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Caitlyn Build Guide by Daniator

Caitlyn- Beginner Guide

By Daniator | Updated on January 3, 2012

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This hasn't always been the case; brigands and thieves of all sorts used to find the city-state an ideal mark for plunder, primarily due to the valuable resources it imports to fuel its techmaturgical research. Some even theorize that it would have fallen long ago to the chaos of organized crime if not for Caitlyn, the Sheriff of Piltover. Born the daughter of a wealthy statesman and a pioneering hextech researcher, Caitlyn discovered her natural gift for investigation when, at age 14, her father was assaulted and robbed on his way home. She snuck out of her house that night with her father's rifle and tracked down the muggers from the crime scene. At first, her parents did their best to discourage her from such risky hobbies, but she was incorrigible. Wishing to protect her daughter in the only way she knew how, Caitlyn's mother began outfitting her with techmaturgical devices tailored to her sleuthing needs. Caitlyn quickly gained notoriety, both because she was single handedly defeating crime in Piltover and also because she soon developed into a ravishing beauty. She never backed down from a case or a challenge, and she was one of the sharpest shots in the city-state. Her services were soon requested by Demacia to help track down a mysterious outlaw who had begun committing high-profile heists. The bandit, who always left a card with an ornate 'C' at the scene of the crime, became Caitlyn's arch-nemesis. To this day, Caitlyn still searches for this cat burglar, and the chase has led her all across Valoran. She has joined the League to hone her skills and gain the influence necessary to track down the only quarry that has managed to evade her. "Go ahead, run. I'll give you a five minute head start." - Caitlyn, from her book 'Willing Apprehension'. [spotlight_embed_url] => http://www.youtube.com/watch?v=KFNFY6-gaDA [role] => Marksman [defense_rating] => 2 [magic_rating] => 2 [attack_rating] => 8 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 475 [health_increase] => 0 [mana] => 314 [mana_increase] => 0 [movement_speed] => 325 [armor] => 22.9 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 53.7 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.7 [health_regeneration_increase] => 0 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0 [attack_range] => 650 [attack_speed] => 0.568 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.066 [health_18] => 1920 [mana_18] => 909 [movement_speed_18] => 325 [armor_18] => 82.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 90.7 [critical_strike_18] => 0 [health_regeneration_18] => 15 [mana_regeneration_18] => 16.8 [attack_range_18] => 650 [tip_playing_as] => * Make use of both Yordle Snap Traps by having one set out and keeping the other queued up. * Avoid using Ace in the Hole in large team melees as it might be blocked by the wrong target. * Fire 90 Caliber Net away from the opponent to close the gap or hop over walls. [tip_playing_against] => * Keep behind allied minions if Caitlyn is harassing you with Piltover Peacemaker (it deals less damage with each subsequent target). * You can intercept Ace in the Hole's missile from hitting an ally if you stand in its path. 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[ranked_description] => Caitlyn's next basic attack against enemies rooted by Yordle Snap Trap or Slow icon slowed by 90 Caliber Net has 1300 range and deals 50-100% AD (at levels 1-18) (+ 150% critical strike chance) bonus physical damage, increased to 100% AD + (+ 150% critical strike chance) versus non-champions. Additionally, Caitlyn gains 10% bonus attack speed and her regular basic attacks each generate a stack of Headshot, doubled when attacking from brush, granting her next basic attack the same bonus physical damage at 6 stacks, though this does not benefit from bonus range nor is it consumed on other instances of Headshot. 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[ranked_description] => Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals {50/90/130/170/210} (+{1.3/1.4/1.5/1.6/1.7} per attack damage) to the first target struck, then widens by 30 units, dealing 60% damage to any additional enemies. Piltover Peacemaker always deals 100% damage to champions revealed by Yordle Snap Trap. 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When sprung, the trap immobilizes the champion for 1.5 seconds and reveals it for 3 seconds. Traps last {30/35/40/45/50} seconds. Caitlyn can also fire one 1300 range Headshot at trapped targets, dealing {40/90/140/190/240} (+{0.4/0.55/0.7/0.85/1.0} per bonus attack damage) physical damage. Caitlyn can store up to {3/3/4/4/5} traps at a time and gains charges every {30/24/19/15/12} seconds. 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[ranked_description] => Caitlyn fires a heavy net that slows down her target by 50% for 1 second and deals {70/110/150/190/230} {0.8} magic damage. The recoil knocks Caitlyn back 400 units. Caitlyn can also Headshot netted targets once at 1300 range. 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[ranked_description] => Caitlyn takes time to line up the perfect shot, dealing {250/475/700} (+2.0 per bonus attack damage) physical damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally. It provides vision of the target for the duration. [description] => [icon] => [cooldown_rank_1] => 90 [cooldown_rank_2] => 75 [cooldown_rank_3] => 60 [cooldown_rank_4] => 60 [cooldown_rank_5] => 60 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 3500 [range_rank_2] => 3500 [range_rank_3] => 3500 [range_rank_4] => 3500 [range_rank_5] => 3500 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 9 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-08-17 03:35:12 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 51 [mobafire_id] => 67 [name] => Caitlyn [url] => caitlyn [free_to_play] => 0 ) [lane] => ADC [laneAlt] => ADC Role [rank] => 36 [rankings] => 18 [rankingsCount] => 44 [winRate] => 50 ) ) ) 1

Spells:

LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Flash

Flash

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ADC Role
Ranked #36 in
ADC Role
Win 50%
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Introduction

This guide is how I like to build Caitlyn; The Sheriff of Piltover. You will be ending up with all-around qualities;
Lifesteal, crit chance, crit damage, attack speed, and ofcourse attack damage.

