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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Introduction
Introduction
Hello everyone, ZumoKohei here. This is my UPDATED Tank build for
Blitzcrank, which IMO is still more effective in SUPPORT compared to AP
Blitzcrank. Be careful with this build though, you may die a few times early game if you aren't careful. However, if you can pull through to the late game, BlitzTank can be extremely fun and vital in team fights. This is also my first build guide so any advice or constructive criticism would be greatly appreciated. SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here. |
Pros / Cons
Masteries
Runes
- Greater Quintessence of Gold: To get an extra gold boost.
- Greater Quintessence of Armor: More tankiness.
- Greater Mark of Armor: Even more tankiness.
- Greater Glyph of Magic Resist: Increases defensive capabilities against AP champions.
- Greater Glyph of Scaling Magic Resist: Benefits his MR toward the late-game.
- Greater Seal of Armor: A little MORE tankiness.
- Greater Seal of Health: Health advantage.
Summoner Spells
SUMMONER SPELL: Flash is the go-to escape spell. It is extremely handy when you end up in the middle of 3 champions who are closing in on you to kill you. |
SUMMONER SPELL: Exhaust is often used in support roles, but on top of Blitzcrank's pull, knock up, and speed, Exhaust just makes it that much harder for someone to run away. |
Ability Explanation
ABILITY ABILITY ABILITY ABILITY ABILITYsize=30
-
Mana Barrier: Helps a whole lot when you're being chased. I typically try not to be aggressive when this is on cooldown, because without it, I would die so many more times. It is a temporary shield that can save your life in team fights or even running away. It's very easy to take for granted.
-
Rocket Grab (Q): This is the[\b] most important skill in Blitzcrank's arsenal. Even though he can't hit hard, this is the ability that made him one of the most banned champions in Draft and Ranked games in the past. His pulls are deadly, where offensively, you can ruin the enemy team's positioning just by pulling any non-tank champion. This ability can remove one of their players from a team fight in seconds. Defensively, it's amazingly fun to pull a champion under your tower and let the tower do damage for you. This plus
Power Fist could easily result in the enemy dying, even if they get the kill off you. Getting this ability first can help your ADC get an easy First Blood with a great pull. Jungle steals are also fun :D
-
Overdrive (W): Overdrive is great for running away or chasing down enemies. It's Blitzcrank's escape ability, otherwise he would die more often as support. This ability plus boots with HOMEGUARD Homeguard enchantment can let Blitzcrank speed to the front lines extremely fast, which is very fun to watch.
-
Power Fist (E): This ability is probably the second most important skill in combat for Blitzcrank. It immobilizes and enemy for a second, which could be all you need for your team to kill them while they're in the air. This ability minus
Rocket Grab is still a scary thing to be hit by when being chased. I always level up this ability second when a game starts because it gives your ADC more time to hit him, which tends to result in them burning a
Flash or a kill.
- Static Field (R): This ult just adds insult to injury after a great grab. The silence prevents a player from Flashing away after a pull, which gives your teammates even more time to kill the champion. The passive is also helpful in clearing lanes, however since the cooldown for the ability is rather short compared to most ults, I pop one in the middle of a large group of minions so I can take them out faster with Overdrive or let an incoming teammate clear them with an AOE attack.
Ability Sequence Order
Teamfights
Summary
My summary is this, Tank Blitzcrank plays a better support role than AP Blitzcrank. His abilities can change the tide of the game, and being able to live longer to cycle through those abilities again make him that much more dangerous. I still don't believe he is the God of supports, but there is a reason why he is banned in most Draft and Ranked games. A good pull, knock up, and ult almost always result in an enemy death, and his speed ability allows him to roam the map extremely fast to help out other lanes. I hope you liked my guide to BlitzTank, and any advice or even criticisms and objections to my build are welcome. SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here. |
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