Yasuo Build Guide by only yasuo play
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Runes: 95% OF GAMES
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+10% Attack Speed
+8 Magic Resist
+8 Magic Resist
Ability Order Order is: R, Q, E, W
Threats & Synergies
Dodge... If you are in a game against Nocturne, best you can do is try to run from his e with your e on minions. Do not push wave when he is in lane. When he roams, make sure to shove your wave under his tower. If he's perma shove, try to ping for a gank. Try to make him use his spell shield with Q3 and ping for a gank.
Not as bad as Nocturne, pantheon falls off harder than him. But laning phase is similar. Don't walk up when he is close or has empowered w. Shove when he roams, but DO NOT FOLLOW unless you are 100% sure he is inting. Play safe until you get your IE. Usually easy to gank if he's perma shove.
Dodge this one. Worst matchup for Yasuo. Play safe in laning phase and try to outscale.
Insane gank setup, especially when Annie hits 6. Have to play safe and not push wave, unless you want to die from enemy gank. If annie is pushing you however, try to get your jungler to gank.
Bullies you in lane all game by taking favorable trades with his q and w. You lose any fights against him until you get PD and IE, and even then the fights are close. Spam gank kled.
Insane gank setup with his R. Try to bully him before he hits 6. Try to blow his spell shield with q3 but DO NOT hit minions. Dodge his abilities with e. Post 6 you are fucked. Buy quick silver sash.
Dodge his q and e with your e. Don't take long all ins, take short trades when you have passive shield with e q. You can buy quicksilver sash for morde's R.
Can only win lane early on, he gets too tanky to trade with the longer the lane goes on. Ping for jungle gank. Once he hits 6 you are fucked because of his insane gank setup.
You can outscale him, but it is difficult. You need to get perfect CS to outscale sett. And sett has insane pressure in lane. Try to freeze wave outside your tower and ping for ganks. You lose any 1v1 with Sett at most points in laning phase.
Don't fight him, just take short trades and try to cs. You outscale. He is deceptively tanky.
Bully him level 1 with auto q trades. Past level 1 it is a hard lane. When he hits 6 make sure to watch him and windwall if he throws shark. Try to stay on high hp because he will roam if you take a bad recall. If you are all ining fizz make sure to bait out his e by using e on minion near him when you have q3. Then after he uses e, eq him for knockup.
You have to play aggressive early game. He will outscale you. Don't force all ins, but pressure wave as to deny him cs and exp.
Skill matchup. A good zed will never get hit by your q3 and will r you when you throw it. Try to bait him so after he rs you, knock him up.
He has really good damage and pressure levels 1, 2, and 3. Most Galios will push wave early to pressure you under your tower. Make sure wave doesn't crash into your tower and try to all in if you windwall his q. Note: Galio does a deceptively large amount of damage.
Shits on you levels 1 and 2. Play VERY safe cause he can easily kill you. After level 2 only take small trades with eq after he throws his w IF you still have passive shield up. When he roams shove minions under his turret and spam ping your teammates he is roaming. You do outscale Talon if he doesn't snowball too hard.
Don't take too much damage from her poke especially early on. Try to freeze under your tower and take an all in when she is overextended.
Bully him early on, don't get caught in his stun. He scales hard so win fast.
Wind wall her stun, shove waves before she hits 6. You can e through her wall if a minion is close enough to it.
Pure skill matchup. Block her q's before 6 with windwall. After she hits 6 save windwall for her r.
Skill matchup. But Akali is a trash champion right now so even if she gets a lead you can still easily win. Don't die in lane to guarantee free win.
Play safe early. Windwall his ult.
Dodge his q with e, or windwall it.
Dodge his q and w with e. Block his e with windwall. Freeze under your tower and all in him.
Save windwall for her charm. Be ready for her to use ult and hit you with charm from off angle at 6.
Stay out of her miasma, and block her e's with windwall. Dodge her q with your e. She runs out of mana fast early on.
You can block everything besides his R with windwall.
Bully early, save windwall for her r.
Don't get poked down by her q. Trade with your passive shield up. Care when she is 6 because she gets a massive power spike.
Don't get poked down, save wind wall for her root.
Save windwall for her chain, she cannot push wave so maintain a freeze.
Win game before he gets level 16. Freeze wave in front of your tower, deny him cs and exp by threatening all in. His early game 1v1 is surprisingly powerful especially if he takes electrocute, but he is super vulnerable to ganks pre 6.
