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Runes:
Inspiration
Precision
Spells:
Ignite
Flash
Items
Ability Order
Blaze (PASSIVE)
Brand Passive Ability
Welcome
Welcome to my Brand, The Burning Vengence guide. I'm Plat 4 player on EUNE and I have been playing Brand Support for a while. Brand is one of the supports with the most damages in the game and can burst done there bot in no time! He is so fun to play but you really depend on hitting your skillshots.
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Lore
SPACESPACE |
ProsVery strong lane phase Good in a 2v2 situation because of his chaining passives Stun is easy to land Good at poking Loads of A.O.E. damage High burst potential |
SPACESPACE |
ConsRelatively immobile and easy to catch out All skillshot based (waiting on cooldowns to do anything) Item reliant No escapes for laning phase High mana costs |
SPACESPACE |
These are the standard masteries i choose when i play Brand Support.
This is where you and your team should sight ward (PURPLE TEAM SIDE!).
Red: Most important placements for wards.
Orange: Defensive, to avoid getting ganked and caught off guard.
Yellow: Situational Wards
Green: Protect yourself from invasion
Here is a tutorial about warding (HIGHLY RECOMMENDED TO WATCH)
Red: Most important placements for wards.
Orange: Defensive, to avoid getting ganked and caught off guard.
Yellow: Situational Wards
Green: Protect yourself from invasion
Here is a tutorial about warding (HIGHLY RECOMMENDED TO WATCH)
Ignite is the main summoner spell for every midlane. You can add a bit of damage to your combo and, more important, your enemy will get 40% reduced healing effects. Use Ignite or Exhaust | Flash is your only escape tool, and can save your life very often. You can also use Flash offensively if you need to reach your opponent for a couple of spell. |
I prefer Exhaust because i usally buy Morellonomicon to reduce there healing effects.
Blaze (Passive) |
SPACESPACESPACESPACESPACESPACESPACESPACESPACESPACESPACESPACESPACESPACESPACESPACE
Sear (Q) |
Brand launches a ball of fire forward that deals 80 / 110 / 140 / 170 / 200 (+55% of ability power) magic damage to the first enemy it hits. If the target is ablaze, the target will be stunned for 1.5 seconds.
SPACESPACESPACESPACESPACESPACESPACESPACESPACESPACESPACESPACESPACESPACESPACESPACE
Pillar of Flame (W) |
After a short delay, Brand creates a pillar of flame at a target area, dealing 75 / 120 / 165 / 210 / 255 (+60% of ability power) magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
SPACESPACESPACESPACESPACESPACESPACESPACESPACESPACESPACESPACESPACESPACESPACESPACE
Conflagration (E) |
Brand conjures a powerful blast at his target, dealing 70 / 90 / 110 / 130 / 150 (+35% of ability power) magic damage to them. If the target is ablaze the conflagration will damage nearby enemies as well and set them ablaze.
SPACESPACESPACESPACESPACESPACESPACESPACESPACESPACESPACESPACESPACESPACESPACESPACE
Pyroclasm (R) |
Brand unleashes a devastating torrent of fire that bounces between enemies, dealing 100 / 200 / 300 (+25% of ability power) magic damage each time it bounces. It will bounce up to four times for a total of five hits, and can hit the same enemy up to three times. Bounces prioritize stacking Blaze to max on Champions. If the target is ablaze, Pyroclasm will briefly slow the target by 30 / 45 / 60%.
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