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Introduction to me

PROS - Really good Harass ![]() - Built-in CC ![]() ![]() - Global execution ![]() - Chasing Passive ![]() - Anti-Ganker - Really far Range (Farther then ![]() |
CONS
- No escape spell - Mana Hungry if not managed well - NOTHING ELSE |
Offensive Tree:
Tier 1:I take
Fury
and
Butcher
so I can have more dueling potential and harass in lane and my CS will be easier. Tier 2: I take
Deadliness
since all her skills scale with AD and Attack Speed is not needed much early game; I take Destruction, since her turret killing abilities are really good thanks to her Q Attack Speed Buff. Tier 3: I take
Havoc
and
Weapon Expertise
to get as much AD as possible, so my laning and team fight potential are significantly higher then the opposing AD Carry. Tier 4: I take
Sunder
so I make sure my damage is noticeable and hurts a lot as
Jinx is AD Based. Tier 5:
Executioner
Pretty obvious, more killing potential
Defensive Tree:
Tier 1: I take
Durability
so it makes me a bit Tankier Late game. Tier 2: I take
Hardiness
Since the opposing ADC is AD.
Utility Tree:
Tier 1: I take
Meditation
for Mana Regen and
Summoner's Insight
for the decreased CD on
Flash
Tier 1:I take








Defensive Tree:
Tier 1: I take


Utility Tree:
Tier 1: I take



Runes





For Quints, I take one life steal quint so I get more sustain, and 2 AD quints for more Damage. For Marks, I take AD Marks, so I deal more damage with my Auto Attacks, and the scaling on Jinx's

For Seals, I take Armor, since the enemy ADC is obviously going to be AD, unless it is

For Glyphs, I take Attack Speed, as you will be getting

Item Sequence






Berserker's Greaves
1100

Bloodthirster
3400
Item Sequence






Runaan's Hurricane
2800

Frozen Mallet
3100




Item Sequence






Infinity Edge
3400

Last Whisper
1450

Youmuu's Ghostblade
3100

Why I max Super Mega Death Rocket First?
One, it's your ultimate. Two, the base damage gets higher. Three, Makes it more likely to kill a low health target.
Why I max

I max Q, so it allows me to build AD to get stronger while my Q compensates for Attack Speed. This makes


Maxing W and E:
People have asked me, Do I max W or E third? The W base damage got nerfed, so do I max E? NO. You still max W second, even though the damage got nerfed. I mean, the Damage becomes the same at max rank, plus, it is your only LONG range harass. Plus it's like a high-damage ward. I personally only max E, if the enemy jungler is camping bot, so I can throw my snare out more often but this is really rare.
Switcheroo!
This is your most reliable Harass, your turret killer, your duelling potential, heck it does everything for you. This is your bread and butter, and the rocket launcher can outrange

Zap!
This is your long range damage ward. The hit box is larger then the projectile, so it compensates for the ability to show where your shot is going to go to the enemy. Always try to lead your enemy into it, as it takes a while to fire and it hits minions as well. This skill CAN be tricky to use, as the enemy can see where your firing. BUT a GOOD

Flame Chompers!
This is one of your hard CC's. This is also another tricky spell to use, as you need to let it set down for 0.5 seconds before it is armed. Those who played Plants vs Zombies can compare this to the Potato Mine. Always put this in FRONT of your enemy, as it will activate while they step on them, guaranteeing a snare. This works well with Get Excited. If you kill a turret and a lone enemy is standing near, Right-click in front of them to place the compers in front, when they get snared, shoot your

Super Mega Death Rocket
This is your ultimate, very much like




If your support has hard CC or a grab ie:
Blitzcrank,
Thresh,
Leona,
Volibear,
Annie. Then ignore the duration of stun and instead put
Flame Chompers! down first, then you start killing them, as your support is most likely already attacking the enemy. This allows a really high chance for a kill, since your opponent is most likely to run, but you denied escape by rooting them.







Threat: 3
She has really little harass and can be blocked by minions, be sure to ask your support to ward river, as her ult is really good for setting up ganks. Her CC is really annoying, but you can plant


Threat: 5
She can be really early on, but remember, late game you out damage her and out range her. Just dodge her Q's and retaliate by using rockets. Use her minions against her, use a rocket to splash damage her. Basically, live through her early game and your good.

Threat: 2
Corki can't do much to you. The only few ways he can get you is either using his Ultimate, or his Smokescreen. They all use a lot more mana then your little 20 mana per rocket. You have better harass, more damage and more CC then him, so you should win either way.

Threat: 7
This guy can be a real pain in the ***. He uses Auto-Attack Enhancing abilites as well, except your give more range and Attack Speed. If you force trades early, your possibility of winning is better, as his W mana cost is quite high and he can't spam it. Harass early game, and try to get ahead by jungler ganks.

Threat: 5
This guy (or girl) can isn't that strong against



Threat: 6
I havn't seen much of this guy but judging from past experiences with him,


Threat: Skill level
If they have read this guide it is a test between player skill. If they just started you win.
kog maw
Threat: 8
I don't see him much personally nowadays, he is exactly like jinx. He gets Attack Speed and Range. But be careful, you don't want too much stacks of his Q. Otherwise you will lose really badly. His passive can never get you, since your passive out runs his. His range is shorter then your all game round but his Attack speed is instand un like yours so be careful.

Threat: 4
Her level of harass is dependent of whether your in front or behind your minions or whether it even hits you. Her harass can be painful if you get hit the second time from her Q, but her range is rather bad and she has 0 escape spells. She is not hard to beat if you utilise Jinx's Rocket Range.

Threat: 6
I ran into him before, and he can hurt if you allow him to. try to dodge his blind, as it makes you incapable of retaliating. If your lucky, you can hit him back with your W, but chances are he will be behind his minions. His ultimate can be tricky to ult. As he runs (or flies if you want) really fast and can dodge your ultiamte. Try to ult BEFORE he ults, so you guarentee that last bit of damage. Late game you out scale her by a lot. Plus her duelling potential is all about her passive.
siver
Threat: 4
Her Bouncing shuriken thing does nearly 0 damage you you unless your the first target, and her Q is easy to dodge, her range is horrible, so just spam rockets and try to kill her early, if you let her free farm, her Q will hurt like HELL.

Threat: 3-10
If you straight up duel her early on, you will win, but if Trist farms really well or get ahead. You will have the biggest nightmare of your life. At level 18, she outrages you, her Q gives her an instant steroid and she has a burst to come with her kit. Beat her early and your skills as a BTOOOM! Player will beat her.

Threat: Unknown
I NEVER SEE HIM. If you do, don't let him E W QQQQ... Combo you. you outrange him and your duelling potential is higher then him. Judging from characters alone, I say Jinx wins.

Threat: 5-8
He has a more reliable harass then you, as his blight stacks and his E his hard to get away from. If it is a good varus, good luck, if it is a bad varus, you win. His Q can really hurt and is more reliable, as it has longer range, but when he come up to CS, shoot a rocket. Try to get a gank or a support with a stun. You can win this, as he doesn't use bombs.
I hope you enjoyed my guide, and I hope it helped you some way to being a better BTOOOM Player or Jinx Player or LoL Player. This is my first serious guide, as Jinx is my favorite champion in the whole game. I made this guide to show people that the nerf did NOTHING to her. Only people who Max W first get affected.
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