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Introduction.
About Caitlyn
Caitlyn is a ranged Attack Damage carry, a role that specializes in building massive amounts of damage and annihilating enemies from a distance.
Caitlyn's strengths compared to other ADCs are her considerably superior range; the average ADC has a range of 550 whereas Caitlyn's is 650, allowing you to hit your opponent without receiving damage in return. Caitlyn's abilities combined with this range allow you incredible poking and zoning potential and make her a very safe, strong pick that has very few losing matchups. Caitlyn is considered to be one of the best ADCs in the game at present.
On the downside, her mid game is somewhat weak and her aggressive pushing/zoning style of laning invites ganks from the enemy team. She's also not the best in a straight up duel to the death, so if you fall too far behind on Caitlyn you could find the game snowballing against you.
Armour runes are self explanitory, the metagame will have you always laning against another AD carry (or possibly AD bruisers) which makes armour runes required unless you want to take huge amounts of damage and die a lot. Never play without these as soon as you're summoner level 20.
MR runes are simply the best remaining choice. There's really not much that's useful for an AD carry in glyphs and you're extremely squishy to AP carries so a little extra resistance there won't hurt. Take flat MR if you're against a bot lane with strong magical damage - champions such as





These quints are absolutely amazing and have been underestimated for a long while. With these combined with

I take points in


I prefer to spend the remaining points on a mix of Defence and Utility in order to get a good variety of bonuses. With this setup you enhance both your summoner spells, gain some helpful defensive stats and get some mana regen to help you spam your Q and W more often.
Other options include 21/9/0 and 21/1/8 if you prefer to go deeper into one tree.
Flash spell is 100% essential on every AD carry (and most champions in general). You can use this to escape from ganks, dodge skills that would kill you, correct your teamfight positioning, go through walls or even use it offensively to finish off a fleeing enemy. There's no reason to ever not take this spell as soon as you unlock it.
Cleanse is a great choice to replace Barrier if you're worried about the other team's CC. Bear in mind that this does also remove the effects of both


Since your W and E skills are mostly for utility you'll want to prioritize points in Q first for massive damage on your poke. I prefer to level E next, because it gives you more escapability and it gives you more damage + a faster cooldown on your burst combo. Skilling W can make your traps more annoying and let you spam them more effectively but I think it's generally not as good.
As always level R whenever you're given the option.
"Headshot" passive gives you a nice amount of extra damage, essentially half of a critical hit. It's very good for harassment early game and also becomes pretty scary later in the game once you have IE + PD. When it's ready you'll hear a sound effect and see a glow appear around Caitlyn's hands.
Make sure to try to use the shot on your lane opponent as much as you can, because it hurts a whole lot. At the very least you can use it to scare them into backing away from you. It's worth noting that this charges twice as fast when you shoot from brush.
Caitlyn's main ability

Bear in mind however the 1 second cast time not only requires you to predict your target but also makes you vulnerable as you're forced to stand still for this time. Later in the game once you have IE and PD you'll notice that because of the cast time you actually start to deal more damage with autoattacks than by using Q, so at that point in the game it's advisable to only use this to poke or when several enemies are clustered together.

You should be sure to place traps around the area when your team is attempting an important objective such as Dragon or Baron. If the enemy team show up they'll have a tough time navigating around them during the fight. If an enemy gets stunned by an ally, you can place a trap right on top of them to chain your CC. Also use these to block off the path of enemies who are chasing you or your allies.
It's very important to keep in mind that these traps give a very brief period of vision when you place them down. This means that you can and should use these to check for enemies in unsafe brush or over walls.


Do not use this ability in the middle of a teamfight. The massive cast time actually means that you'll deal much less damage than with autoattacks and you're a sitting duck while it channels.




