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Choose Champion Build:
Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Blast Shield (PASSIVE)
Vi Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction
a)my build is ******** or
b)the best you have ever seen ^^.
My current elo is Gold 2 btw aaaand the most important informations are in the notes
Enjoy!;)
PS: English is not my native language . If you see any kind of mistake you are free to contact me and i will change it :)
Pros:
-High mobility
-One of the best engagers
-High burst damage even if build tanky
-Nice escape ability
-Free engage at the carry with your R
-Amazing gank potential especially after level 6
-Pretty easy to learn
Cons:
-All in champ
-No real disengage
-You have to land your q to be very succesfull
-No sustain , high cooldowns at early levels
-Gets kited easily without Q and R
-The ult may bring you into a dangerous position
-If she is veeeeeery Behind ---> close to being useless , but just close ^^
-High mobility
-One of the best engagers
-High burst damage even if build tanky
-Nice escape ability
-Free engage at the carry with your R
-Amazing gank potential especially after level 6
-Pretty easy to learn
Cons:
-All in champ
-No real disengage
-You have to land your q to be very succesfull
-No sustain , high cooldowns at early levels
-Gets kited easily without Q and R
-The ult may bring you into a dangerous position
-If she is veeeeeery Behind ---> close to being useless , but just close ^^
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Note: If you are low life and some scumbag enemy just poisoned you or used his
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Charges a powerful punch that carries Vi forward.
First Cast: Slows Movement Speed by 15% while increasing damage and dash range over 1.25 seconds.
Second Cast: Dashes forward dealing 50/75/100/125/150 (+80% bonus Attack Damage) to 100/150/200/250/300 (+140% bonus Attack Damage) physical damage and applying
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Note:If you are trying to escape always try to flee through the jungle as there are many walls you can dash through. Also mention that Monsters and creeps will not stop you but champions do!!
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Every 3rd attack on the same target deals an additional 4/5.5/7/8.5/10% (+1% per 35 bonus Attack Damage) of the target's maximum Health as physical damage, reduces its Armor by 20% and grants Vi 30/35/40/45/50% Attack Speed for 4 seconds (max 300 damage vs. minions and monsters).
Note:Your main reason why you alwyas take the first skillpoint in
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Vi's next attack blasts through her target, dealing damage to enemies behind it.
Causes next basic attack to deal 5/20/35/50/65 (+115% Attack Damage) (+70% Ability Power) physical damage to the target and enemies behind it.Vi charges a new punch every 14/12.5/11/9.5/8 seconds and can hold 2 charges at once.
Note: You will find some tips in the chapter (Surprise) Some tips :D
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Range: 800
Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.
Targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing 200/325/450 (+140% bonus Attack Damage) physical damage.While charging, Vi cannot be stopped and will knock aside enemies in the way, dealing 75% damage to them.
Note: This is the reason why ADC and APC hate YOU (just like
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Jungleritem and Enchantment
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Boots and other movementspeeditems
You can choose between three boots :
1.
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2. Ninja-TabiIf the enmies have a full AD-Team and no hard Crowdcontrol at all
3.
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Attackdamageitems
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Defensive Items
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[Warmog's Armor size=100] If the enemy team has a lot of true damage i recommend this item. Furthermore it will work perfectly with your passive
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-Always try to land a full charged
Vault Breaker (exception : You are already in a fight then just press
Vault Breakerfor a second , little knockback)
-In teamfights there are two options:
1. Fed enemy assassin goes for your carry --->
Cease and Desist him
2. Fed enemy adc tries to do some damage --->
Cease and Desist the **** out of him
-If you are playing against a
Fizz ALWAYS wait for him to drop his Playful/Trickster , same counts for
Sivir
Spell Shield!
-You see a
Morgana
Dark Binding flying through you at a teamfight: Just
Cease and Desist the carry , noone can cc you in your ult and you will deal damage to all units who stand in your way.
-Keep your sorrounding warded to land save
Vault Breaker at your enemy carries !
-Always keep in mind that your
Relentless Force is an AUTOATTACKRESET !!!!
-Your combo: Full charged
Vault Breaker +Autoattack +
Relentless Force right after the Autoattack!= Maximum damage and your burst
-If you are playing with for example an
Ahri coordinate when you press your
Cease and Desist and she her
Charm for maximum cc and damage output!