This guide isn't to complex, as I don't have that much experience with Caitlyn, but you will find it enough for your first time with Caitlyn.
Please vote, write some comments, points of improvement would be great to. Thank You!

Enjoy.
Kill
Destroy
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Pros & Cons

++++++++++++++++
-Fast push.
-Ult has huge range.
-Your 90 Caliber Net grants mobility and evasion.
-Your traps will give you a big tactical advantage.

-Squishy like hell.
-May be mana hungry.
-One CC and she's out.
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Rune choice

Greater Mark of Desolation
Armor penetration marks are ofcourse typical for every AD-carry to be able to handle tanks.

Greater Seal of Replenishment
I prefer these as mana may become a problem when you want to continue laying down your traps and harass with your Peacemaker.

Greater Glyph of Attack Speed
As I buy two attack speed items, yet some more attack speed will be nice. This way you can last-hit better, so you will farm easier.

Greater Quintessence of Attack Damage
Just for that little more attack damage in early-game, so you can get first blood more easily.
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Mastery tree

Standard AD masteries: 21-0-9 with increased buff duration and movement speed in utility. You might also want to take 22-0-8 without the increased buff duration and another point in crit chance, depending on your playstyle. If you like to sneak out of lane once in a while to get red buff or maybe even blue, you'll want increased buff duration. If you prefer consisten laning, you'll want to choose for a mastery in your offense tree to deal just a little more damage.
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Summoner Spells

In a standard AD-carry+support lane you will find Exhaust a very tactical choice, because you can shatter the enemy AD/carrys damage output with one click. I always like to take Flash so you can get in range for that last hit and you´ll gain gank survivability.
If you are playing vs. a mage you won´t find Exhaust useful and rather take Ignite or Ghost over it.
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Item explanation

This item build is ment especially for a AD-carry support lane, but will do fine to in solomid.

Doran's Blade
Your #1 AD-carry item. It grants you health, lifesteal and attack damage, so you'll be able to sustain in lane much longer. I don't find items like Dagger or Vampiric Scepter alternatives. Feel free to get more blades if early-game isn't going well.

Berserkers Greaves
I doubt this needs a explanation; it gives movement and attack speed so it's pretty much your #1 choice. Though you might want to exchange them for Boots of Swiftness when your build is complete so you can catch up with your team easier and won't we chased down that easily.

Vampiric Scepter
With this item you'll get to a nice 18% lifesteal combined with masteries and your Doran's Blade. With this amount of lifesteal you will have even greater survivability. I don't think
you should start mid-game without a Vampiric Scepter.

Zeal
After the Vampiric Scepter you can choose between attack damage and crit strike/attack speed. I choose for the last because a Zeal will grant you easier minion farming, the crit chance may make you the winner in a 1 vs. 1 fight and the movement speed will grant you more mobility and gank survivability.

B.F. Sword
Your basic attack damage item. From now the 300-crits will be fired off.

Infinity Edge
Now the fun begins. Massive attack damage, more crits and heavier crits. This item is fundamental for your damage output and MUST be bought in any AD-carry build.

The Bloodthirster
Now you'll hit even higher and you'll gain some more lifesteal. After your Infinity Edge you can also get a Phantom Dancer. If you think you can farm minions and therefore charge your Bloodthirster you should take it, otherwise you'll want to take a Phantom Dancer.

Phantom Dancer
Nice. 800-Crits, 21% lifesteal and >1.5 attacks/sec. Everyone WILL die. I think this is a obvious choice.

Your end-game.
You pretty much got 4 main item choices to be your last 2 items:

Last Whisper
A must when fighting a lot of tanks or just Rammus.

The Bloodthirster
Again a Bloodthirster? So what, it stacks!!! You'll get tremendous crits and lifesteal. Choose this if you don't die often and you're plaing versus squishys.

Banshee's Veil
One of the survivability items. Especially take this if you need the magic resist and if you are being focused in teamfights. The shield passive will stop the first CC so you can keep on shooting. It also makes a good anti-thornmail item.

Thornmail
This is your armor survivability item. Buy it whenever their AD-carry is fed, because it will tear them apart if they don't buy a banshees or something.
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Skill sequence and esplanation

Max your Piltover Peacemaker the first. It upgrades nicely, grants AoE damage in teamfights and helpes you push lanes faster. You shouldn't spam it to much, or you will be ways to mana hungry. Only use it once every minion wave and try to hit as many targets as possible. Remember it deals more damage to the first targets!

Max your Yordle Snap Traps the second. It may seem a kind of useless to upgrade, but upgrading your net is even more useless. Your traps themselves are not useless at all, actually. You can use them for gank protection, to 'rule the bushes' to gain space when fighting a melee champion or to stop someone chasing you. In teamfights you want to spam them as no one notices them there.

Max your 90 Caliber Net the last. You should take a point in it at lvl 4 as it grants gank survivability and it works as a distance closer, but it's upgrades are just to useless.
The 90 Caliber Net can be used to slide through thin walls and as a evasion ability.

Ofcourse max Ace in the Hole when possible. Don't forget that enemys WILL catch the bullet for their allies, so try to use it only when the target is alone, or you'll end up wasting your ult on their tank.
League of Legends Build Guide Author Daniator
Daniator Caitlyn Guide

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Caitlyn- Beginner Guide