Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Lore
While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. Bandle City chose Teemo as their first champion for the League, and he has taken to it like a duck to water. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of ***ungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow League champion and fellow member of Bandle City's Special Forces. This connection is healthy for both yordles, though now Valoran's voracious media outlets circulate rumors that the friendship is turning into a romantic relationship. Regardless, Teemo is a crowd favorite in the League of Legends, and a pint-sized foe that many have come to fear.
"Teemo rides a thin line between chipper compatriot and unrepentant killer, but there's no one else I'd rather have as a friend."
Camouflage
Camouflage
If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. Taking any action will break his camouflage, granting him 40% attack speed for 3 seconds.
Blinding Dart
Range: 580
Cooldown: 8 sec
Cost: 70 / 80 / 90 / 100 / 110 mana
Blinding Dart
Active: Teemo shoots a dart at an enemy, dealing magic damage and blinding them for a few seconds.
Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 80% AP)
Blind Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5
Move Quick
Cooldown: 17 sec
Cost: 40 mana
Move Quick
Passive: Teemo gains increased movement speed. Damage from champions and structures will disable this bonus for 5 seconds.
Passive Movement Speed: 10 / 14 / 18 / 22 / 26%
Active: For 3 seconds, Teemo doubles his passive movement speed bonus. While active, Move Quick's bonus cannot be disabled via champion or structure damage.
Active Movement Speed: 20 / 28 / 36 / 44 / 52%
Toxic Shot
Toxic Shot
Passive: Teemo's auto-attacks deal bonus magic damage and poison his target, causing them to take additional magic damage over 4 seconds. Subsequent attacks only refresh the duration.
Magic Damage on Hit: 10 / 20 / 30 / 40 / 50 (+ 30% AP)
Magic Damage per Second: 6 / 12 / 18 / 24 / 30 (+ 10% AP)
Total Magic Damage Over Time: 24 / 48 / 72 / 96 / 120 (+ 40% AP)
Total damage for one hit: 34 / 68 / 78 / 112 / 136 / 170 (+ 70% AP)
Noxious Trap
Range: 230
Cooldown: 1 sec
Cost: 75 / 100 / 125 mana
Noxious Trap
Active: Teemo places a mushroom trap on the ground, which stealths and arms after 1 second. While armed, the traps grant vision in a 212.5 radius. If an enemy comes within 60 range of the trap, it will detonate, slowing and dealing damage over 4 seconds to nearby enemies within 200 radius. Each mushroom has 100 health and can only be destroyed by auto-attacks.
Noxious Traps have a 10 minute duration. Teemo generates a new trap periodically, affected by cooldown reduction, and can only store up to 3 traps at once.
Magic Damage per Second: 50 / 81.25 / 112.5 (+ 20% AP)
Total Magic Damage: 200 / 325 / 450 (+ 80% AP)
Slow: 30 / 40 / 50%
Charge Receive Time: 35 / 31 / 27
Camouflage
If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. Taking any action will break his camouflage, granting him 40% attack speed for 3 seconds.
Blinding Dart
Range: 580
Cooldown: 8 sec
Cost: 70 / 80 / 90 / 100 / 110 mana
Blinding Dart
Active: Teemo shoots a dart at an enemy, dealing magic damage and blinding them for a few seconds.
Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 80% AP)
Blind Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5
Move Quick
Cooldown: 17 sec
Cost: 40 mana
Move Quick
Passive: Teemo gains increased movement speed. Damage from champions and structures will disable this bonus for 5 seconds.
Passive Movement Speed: 10 / 14 / 18 / 22 / 26%
Active: For 3 seconds, Teemo doubles his passive movement speed bonus. While active, Move Quick's bonus cannot be disabled via champion or structure damage.
Active Movement Speed: 20 / 28 / 36 / 44 / 52%
Toxic Shot
Toxic Shot
Passive: Teemo's auto-attacks deal bonus magic damage and poison his target, causing them to take additional magic damage over 4 seconds. Subsequent attacks only refresh the duration.
Magic Damage on Hit: 10 / 20 / 30 / 40 / 50 (+ 30% AP)
Magic Damage per Second: 6 / 12 / 18 / 24 / 30 (+ 10% AP)
Total Magic Damage Over Time: 24 / 48 / 72 / 96 / 120 (+ 40% AP)
Total damage for one hit: 34 / 68 / 78 / 112 / 136 / 170 (+ 70% AP)
Noxious Trap
Range: 230
Cooldown: 1 sec
Cost: 75 / 100 / 125 mana
Noxious Trap
Active: Teemo places a mushroom trap on the ground, which stealths and arms after 1 second. While armed, the traps grant vision in a 212.5 radius. If an enemy comes within 60 range of the trap, it will detonate, slowing and dealing damage over 4 seconds to nearby enemies within 200 radius. Each mushroom has 100 health and can only be destroyed by auto-attacks.
Noxious Traps have a 10 minute duration. Teemo generates a new trap periodically, affected by cooldown reduction, and can only store up to 3 traps at once.
Magic Damage per Second: 50 / 81.25 / 112.5 (+ 20% AP)
Total Magic Damage: 200 / 325 / 450 (+ 80% AP)
Slow: 30 / 40 / 50%
Charge Receive Time: 35 / 31 / 27
You must be logged in to comment. Please login or register.