-An enemy is escaping with low life and his creep wave is coming: Just
Relentless Force at one of his minions aim in his direction and save a kill ;) , it is your main harass if you are playing
Vi at a lane just btw
-If you are splitpushing in lategame
Vault Breaker through the minions and then
Relentless Force. Wave cleared!
-Be carefull with your
Relentless Force if you are counterjungling. The enmies will see your E which animation will go over the wall.So get behind the Creepcamp with your [icon=Vault Breaker] and then attack!
-Since you hit 6 you have a huuuuuge gapcloser with your
Vault Breaker and
Cease and Desist , and of course with
Flash
-If an enemy is looooow life and just a tick out your autoattackrange spam your
Relentless Force as it has a greater range then your normal Autoattacks
-If you see that a carry is out of positionin late gamefeel free to engage on him and securing a free kill. Never forget your huge gapcloser!
-And the final tip: Look how your team is reacting and adjust your playstile. If your team is not willing to give you a clean follow up for example then maybe wait until they engage and then go in instead of going in and getting shrekt because you are the only one who is in attackrange of the enemy Attacks. Also tell them how YOUR STRATEGY to win is for a better teamplay :)
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-In teamfights there are two options:
1. Fed enemy assassin goes for your carry --->
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2. Fed enemy adc tries to do some damage --->
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-If you are playing against a
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-You see a
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-Keep your sorrounding warded to land save
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-Always keep in mind that your
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-Your combo: Full charged
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-If you are playing with for example an
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-An enemy is escaping with low life and his creep wave is coming: Just
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-If you are splitpushing in lategame
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-Be carefull with your
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-Since you hit 6 you have a huuuuuge gapcloser with your
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-If an enemy is looooow life and just a tick out your autoattackrange spam your
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-If you see that a carry is out of positionin late gamefeel free to engage on him and securing a free kill. Never forget your huge gapcloser!
-And the final tip: Look how your team is reacting and adjust your playstile. If your team is not willing to give you a clean follow up for example then maybe wait until they engage and then go in instead of going in and getting shrekt because you are the only one who is in attackrange of the enemy Attacks. Also tell them how YOUR STRATEGY to win is for a better teamplay :)
First at all my jungle route: I usually start at the camp at the botlaneside (the golems or the frog , i prefer golems because the synergie with there smite buff and your
Denting Blows is really strong.The only exception is if the enmies have a strong early counterjungler like
Rengar,
Shaco or
Lee Sin , then i start at top side. Then i move to the redbuff and then go immidatly to my second buff. Then i try to gank mid or top. If there is nothing to gank i kill the wolves and the wraiths and go to the shop. At my first back i usually get the junglerechantment you see above and (VERY IMPORTANT) two wards , a sweeper (the red trinket) , healpots and if possible tier 1 boots. Always buy wards with Vi (and genrally every champion^^, it will help you a lot. You can get much informations about their jungler , a roaming midlaner and you can deny vision at the drake. For example a roaming Katarina.If your wards are placed correctly you can trap and easy kill her and then go for objectives. Another example : If u can spot the enemy jungler at top because you´ve warded it go
a)Counterjungle botside
b)Gank botlane ---> Do drake (HIGH PRIORITY ALWAYS DO DRAKE IF POSSIBLE)
c)Do drake instant
d)Maybe countergank if you are near top)
Vision control is one of the most important things in the jungle. NEVER farm in your OWN jungle if u see the enemy jungler at the other end of the map. You get gold and deny him some :)
Here is a quick "ranking" list for which objectives you have to go first if there is an opportunity :
1. Nexus
2. Nexus Turrets
3. Inhibitors
4. Inhibitor Turrets
5. Baron Nashor
6. Turrets
7. Dragon
8. Enemy Buffs
9. Allied Buffs
]Midlane towers are always the ones who have to fall. If u can choose between a top and a mid tower get the mid tower as it will give you way more pressure than a "normal" tower. And always try to defend your Inhibitor and Nexustowers(ofc^^) as they will give a lot pressure.
And keep in mind that you have to constantly ward baron at least at minute 30. You usually cant contest a baron without vision , they maybe can trap it. If you know they do baron and you cant contest it do pressure and go for some other important objectives. A well playing team can prevent baron by attacking their inhibitortower for example. But if your team WANTS THE DAMN BARONCONTEST NO MATTER WHAT let the tankiest member of your team walk foward! I think this explains itself :D
Also NEVER just stay at the other side of the baron pit if you want to contest it and you are having vision at the whole team feeling or knowing that you are stronger than them. Thats the worst mistake you can make.
