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Spells:
Smite
Flash
Ability Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Introduction
This is my first guide so if there's something you would like to see just leave a comment and I'll see if I can add it. =)

With Nautilus, his first jungle clear is pretty brutal. I take armor marks to help boost he really low base armor.

A necessity on all junglers, helps him survive his first jungle clear.

I run magic resist per level blues to increase his late game tanking ability.

Health quints are an excellent option to help out his early game squishiness.

I run movespeed quints to help boost Nautilus's abysmal base movespeed (which is at 300).
I mainly run defensive masteries because he builds best as a tank. These masteries allow him to tank with ease and survive in the jungle.
DEFENSE TREE
Tough Skin
Reduced damage from jungle creeps is always useful on a jungler.
Summoner's Resolve
Extra gold from using smite should be welcomed by any jungler.
Hardiness
+6 armor helps his early game jungle survivability.
Durability
Synergizes very well with his
Titan's Wrath
Veteran's Scars
A free health quint that synergizes well with his
Titan's Wrath
Indomitable
Blocking 2 damage may seem insignificant, but if you consider how many times you take damage in a match this can very quickly add up to a lot of damage blocked.
Bladed Armor
Damage bounce back to jungle creeps helps increase your clear time.
Initiator
Any movement speed buff on Nautilus is good. His base 300 movespeed is terrible and needs all the help it can get.
Enlightenment
Cooldown reduction is a great stat for Nautilus as he has fairly long cooldowns. This will allow him to use his skills more than once in a fight.
Juggernaut
Synergizes with his
Titan's Wrath and helps increase his tankiness.
UTILITY TREE
Expanded Mind
Mana is always a useful thing to have and Nautilus can find himself running low on it quite often. Every little bit helps.
Summoner's Insight
Lower cooldown on flash is always useful.
Swiftness
Any extra movespeed on Nautilus is a good thing.
Runic Affinity
Hold buffs on yourself longer, good for any jungler.
DEFENSE TREE

Reduced damage from jungle creeps is always useful on a jungler.

Extra gold from using smite should be welcomed by any jungler.

+6 armor helps his early game jungle survivability.

Synergizes very well with his


A free health quint that synergizes well with his


Blocking 2 damage may seem insignificant, but if you consider how many times you take damage in a match this can very quickly add up to a lot of damage blocked.

Damage bounce back to jungle creeps helps increase your clear time.

Any movement speed buff on Nautilus is good. His base 300 movespeed is terrible and needs all the help it can get.

Cooldown reduction is a great stat for Nautilus as he has fairly long cooldowns. This will allow him to use his skills more than once in a fight.

Synergizes with his

UTILITY TREE

Mana is always a useful thing to have and Nautilus can find himself running low on it quite often. Every little bit helps.

Lower cooldown on flash is always useful.

Any extra movespeed on Nautilus is a good thing.

Hold buffs on yourself longer, good for any jungler.
philosopher's stone
Early gp/10's are a must for any jungler so you can gank and not fear falling behind in money. It will also allow you to buy wards for your lanes without falling behind in gold.
Build these against heavy cc, otherwise go for
Ninja Tabi.
A great item, get this early for the sustain and the active for ganks.
Nautilus has pretty low base health, so getting this item is pretty crucial. Once you have this, you're
Titan's Wrath will become even more powerful, blocking more damage.
After you have warmog's armor you are free to build magic resist and armor as you please. Frozen heart and abyssal sceptre are great utility items that any team can utilize. You can start with a glacial shroud and negatron cloak and then upgrade whichever one you need more first.
A great item to build your
Heart of Gold into. This item will shut down ad carry's if they choose to attack you. Every tank should build randuins omen at some point, it's just that good.
Other items
Locket of the iron solari is a great item to build your heart of gold into after your main tank items are complete.
Aegis is a great item for a team to have. If you support isn't building one or you have the money to buy it feel free to fit it in.
If you have money to spare, you might consider getting an oracle's elixir. It's a great utility item that can give your team map control.

Early gp/10's are a must for any jungler so you can gank and not fear falling behind in money. It will also allow you to buy wards for your lanes without falling behind in gold.

Build these against heavy cc, otherwise go for


A great item, get this early for the sustain and the active for ganks.

