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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Concussive Blows (PASSIVE)
Braum Passive Ability
Threats & Synergies
Gnar
Probably one of the hardest champion to lane against due to his poke, mobility and eventually his potent CC. For this match-up I think that you should unlock E instead of W so you will be able to block Gnar's AAs and some abilities.
Introduction
Also he can support your carries buy tanking most of the damage and by also saving their lives now and then.
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Tanky
Very under-estimated
Q damage scales with Total HP
Passive is easily proc-ed with additional attack speed
Great team fighter
Can easily support carries
Low mana costs
Cons
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Slow wave clear
If behind can become worthless
Countered by high utility or mobility champions
Melee
Only one damaging ability (apart from ultimate)
Mark of Attack Damage x 5 : This provides flat AD which would help you last hit easier.
Mark of Attack Speed x 4 : This provides extra attack speed so early engages will be slightly easier as you will proc your passive more often and more quicker.
Seal of Health x 9 : This provides you with the extra HP which will help you stay in lane longer and give you that needed early game presence.
Glyph of Scaling Magic Resist x 9 : This would give you that late game magic resist, as you will not be building a lot of it.
Quint of Attack Damage x 3 : This provides you with even more AD which makes your last hitting easier.
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Provides additional AD
Provides much needed CDR, because we do not buy it in-game
Provides early game attack speed
Defensive tree:
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Provides additional HP
Provides % HP
Provides sustain (HP regen)
Provides damage reduction
Utility:
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Provides movement speed
Provides Mana regen
Provides CDR on summoner spells, meaning you can use flash and TP more often
Core items
is the most important item on Braum in my opinion, because of it's passive and stats which hugely increase his damage output and chasing potential.is very important due to it's additional attack speed and magic resist, but mostly because of the extra magic damage it deal with each auto attack. This would make it very difficult for enemies to counter you as they would not completely nullify your damage output.
is very important becasue it nearly make it impossible for enemies to escape you because you will be moving at 400+ movement speed.
is very important because it causes the enemies to be endlessly slowed unless they have some sort of hard CC themselves. Stacked with attack speed, this item causes enemies to be constantly near you.
Offensive
is good on Braum because of the dueling potential and slow from its active.is good because it removes one of your weaknesses by helping you waveclear much more easily. This item also provides life steal which can help in duels.
is quite strong on Braum because it reduces the enemies' armor meaning that you will do more damage. Additionally, it provides HP and CDR which are both good on Braum.
Defensive
is good because it provides you with a large boost in HP meaning that your Q will do loads more damage and you will survive longer in team-fights.is good because it, like the Ravenous Hydra, improves your wave clear and provides you with armor.
is good because it gives you yet another slow and reduces the attack speed of enemies that hit you. Buy this if enemy attack speed based champs are fed or are too hard to kill.
Normal choices
is a very good summoner spell to have on Braum, because as you have very little or no sustain, having teleport could make sure that you miss out on very little CS and XP. Additionally, teleport can be used to gank other lanes, which would get you kills and/or assists.is a very good summoner spell on Braum due to its ability to help you get that one last auto attack to secure a kill or to help you escape from sticky situations that could otherwise lead to your death.
Other options
is a good spell, but not very needed late game, because you will be able to chase many enemies with your basic abilities. At the late game, this spell can be used to split push or get objectives, when your teleport is on cooldown.is a good spell only if you want to go very aggressive and can ensure that you will get a kill before you need to return to base. Additionally, this spell can be very helpful when dueling someone with high sustain like Dr. Mundo or Warwick.
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