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a)Counterjungle botside
b)Gank botlane ---> Do drake (HIGH PRIORITY ALWAYS DO DRAKE IF POSSIBLE)
c)Do drake instant
d)Maybe countergank if you are near top)
Vision control is one of the most important things in the jungle. NEVER farm in your OWN jungle if u see the enemy jungler at the other end of the map. You get gold and deny him some :)
Here is a quick "ranking" list for which objectives you have to go first if there is an opportunity :
1. Nexus
2. Nexus Turrets
3. Inhibitors
4. Inhibitor Turrets
5. Baron Nashor
6. Turrets
7. Dragon
8. Enemy Buffs
9. Allied Buffs
]Midlane towers are always the ones who have to fall. If u can choose between a top and a mid tower get the mid tower as it will give you way more pressure than a "normal" tower. And always try to defend your Inhibitor and Nexustowers(ofc^^) as they will give a lot pressure.
And keep in mind that you have to constantly ward baron at least at minute 30. You usually cant contest a baron without vision , they maybe can trap it. If you know they do baron and you cant contest it do pressure and go for some other important objectives. A well playing team can prevent baron by attacking their inhibitortower for example. But if your team WANTS THE DAMN BARONCONTEST NO MATTER WHAT let the tankiest member of your team walk foward! I think this explains itself :D
Also NEVER just stay at the other side of the baron pit if you want to contest it and you are having vision at the whole team feeling or knowing that you are stronger than them. Thats the worst mistake you can make.
Toplane Ganks
If you want to gank top lane there are three different choices how you can gank the enemy laner :
1. Standard Gank from the river if the enemy laner is winning and pushes hard.
2. Advanced Gank over the tribush. To avoid wards you just Q over the baron pit , sweeper the tribush , wait for your Cooldowns and then go in from behind.
3. Inlane gank but only if you have level 6 to secure a safe kill. Whether the lane is pushed or not you can just Q from your on jungle to your own toplane tower and then instant
.You can also sneak in the brushes wait for them to come and engage with
I prefer the 2. way to gank against champs like Riven. But if u have champions who can jump to enemys just like Akali or Xin i usually gank inlane.
Midlane Ganks
1.Thanks to your
you can just go over the Wraiths and
the enemy laner if it is pushed. This works nearly everytime especially if you have a midlaner just like
with heavy CC. This works also from the enemy Wraith camp.
2.If you know that the midlaner has no wards and is very unmobile just like a
you just can engage him from the river with
.
3.For very mobile Midlaners just like
you have to go into their jungle and then come from behind to gank succesfully or wait until they have their escape abilities on cooldown.
Botlane Gank
First tip to you: Just gank the botlane if you have
and be atleast at 3/4 HP! The only exception is when they are overxtended and you can see that your lane will help you out without dying immidiately.
But reliant on your supporter you have the same choices as your toplane ganks. If you know that the enemy bot has warded the river at drake you just can go over their jungle with
and then surprise them from behind.
Always be informed about the summoners and ult Cooldowns from the enmy laners !If i know that the enemy toplaner a
Dariusfor example has no
Flash because he used it before i will focus the toplane for the next fou minutes to secure some safe kills
If you want to gank top lane there are three different choices how you can gank the enemy laner :
1. Standard Gank from the river if the enemy laner is winning and pushes hard.
2. Advanced Gank over the tribush. To avoid wards you just Q over the baron pit , sweeper the tribush , wait for your Cooldowns and then go in from behind.
3. Inlane gank but only if you have level 6 to secure a safe kill. Whether the lane is pushed or not you can just Q from your on jungle to your own toplane tower and then instant
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I prefer the 2. way to gank against champs like Riven. But if u have champions who can jump to enemys just like Akali or Xin i usually gank inlane.
Midlane Ganks
1.Thanks to your
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2.If you know that the midlaner has no wards and is very unmobile just like a
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3.For very mobile Midlaners just like
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Botlane Gank
First tip to you: Just gank the botlane if you have
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But reliant on your supporter you have the same choices as your toplane ganks. If you know that the enemy bot has warded the river at drake you just can go over their jungle with
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Always be informed about the summoners and ult Cooldowns from the enmy laners !If i know that the enemy toplaner a
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