies in bushes.
If he runs, Crescent strike and Lunar Rush again.
If he runs faster (Like a Master Yi), use Lunar Rush again, and Exaust.
2) Same as 1, but with Exaust at the beggingin, just to kill a even faster enemy!
3) Lunar Rush in the Monsters to run from enemy champions.
4) Lunar Rush on minions to run from enemy champions.
5) Moonfall to make sure a Ally get's a kill.
6) Lunar Rush to run from turrents.
7) Pale Cascade to farm.
8) Crescent Strike to find enemies in bushes.
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