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He's paper unless he's hitting something, Frozen Heart helps with that, and your immense lockdown potential. He's a mediocre ganker so just try to roll some lanes then ult him later on. *DO NOT 1V1
Amumu
You and Amumu are pretty similar, only meaningful difference is your a better ganker, he's a better teamfighter. Just gank more than him and ult the enemy carries in teamfights to give your team time to recover. going toe-to-toe with him isn't the best idea since his tears still reach the human side of Nautilus and do %HP damage.
Bard
You're bound to run into some stoner that only plays Bard, with the snowday skin. He's more or less useless throughout the game. 1v1 him, ping him, ignore him, it doesn't matter.
Diana
pre-6 her ganks are pretty weak, use that to your advantage and snowball your laners before she facerolls them. if you meet her in the jungle, ping for assistance and try to force an engagement.
Dr. Mundo
You should win this match up because he doesn't have any hard CC, and you're a better ganker than he is. 1v1 its a wet noodle fight in his favor, if you see him don't engage, just ping and move on.
Ekko
as far as I'm concerned Ekko is your #1 counter, in lane he's virtually ungankable, in the jungle he just breaks engagements with his stupid time bubble. usually requires stunlocking to deal with efficiently. 1v1 he's not that bad, but you'll gradually lose because of his passive and his bubble, ping for assistance and try to engage.
Elise
She's annoying but manageable, if she builds tank/bruiser her damage will be lackluster, if she goes AP she gets flattened. 1v1s don't end well for you regardless of her build.
Evelynn
she's faster than you, does more damage than you, and, under the right circumstances, tankier than you. The only way I've managed to deal with her is tons of wards and counter-ganking. don't 1v1....
Fiddlesticks
Immobile mages are your bread'n'butter. pre 6 he's all but useless. Post 6 his ult *can* be threatening, but you being the diligent tank have to deal with it. Try to keep him away from the team until his ult dies, then procede to normal mashing procedures. 1v1 is pretty easy, save your hook until use uses Drain, if he runs, don't chase.
Fizz
Good ol' fish. He's like Ekko but less forgiving, in lane he's hard to gank, but in the jungle his damage is too low to kill you. try to counter-gank when possible, place plenty of wards. 1v1, ping for assistance, then rush in.
Gragas
By all means he can drink you under the table. His teamfighting is better than yours, his damage is just as good if not better, and his ganks are on par. You just have a little more CC and a lot more tanking. Try to counter-gank, possibly pick up Skirmisher's Sabre to duel him. always ping if you find him in the jungle, if he engages, ping for assistance.
Hecarim
Hecarim might be a prima toplaner, but he's considerably weaker jungling. His ganks are mediocre, his damage is mediocre, his tanking is mediocre, he's just fast. When he ults in the backline, ult the enemy carries just like an Amumu situation. 1v1 he isn't gonna stomp you, but odds are he'll win, so ping for assistance and engage.
Jax
He's pretty broken right now. his damage is amazing, his ganks are great, he's just squishy and vulnerable to CC, if you find him, ping him and run. he's usually a prime target for your ult.
Kayle
She's problematic, her damage is pretty high, but not high enough to add priority, her ult is by far the most annoying thing in the game. Her early is garbage, her ganks are pretty weak, and she has nearly no teamfight, just throw wards everywhere and go on normally. you can 1v1 her pretty well, just ping for assistance just in case.
Kha'Zix
He's a strange critter, he's situationally deadly...I've encountered him so rarely I don't really have a functioning gameplan. Just ward and avoid him in the jungle.
Kindred
Kindred is really "meh" right now, damage isn't amazing, ganks are pretty lame, he/she/it is just slippery, get a Stalker's Blade, you'll be sticky enough to pound him/her/it into the dirt, more than likely wasting his ult or dying. *NOTE this scenario is in a perfect world where he/she/it hasn't stacked about 50% HP damage from teammates.
Lee Sin
Lee is the prima jungler, he's just so useful, he has good damage, decent tanking, and always provides vision. His ganks are great, so try to counter-gank, if you meet him in the jungle, you can 1v1 him pretty easily.
Malphite
"Rock" is my 2nd favorite jungler, his teamfight is just amazing, however pre 6 his ganks are really, really lacking, so gank a ton before he gets to that point and you'll have a won game, fail to do so and it's a toss up. 1v1 you should win because he stacks armor, and your autos do magic damage because of Titan's Wrath.
Maokai
His damage is really, really low, his tanking is good but you'll still win 1v1s. later on his stickiness can easily catch out your squishies, so try to keep an eye on him, otherwise he's a pretty weak jungler.
Master Yi
I'm gonna put Yi at the halfway point on difficulty, simply due to he's incredibly lopsided. if he gets ahead, surrender at 20, if he falls behind he's basically useless. 1v1s are incredibly situational depending on what he builds, so just to cover a wide margin, ping for assistance and engage.
Nautilus
Nautilus is too awesome, just run.