Nautilus has pretty low base health, so getting this item is pretty crucial. Once you have this, you're



After you have warmog's armor you are free to build magic resist and armor as you please. Frozen heart and abyssal sceptre are great utility items that any team can utilize. You can start with a glacial shroud and negatron cloak and then upgrade whichever one you need more first.

A great item to build your

Other items

Locket of the iron solari is a great item to build your heart of gold into after your main tank items are complete.

Aegis is a great item for a team to have. If you support isn't building one or you have the money to buy it feel free to fit it in.

If you have money to spare, you might consider getting an oracle's elixir. It's a great utility item that can give your team map control.
Your first jungle skill order should be e>w>w>q with your maxing order being r>w>e>q. You get your e first as the rank 1 shield does not last long enough to give you enough damage on wolves/blue. Once you get level 2, make sure you auto attack a creep once before you activate your shield, as the w resets the attack animation. Once you get rank 2 shield you will start clearing the jungle without losing much health at all and you will have a very good clear time.
W
Titan's Wrath should be maxed first, as it will help you clear the jungle the fastest, and provide the most damage for your ganks.
E
Riptide should be maxed second to help with your ganking. The slow only lasts 2 seconds, so it isn't worth maxing this first. It is useful for clearing creep camps, but it will eat at your mana too much. Titan's wrath is much better for mana conservation and creep clearing.
R
Depth Charge is leveled as early as possible, at 6/11/16
Q
Dredge Line is more for the utility, get one point at level 4 and then don't max it until last.
W

E

R

Q

Wolves>Blue>Wraiths>Double Golems>Red >Wraiths
This will get you level 4 and you'll have plenty of health to gank. Look for opportunities in lanes or continue farming your jungle. Be sure to ward and time your buffs to avoid counterjungling. It is pretty easy to steal enemy jungler creeps camps as nautilus so feel free to steal a big wolf or big wraith if you find yourself near there. Stealing buffs is riskier because he is a slower jungler, but still possible.
This will get you level 4 and you'll have plenty of health to gank. Look for opportunities in lanes or continue farming your jungle. Be sure to ward and time your buffs to avoid counterjungling. It is pretty easy to steal enemy jungler creeps camps as nautilus so feel free to steal a big wolf or big wraith if you find yourself near there. Stealing buffs is riskier because he is a slower jungler, but still possible.
Nautilus is a tank who likes to get up close and personal with enemy champions. Always be on the lookout for opportunities to punish bad positioning on the enemy team. If you can grab and ad carry or ap carry, you can ensure the next teamfight will be a win. If you are unable to get a clear shot on a grab, use your ultimate to cause some chaos. You'll be able to get up next to them after your ult hits, so auto-attack them once to activate your passive and then apress e to slow them. Activate your w at this time to start pouring the damage in. Never underestimate the damage that your shield will do. Make sure you keep it up as long as possible, it is your strongest skill. Knowing when you pop your w will seperate the good Nautilus's from the great ones. After you have procced you passive and your e, they have one last chance to escape, so make sure you have a clear shot for your q and grab them if they start running away. Hopefully the lane you gank is able to provide enough damage to secure the kill after all of you cc.
Always be watching to opportunities to grab a squishy who is out of position. Once you jump on them your team should follow up with the damage. If you can't grab a squishy, you can flash ult the ad carry and proceed to cc them until they go down. Nautilus is all about sticking to one target, so make sure you focus the right people.
Pro's:
*Whacking people in the face with an anchor
*Playing as a Big Daddy
*Using a huge variety of cc to lock down enemy champions for your team to kill
*Being able to initiate a teamfight or escape bad situations with ease.
Con's:
*Weak first clear
*Susceptible to counter-jungling
*Damage falls off late game
*Whacking people in the face with an anchor
*Playing as a Big Daddy
*Using a huge variety of cc to lock down enemy champions for your team to kill
*Being able to initiate a teamfight or escape bad situations with ease.
Con's:
*Weak first clear
*Susceptible to counter-jungling
*Damage falls off late game
Nautilus is my favorite champ to come out since Shyvana. He's a fun champ to play with awesome ganking potential. If you have any doubts about buying this champ, just ask yourself this question - "Do I like hitting people in the face with an anchor?". The answer should be a pretty obvious yes!
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