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Spells:
Ignite
Flash
Ability Order
Short Fuse (PASSIVE)
Ziggs Passive Ability
Introduction to Ziggs, the Hexplosives Expert
Satchel Charge: Primarily a utility spell, it does not do much damage. Ziggs places a timed-bomb on the floor. It explodes after a short time or when re-activated. When activated, the satchel charge explodes, knocking back the enemies in the radius of the bomb. If Ziggs is also in the radius, he will be knocked back further in the desired direction. You can easily use this spell with skill to jump over walls and evade death while in a chase. I also use this spell, placed behind enemy lines, to knock enemies into my bombs/hexplosive minefield. Mainly a utility spell, take this at level 4 and max it last.
Hexplosive Minefield: This spell is great in many situations. I personally love this spell and find it somewhat over-powered with a large amount of AP and/or magic penetration. Ziggs tosses a minefield of hexplosive bombs that explode upon impact or after a time limit. Enemies that walk upon this minefield are both slowed for a short time and take significant damage for each mine stepped on. This minefield can be used to cut off enemy entrances and escape routes or help you evade a chase. If thrown directly centered on an enemy champion, you will damage them and completely cut off their mobility for a short time. Also a good farming skill as it has a high radius. Take this skill at level 2 and max it second.
Mega Inferno Bomb: Ziggs deploys his ultimate creation, the Mega Inferno Bomb, which is basically a nuclear bomb and does significant damage. It has a fairly large radius and has a wide area on the mini map. Although it isn't a global spell, it still has a large casting range. This spell requires timing and smart-cast. Enemies towards the center of the circle take more damage. It also reveals the circle you've placed on the map, use this to your advantage. This deals tons of damage and has enormous range, it's very awesome, yes? Use this to your best of your abilities and add to it whenever possible (levels 6, 11, and 16).
Sorcerer's Shoes: Basic caster shoes. I'd rather have these to sneak past magic resist and deal more damage than having reduced cooldowns. Ziggs is fully capable of spamming Bouncing Bomb with the starting cooldown. Magic penetration > Cooldown Reduction in this case.
Rabadon's Deathcap: Awesome item. Adds efficiently and significantly to your base AP to give you even better nuking damage with all your spells. Grab it quick for insane mid-game damage.
Rylai's Crystal Scepter: Essential. Slows enemies with your spells and adds to your health, since Ziggs is squishy to start with...anyways, use this item efficiently by slowing enemies with your bouncing bomb (or any other spell, bouncing bomb has good range and low cooldowns, that's why I suggested it). This gives you the easy chase. Pursue them and spam your spells for the kill.
Archangel's Staff: Good for Ziggs. It gives you a lot of mana so that you don't have to constantly get Blue Buff to spam your spells. Ziggs eats a lot of mana if you spam your spells to do lots of harassment, this item is perfect for that. Bonus mana and bonus ability power from your mana. Great boost to your general ability to fight enemies.
Deathfire Grasp: Start off all fights with this. It's unique active ability allows you to do damage equal to a small percentage of their current health. Start off with this for a good starting advantage with health. Bounce away with satchel charge, slow them with hexplosive mines and throw enough bombs to finish them off. This also adds to cooldown reduction. I find this item awesome.
Void Staff: This is just a bonus item for end-game. It helps with a boost of ability power of magic penetration. This replaces the Doran's Ring
ADDITIONAL CHOICES:
Mejai's Soulstealer: If you're doing really good and are fed already, get this item. Stack it up to 20 and get the bonus cooldown reduction. It adds to a lot of ability power with enough stacks and will give a huge boost in AP.
Will of the Ancients: Eh, I don't really find it necessary to have spell vamp on Ziggs since it doesn't work well but try it anyways. If you find yoursself really squishy and die often too quickly, grab this to restore health with every spell hit. Spell vamp is like life steal for mages, try it out if you're having trouble with sustainability.
Thornmail: Basically, only get this if they have a lot of AD champions or if they have a greatly fed AD champion carry. Shut them down. Make them avoid targeting you first.
(Use your ultimate on incoming minion waves. Good farming)
(Just kidding there. It was a joke, use it as a clairvoyance.)
(Just kidding again. Use it when necessary to clean up near dead champions.)
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