If you windwall his e you win trades. Make sure to ignite early in an all in because of how insane his w is.
Play safe, don't let her snowball the game. Save windwall for her e, but if you get hit by e, still windwall to block her incoming q.
Syndra got nerfed and isn't that great anymore. Windwall her e.
Windwall her e. Don't let her fight you when she has her passive fully stacked.
Windwall his gold card, if he walks up kill him.
Insane 5 man knockup ult.
If you are playing yasuo bot, naut is one of the best supports to play with.
My favorite jungle when Playing Yasuo. His ganks are insane and his knockups allow for free ults.
My second favorite jungle when playing Yasuo. Has many knockups and is better in teamfights than Jarvan.
Lots of knockups and a strong frontliner.
Projectile blocker, and massive knockup from Braum.
Great wombo combo with Wukong R.
Her R can catch people off guard and has potential for 5 man knockup.
You can ult off R and Q.
Champion Build Guide
How To Play Yasuo
Welcome to my Yasuo Guide.
First, let's discuss the reasons to play or main Yasuo.
- You can carry games that on many other champions are unwinnable.
- High physical damage.
- High mobility.
- Flashy plays.
- Very fun champion to play.
- Very snowbally.
- Decent amount of CC for a fighter.
- High skill ceiling.
- NO MANA!
- CSing is very easy.
Now let's go over the reasons you may want to stay away from playing Yasuo.
- High skill floor.
- Mechanically intensive.
- Very squishy.
- CC is strong against Yasuo.
- You WILL get flamed for playing Yasuo.
All in all, Yasuo is not a champion for everybody. He requires a lot of dedication to play competently not only mechanically, but with proper macro and wave management.
Laning phase on Yasuo is extremely important.
To lane properly on Yasuo you need to have these 4 concepts in mind:
1. Lane match-up and enemy's summoner spells.
2. Jungle analysis.
3. Map awareness.
4. Wave management and control.
Flash is the standard summoner that ALL champions take. However, it is still important to keep note of. Blowing an opponent's flash forces them to play more carefully in lane. This makes it much easier for Yasuo to Sweeping Blade through minions to kill an enemy. Make a habit of typing in chat when the opponent will have flash again. Example: if an enemy used flash at 6:23, type in chat: Mid F 11:23.
This not only notifies your teammates when your opponent will have flash again, but reminds you to play more aggressively as the enemy doesn't have as much room for error. This is especially important if you have an aggressive jungler on your team such as Jarvan IV, as getting ganked without flash is a death sentence.
On immobile champions such as Orianna, or Twisted Fate, having flash on cool down seriously limits how far they can safely walk up in lane. Make sure to abuse this fact and call for ganks.
Ignite is the second most common summoner in the mid lane. This summoner at it's core only offers 1 thing, kill pressure. This means if you see an enemy with ignite, it is more likely they will play aggressive in lane and look for kills. Champions that commonly take Ignite are, Talon, Zed, Fizz, Nocturne, Qiyana, Pantheon, Katarina, Diana, Zoe.
Teleport is another common summoner in the mid lane. Teleport is the most impactful summoner spell in the game if used properly. It has 2 primary uses,
1. To get a good recall.
2. To quickly turn the numbers in a fight.
So what does this mean exactly? Using Teleport to get a good recall means neutralizing the wave and coming back with an item advantage early on. It allows you to take damage that would traditionally force you to take a bad recall and turn it into a good one by collecting the wave when you TP. It can also allows you to get tempo coming back to lane, being the first one to have lane priority.
To quickly change the numbers in a fight is pretty straight forward. You are simply somewhere far from the fight that is happening and you teleport in to quickly turn the tables and make a 2v2 into a 2v3, 4v4 into 4v5, etc. This is incredibly useful for top laners, as they can splitpush a lane and put pressure on the map while simultaneously impacting teamfights with TP.
However, by taking Teleport you give up a combat spell such as Ignite or Exhaust. As well as this, you can cast 2 Ignite in the time it takes for Teleport to come off cooldown (180 seconds on Ignite, 420-240 seconds on Teleport).
Exhaust slows you by 30%, and you deal 40% less damage for 3 seconds. This spell is primarily picked by opponents playing against heavy amounts of burst such as Zed. It is rarely picked against Yasuo.