Doran's Ring: Grab two. That's key for early harassment. It helps with bonus base damage at the start for easy kills and for the extra mana regen you'll need for spamming your spells. Keep this in mind.
Sorcerer's Shoes: Basic caster shoes. I'd rather have these to sneak past magic resist and deal more damage than having reduced cooldowns. Ziggs is fully capable of spamming
Bouncing Bomb with the starting cooldown. Magic penetration > Cooldown Reduction in this case.
Rabadon's Deathcap: Awesome item. Adds efficiently and significantly to your base AP to give you even better nuking damage with all your spells. Grab it quick for insane mid-game damage.
Rylai's Crystal Scepter: Essential. Slows enemies with your spells and adds to your health, since Ziggs is squishy to start with...anyways, use this item efficiently by slowing enemies with your bouncing bomb (or any other spell, bouncing bomb has good range and low cooldowns, that's why I suggested it). This gives you the easy chase. Pursue them and spam your spells for the kill.
Archangel's Staff: Good for Ziggs. It gives you a lot of mana so that you don't have to constantly get Blue Buff to spam your spells. Ziggs eats a lot of mana if you spam your spells to do lots of harassment, this item is perfect for that. Bonus mana and bonus ability power from your mana. Great boost to your general ability to fight enemies.
Deathfire Grasp: Start off all fights with this. It's unique active ability allows you to do damage equal to a small percentage of their current health. Start off with this for a good starting advantage with health. Bounce away with satchel charge, slow them with hexplosive mines and throw enough bombs to finish them off. This also adds to cooldown reduction. I find this item awesome.
Void Staff: This is just a bonus item for end-game. It helps with a boost of ability power of magic penetration. This replaces the
Doran's Ring
ADDITIONAL CHOICES:
Mejai's Soulstealer: If you're doing really good and are fed already, get this item. Stack it up to 20 and get the bonus cooldown reduction. It adds to a lot of ability power with enough stacks and will give a huge boost in AP.
Will of the Ancients: Eh, I don't really find it necessary to have spell vamp on Ziggs since it doesn't work well but try it anyways. If you find yoursself really squishy and die often too quickly, grab this to restore health with every spell hit. Spell vamp is like life steal for mages, try it out if you're having trouble with sustainability.
Thornmail: Basically, only get this if they have a lot of AD champions or if they have a greatly fed AD champion carry. Shut them down. Make them avoid targeting you first.
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