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Runes: Snowball (Low-Mid Elo)
1
2
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
ALWAYS GO THESE
Chilling Smite
Flash
Items
Ability Order Max Q Max Damage
Fury of the Xer'Sai (PASSIVE)
Rek'Sai Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Bel'Veth
Braindead champ def needs 4 dashes and one reset
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Jungle Clear
okay look fam you got three options pretty much:
3-camp clear path to mid or transition into 6-camp clear
Red buff -> Krugs (smite) -> Raptors -> Gank / Transition
Blue buff -> Gromp (smite) -> Wolves -> Gank / Transition
6-camp clear
Red buff -> Krugs (smite) -> Raptors -> Wolves -> Blue (smite) -> Gromp
Blue buff -> Gromp (smite) -> Wolves -> Raptors -> Red (smite) -> Krugs
3-camp clear path to bot or top
Red buff -> Raptors (smite) -> Krugs -> Gank
Blue buff -> Wolves (smite) -> Gromp -> Gank
when deciding on what path to take, take into consideration
lane matchups: if your laner wins lane probably gank them
enemy picks: if they have a weak early game BULLY THE SH*T OUT OF THEM
lane occurences: allied laner shoves lane? probably don't gank that maybe a bit risky. enemy jg ganks someone and you're nearby? SMACK EM!
3-camp clear path to mid or transition into 6-camp clear
Red buff -> Krugs (smite) -> Raptors -> Gank / Transition
Blue buff -> Gromp (smite) -> Wolves -> Gank / Transition
6-camp clear
Red buff -> Krugs (smite) -> Raptors -> Wolves -> Blue (smite) -> Gromp
Blue buff -> Gromp (smite) -> Wolves -> Raptors -> Red (smite) -> Krugs
3-camp clear path to bot or top
Red buff -> Raptors (smite) -> Krugs -> Gank
Blue buff -> Wolves (smite) -> Gromp -> Gank
when deciding on what path to take, take into consideration
lane matchups: if your laner wins lane probably gank them
enemy picks: if they have a weak early game BULLY THE SH*T OUT OF THEM
lane occurences: allied laner shoves lane? probably don't gank that maybe a bit risky. enemy jg ganks someone and you're nearby? SMACK EM!
Rek'Sai Combo
Q(in w) -> W -> AA -> Q -> AA -> E -> AA = YOUR BREAD AND BUTTER
You can modify this combo as much as you like, to include stuff like Prowler's Claw or maybe just knockup with W early because you don't have the time to Q(w). ALways E with max fury though because it deals double and as true damage.
You can modify this combo as much as you like, to include stuff like Prowler's Claw or maybe just knockup with W early because you don't have the time to Q(w). ALways E with max fury though because it deals double and as true damage.
THE MENTAL
Rek'sai has an incredibly strong early game. You should make as many plays as possible. Use your tunnels and fast clear to get camps quickly and efficiently. Gank using tunnels, flash to secure kills. Its alright if you die a couple times, as long as you get value out of it eventually. You can also invade pretty easily, keeping track of the enemy jgler's position (if ahead, just chomp; if behind, avoid)
Ideally you'll get a Serrated Dirk and Boots on your first back after a kill or two. Getting the Herald quickly -> big value because Rek'Sai needs to plating gold and map pressure to snowball the game.
In the mid-late game you'll want to look for picks without too much risk. Target squishies and peel for your own squishies.
Ideally you'll get a Serrated Dirk and Boots on your first back after a kill or two. Getting the Herald quickly -> big value because Rek'Sai needs to plating gold and map pressure to snowball the game.
In the mid-late game you'll want to look for picks without too much risk. Target squishies and peel for your own squishies.
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