Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Introduction

My rune setup is going for attack damage and armor penetration to maximize
Wukong's damage output. In my opinion, I dislike going for the typical defensive runes like
Greater Glyph of Magic Resist and
Greater Seal of Armor simply because if you are a decent player who knows what he/she is doing, it is far better to go full offence and it is worth it. some people may find this dumb but your passive ability
Stone Skin will make up for that,
Warrior Trickster will prevent you from being harassed if used correctly. I take a full set of
Greater Mark of Attack Damage to make my critical hits damage massive amounts if I get lucky, a bit like
Gangplank's
Parrrley ability. I take full sets of
Greater Seal of Attack Speed and
Greater Glyph of Attack Speed to boost my attack speed which also contributes to giving me maximized damage output. This is also really helpful when I have bought my Vampiric Sceptre and my other lifesteal items because the faster attack speed, the faster health regain. Finally my set of 3x Greater Quintessence of Desolation gives me some armor penetration which is always useful for melee DPS champions such as
Wukong. The Quintessences do not matter much, so you can choose any type to fit your likings and playstyle. Personally I would get 1 health and 2 armor penetration.
For my Solo Top/Offtank, I instead take Greater mark of Desolation for some good armor penetration and then I take flat Attack Damage on my other runes.











For my Solo Top/Offtank, I instead take Greater mark of Desolation for some good armor penetration and then I take flat Attack Damage on my other runes.
I go mostly attack damage offence masteries which will give me more damage output and so on. I take 5 or 7 points in utility to reduce my Flash cooldown and my death time. I also take some extra movement speed. On the offence mastery page i make sure to boost all the physical damage masteries from
Brute Force
all the way up to
Executioner
.


TriForce Carry











Solo Top/Carry Build
For my Solo Top/Offtank build I start with a













(Passive)
Wukong's Armor and Magic Resistance are increased for each nearby enemy champion.

(Q)
Wukong's next attack, within 5 seconds, will deal additional physical damage and will reduce the enemy's armor by 30% for 3 seconds.

(W)
Wukong becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy that doesn't attack or move from the place he activated it. The decoy will deal magic damage to nearby enemies after 1.5 seconds.

(E)
Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck. He also gains an attack speed bonus for 4 seconds after hitting a target with this skill.

(R) Ultimate
Wukong's staff grows outward and he spins it around for up to 4 seconds, dealing damage every second and knocking up enemies once per cast. Wukong gains 5% movement speed bonus every half second for the duration of the spell, with the bonus disappearing once he stops spinning. Wukong cannot attack or use other abilities while Cyclone is on, but he can deactivate it at any time.
I take a point in each of my abilities first, starting with





















I use
Flash and
Ignite as summoner spells for
Wukong.
Flash enables me to escape fights if I get ganked or chased. I also use
Flash to catch up to enemies that are running.
Flash an also be used to pull of some nice dukes if you use your imagination.
Ignite is really good for getting first blood, killing enemies with low health and last hitting enemies.
Exhaust is a really good summoner spell for all melee AD champions and it's good for disabling the enemy teams carry in terms of damage or as a slow.
Teleport is also a viable choice if you go solo top however I always opt for
Exhaust enless my team really needs a teleport, always remember to preserve
Teleport if you use it.
Surge is another option as a summoner spell but I find the other mentioned spells very useful.












Farming is a crucial part for Wukong as he needs that experience and gold to snowball well. wukong is acyually an excellent farmer due to the 3-target burst on
Nimbus Strike. Even as a bruiser/offtank you still have a fairly high base attack damage which is then increased with a
Doran's Blade. This gives you a big ease when last hitting. As a solo laner it is important to NOT PUSH YOUR LANE as this leaves you very vaunrable to jungle ganks and even when running away from an opponen who has engaged, hence you have a long way to your Tower. You should try to keep the minions in the lane center or at your own Tower. When your lane is center-pushed your want to deal the last hit when a minion has about 15% Health or if you are sure your basic attack will deal the killing blow. Farmig is also made very easy due to his
Crushing Blow which will deal additional damage on a basic attack which can be used if you are bad at predicting the lasthit Health of a wheelchair minion.
Crushing Blow also resets your attck timer which gives you 2 rapid attacks to last hit that extra creep which would otherwize be lost.
Tower farming is also fairly simple with
Wukong, Believe it nor not. With my setup ypu should start out with about 84 attack damage. This is very important because of the turrets damage on the specific minions. Caster minions are commonly at the back och a minion wave and are the least tough ones. A simpl technique i ususallu use is letting the Tower bring it down to about 1/3 of its Health which is done in one turret shot. To then last hit it you need exactly 82 attack damage to kill it with a basic attack making
Wukong's setup perfect for this. Melee minions are the same but can withstand 2 turret shots Before they can be last hit. Lastly for the wheechair minions you should be able to predict when they can be lasthit with your
Crushing Blow.
Also learn to anticipate when the last hit can be done when taking your own minion damage into account.




UNDER THE TOWER
Tower farming is also fairly simple with



Also learn to anticipate when the last hit can be done when taking your own minion damage into account.

Pros
- +Exceptional harasser
- +Deals massive damage
- +Many escape tools
- +Has a Stealth
- +Gap-closer ability
- +Abilities have low mana costs
- +Hard CC (Knock-Up)
- +Attack speed buff
- +Armor debuff
- +Likes Bananas :)

Cons
- -Squishy target
- -Commonly focused in fights
- -Difficult to master
- -Needs his items to be powerful
- -Countered with ranged champions
- -Dislikes when people take his Bananas :(
Overall
Wukong is a Great champion and is worth the IP or RP spent on him. I hope my guide helped you and I hope your match history will be full of victories. I would like to give Xiron some credit because his guide ''Wukong - U No Steal Bananas'' inspired me to play
Wukong, so you should check that build out too.
Thank you for using my guide. (more will be added in the future)
:D


Thank you for using my guide. (more will be added in the future)
:D
You must be logged in to comment. Please login or register.