(joking aside it's purely a skill matchup)
Nidalee
She's just like Yi except much, much worse. her ganks are pretty sloppy, her clear is decent, and her early is pretty bad. just gank early and try to get ahead. 1v1 you should be able to manage her with your big, bulky anchor mashing her small kitty body.
Nocturne
His early is pretty bad, his damage is good, and his ganks pre 6 are mediocre. Placing wards isn't really a big deal due to his ult, so get skirmisher to deal with him better, or stalker to tortue his team. 1v1 you should be fine since your autos actually do more damage than his.
Olaf
I'm gonna put Olaf at the midway point, simply because out of a couple hundred Naut games, I've only got matched against him twice. Both times either Nautilus roflstomps him, or they were awful. So in my limited experience, just procede as normal. 1v1 grind him into the dust, both of the Olafs I played against tried to counter jungle me, they both gave me first blood.
Pantheon
Mantheon isn't that good of a jungler. He's a jack of all trades, good damage, good ganks, good tanking, but for some reason it just doesn't blend well (I blame his sub-par ult). 1v1 ends in your favor.
Quinn
In my experience, you completely counter her. Your shield blocks her initial burst, and your sticky enough to kill her.
Rammus
He's a good ganker, but stacks armor, meaning 1v1s will more than likely end in your favor. Just ward and keep an eye on bot, his armor stacking gives him a bloodlust for your adc.
Rek'Sai
She's a good bruiser, albeit her ganks are pretty lame imo, if the situation bids it, get a skirmisher to 1v1 her.
Rengar
Totally broken, he can't do anything to you but he'll eat your team. #1 target for Depth Charge. WARD EVERYTHING.
Sejuani
Her ganks are pretty good, post 6 really good, before that I honestly recommend counter jungling at every opportunity. 1v1 she can't deal with you. You can manage her without skirmisher so I go with tracker and deep ward whilst pilfering.
Shaco
Every Nautilus guide I've read places shaco as your counter. I don't understand why. Sure he can kill you early, but just ping a ton if he comes, you'll more than likely live and after that you'll be able to mash him due to either his lack of DPS or tankage. 1v1s go well, and get a sweeping lens. This is the only champion I recommend getting pinkies for.
Shyvana
Her jungle clear is amazing, and she'll more than likely try to counter-jungle. You won't be able to deal with her, so drop a ward, ping, and go elsewhere. Her ganks are pretty lame, lategame she's a raidboss, so try to shut her down with counter-ganking.
Skarner
out of nearly 300 Nautilus games, never got matched with a skarner. From what I can guess, make sure he doesn't get his stupid crystals in your jungle, and ward.
Tahm Kench
He's simply annoying, that's about it. He's not incredibly lethal, he's as slow as you are, and much weaker early. Counter jungle him if you want to. otherwise just procede normally.
Tryndamere
Used to main Tryndamere, still think he's an incredible champion. His ganks are really good, his DPS is really good, and his ult makes him the man for 3 seconds. Just ward and avoid engagements.
Udyr
"Godyr" is easily in my top 10 favorites. He might be a raidboss, but his early ganks are bad, definitely ward objectives, and shut down his ADC. as for Tigerdyr, not much experience with or against. Assuming it's a similar procedure.
Vi
Her kit sounds uber scary, but honestly she's not a big deal. If she builds tank her damage is garbage, if she goes glass cannon even you can 1v1 it, most threatening is the bruiser. Try to feed your midlaner so it can burst her down before she runs amok.
Yorick
Lol.
Warwick
His builds are so varying and stupid, it's really hard to explain all of them. Just ward and counter-gank post 6 and you'll be fine. ping on 1v1s.
Wukong
His early is pretty lacking, try to feed the midlaner to hopefully burst him down mid/late. I'd recommend getting a sweeping lens.
Volibear
Easily top 5 favorites, his ganks are as good as yours, his damage is better, his tanking is on par, he just doesn't have any teamfighting skills. definitely ward and keep an eye on the map, if he pops up, ping him. Avoid 1v1s. DO NOT LET HIM SNOWBALL.
Xin Zhao
Xin is possibly the best duelist in the game, meaning you can't do jack against him. His sustain and chase are incredible, and he's very, very tanky. his teamfighting is pretty crap but his kit helps him prevent teamfights from even starting.
I'm Michael "Merkzor" King, and I've been playing Naut since mid S4, and haven't stopped. His kit is just so malleable, he can be a full fledge tank, bruiser, even APC. The majority of my free time is spent playing LoL and Heroes Of The Storm. I play LoL casually, simply due to the ranked community is horrible (I get matched with a lot of platinums, so guessing my MMR/ELO is atleast Gold I). This guide is the definition of "work in progress". Currently the only section I've completed is the Jungle Nautilus, but I plan on making a guide for every Nautilus under the rainbow.
Pros/Cons for JuggerNaut
Pros/Cons for JuggerNaut
PROS: Very tanky CC god fairly mobile due to Q good damage
CONS: terrible early mana hungry cooldown dependent
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