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Spells:
Flash
Exhaust
Items
Ability Order
Traveler's Call (PASSIVE)
Bard Passive Ability
Threats & Synergies
Thresh
Thresh is considered to be one of the Best Supports in the game. Great Peel, Poke, Engage/Disengage,you name it. Try to keep the bushes warded & Dodge his Death Sentence (Q). Otherwise, you'll be in a world of hurt.
Introduction
As for Bard himself, Bard was Marketed as a "Roaming Support with Lot's of Utility". Meaning Bard can Roam to other lanes & leave his Team mates Health packs so that they can stay in lane longer. His Usefulness comes from his Cosmic Binding (Q), Caretakers Shrine (W) & his Tempered Fate (R).
Once you have atleast 800 or more Gold, you can recall & pick up your Sightstone. It's recommended you switch out your trinket & get a Pink ward for Dragon Pit.
After these purchases have been made, you want to start working on Catalyst the Protector.
*Banshee's Veil - Nothing like Health Regen, Magic Resist and a Spell Shield that blocks ONE enemy ability. This helps Bard avoid certain abilities that would like wise, kill him instantaneously.
*Righteous Glory - While it has been nerfed, along with the other AP Items in the game, This can still be of use to Bard. Since it gives him Health, Mana & a Movement speed buff when activated (Similar to Talisman of Ascension). It also doesn't have the "Valor's Reward" Passive, so this is another thing to consider when Buying it.
- Health: Gives him a form of Pseudo Tankiness, so long as Bard has Defensive items to back it up.
- Mana: Gives Bard more mana to use his abilities. Sure, you can pick up Chimes to restore mana, but this will give Bard a bigger mana pool to use his shrines in the even he can't leave his Carry or if the Chimes spawn out of reach.
- Ability Power: While Bard's abilities have low AP Scaling, this will empower his Shrines & Cosmic Binding a little bit. Being able to heal your ADC for more health is usually a good thing, y'know?
- Valor's Reward: As of Patch 5.16, Righteous Glory no longer gives Bard this unique Passive. The Health/Mana Regen will help Bard stay in lane for a considerable amount of time, thus being able to stay around much longer than the opposing team.
- Locket of the Iron Solari: As with Banner of Command, this no longer gives your team Health Regen. The only other reason I see in building this item is to give your team a small shield, Still not a bad buy.
- Mikaels Crucible: I actually have never had to buy this Item, but from what it's description says. Bard can Cleanse Status Ailments (Stuns, Snares, Slows, Ect.) & Heals the allied Champion it was used on. Also gives Bard a nice mana font & +40 MR. An Exceptional item worth noting.
- Randuin's Omen: Being that it builds out of Wardens Mail, it would only be fitting to give it the "Cold Steel" Passive. This item gives Bard +60 & +400 HP & as of Patch 5.16, you take -10% Critical Damage from enemies. This means ADC's & certain CHampions who like building Crit (Gangplank & Yasuo, I'm looking at you) will do slightly less damage to you. Definitely an Item worthy on this list if not on the Late Game Items list.
- Righteous Glory - While it has been nerfed, along with the other AP Items in the game, This can still be of use to Bard. Since it gives him Health, Mana & a Movement speed buff when activated (Similar to Talisman of Ascension). It also doesn't have the "Valor's Reward" Passive, so this is another thing to consider when Buying it.
- Rylai's Crystal Scepter: This is an Item that allows Bard to Slow you down significantly thorugh his Cosmic Binding & His Meeps. It will allow his team to catch up to a fleeing enemy if they are caught out away from their team.
- Zekes's Harbringer: Now that Zeke's Herald has become Zeke's Harbringer, we are definitely seeing new stuff in the bot lane. This Item gives Bard Armor, Ability Power & the ability to latch onto a allied champion & give them more Crit Chance & Ability Power. A Definite Item worth Considering.
By this Point, you should have your sightstone & possibly your RoA if you did well enough. While you can stick with Your ADC for a little while longer, you two will part ways after the first 2-3 Team fights. Your goal at this point is to you guessed it.... WANDER!!! Bard will have to get his chimes scattered throughout Summoners Rift. This does NOT mean wander towards the enemy team's base looking for a fight.If you happen to come across the enemy Jungler at his Camps or what not. Drop a Ward nearby, Ping his location & get out of there fast. Junglers like Udyr, Skarner or Elise will look at you licking their chops & the last thing you want to do is die to them. If they do chase you, Magical Journey through a wall & see if they take the portal. You can follow up with Cosmic Binding & run away while they are stunned.
1.) Winning Fight- You can try to tag fleeing enemies with Cosmic Binding in an effort for your team to catch them or if you didn't use your Ultimate, try tagging them with that.
2.) Losing- Magical Journey a wall & have your team retreat using your portal. some enemies may try to follow, but you can always stun them with Cosmic Binding for doing so. Just bear in mind that your binding can only stun 1 or 2 enemy champions & they all might take your portal depending on who's alive after the fight.
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