Core



Late Game


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Other Supports








If you're on blue team and your jungler is starting with the Elder Lizard or you're on purple team and your jungler is starting with the Ancient Golem you can and should help them out a lot by assisting them with killing the buff monsters - just be careful to leave before it dies so you don't risk taking the kill or the exp.
Assuming you helped in the jungle, when you arrive in lane you should find the minions already fighting. It's very important in bot lane to make sure that you push the lane by damaging minions slightly harder than your opponent does at level 1 to ensure that you gain more experience and reach level 2 first. This gives you a window of opportunity to play aggressively and zone out your opponents since you and your support will have two abilities and better stats. If you're unable to do this and your opponents reach level 2 first you must play cautiously until you can equalize the level disadvantage.
In general, the best strategy for farming minions is to allow them to fight until one is near death, and then pick them off with a single autoattack. This reduces how much your lane pushes, making it harder for enemies to gank and easier for allies. It also enables you to zone your opponent away from the minion waves much more easily if you get an advantage. However, another more aggressive strategy that works well with Caitlyn is to push continually up to the enemy tower by hitting minions with autoattacks or Qs - this makes it hard for your opponent to get last hits, allows you to harass them easily while they attempt to do so and puts pressure on the enemy team to respond to your push.
Whenever there are no minions that are on low health, you can and should be taking shots at your opponents instead. Caitlyn's range is the highest in the game and you should abuse it as much as you can for free damage. If you notice that your opponent is about to try to last hit a minion, hit him with an autoattack or two and consider following up with a Peacemaker. In general you should try to establish your dominance and make them afraid to even come close to the minions. Be careful not to do this too much right away, since enemy minions hurt a lot at early levels.
Whenever there are no minions that are on low health, you can and should be taking shots at your opponents instead. Caitlyn's range is the highest in the game and you should abuse it as much as you can for free damage. If you notice that your opponent is about to try to last hit a minion, hit him with an autoattack or two and consider following up with a Peacemaker. In general you should try to establish your dominance and make them afraid to even come close to the minions. Be careful not to do this too much right away, since enemy minions hurt a lot at early levels.
If there's a fight at any point, make sure to kite by moving around in between shots. If you don't issue a move order Caitlyn will simply stand there doing nothing in between autoattacks, which is wasteful and can be dangerous or cost you kills. Always hit the biggest threat to you, which is most likely going to be the AD carry. If you're able to get kills on your opponents, push the minions up to the enemy tower by autoattacking as fast as you can and return to base to buy items. Pushing the minions in this way means that your minion waves will hit the enemy tower and die on it before anyone can arrive, giving no experience or gold to the enemy team.
Hopefully you are winning your lane. If you feel like you're ahead, you should attempt to place three traps across the lane and stand on the minions or even between the minions and your opponents. This forces them to navigate your traps and take free damage every time they attempt to get close to the farm. If someone walks into a trap, you have a free hit with Piltover Peacemaker and several autoattacks. If you're significantly ahead or some members of the enemy team are dead and your Jungler is nearby, you should attempt Dragon for a big global gold and experience bonus for your team.
If you should fall behind and no longer feel safe to zone and harass, just try to pick up as many last hits as you can without getting into danger and hope your team assists you. As long as you're careful to keep up your cs you can still get yourself back into the game later on. One last thing to remember is to check items. Items like


This is also the stage in the game where Caitlyn is usually weakest. Skirmishes begin to happen more regularly here and as I mentioned Caitlyn is quite weak in direct fights. Without items your autoattacks don't deal very much damage and your skills are not very effective at DPS. You have a few options here depending on how well you're doing.
You can always:
•Destroy the enemy bot lane tower.
•Roam, try to get an advantage by picking up Dragons, kills and the mid lane tower. Bear in mind the enemy bot lane can farm freely while you're gone.
•Take a jungle camp. This is a little easier for blue team because minigolems are much closer to the lane than wolves.
If you're head you can:
•Stay in bot lane and keep zoning and freezing the lane. Bear in mind the enemy bot lane may roam.
•Stay in bot lane and push like crazy. This will put pressure on the enemy team and force more people to come to bot lane.
If you're behind you can:
•Freeze the lane by tanking minions before they hit your second tower and only last hitting them. Done properly, this causes the minion waves to stay on your side of the map for a very long time and is by far the best way to catch up when you're behind in cs. However, your opponents are free to roam to Dragon and mid lane and your team may have difficulty without you.
Even if there's a lot of action around the map, try to keep an eye on your own lane and return periodically to farm up the gathered minion waves. Keeping up in farm whilst controlling objectives and assisting your team is difficult but very important to the role of AD carry.
TEAM FIGHTING AS CAITLYN
Your role in teamfights in fairly simple in theory - deal as much damage as you possibly can.
The most important skill to work on when playing an AD carry is positioning and kiting. This means ensuring that you are never in a position where the enemy team can stun and immediately kill you. Stay as far back as possible and target the enemies that are most threatening to you. It's likely that at least one of the enemy team's tanks/offtanks/assassins will try to get to you and either kill you or force you out of the fight. Don't panic and move backwards in between shots. Remember that you have



You may encounter people who tell you to focus carries and ignore tanks. These people do not understand how to play AD carry. It's very rare that you'll get an opportunity to properly focus an enemy carry and when you do it's usually because they made a big mistake. 90% of the time you'll be forced to target tanks before you can break through to the enemy back line. This is one of the main reasons why you buy Last Whisper.
Above all, staying alive is the most important objective. Without your damage your team will lose the fight and you don't do any damage when you're dead. When in doubt, just attack the closest enemy.
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