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Cassiopeia Build Guide by koyomilikesbloods
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Choose Champion Build:
The Toxic Cannon
D.D. Tank Cassiopeia
Threats & Synergies
If he Q's onto you, you are bound to take some damage but it becomes much easier to land an ultimate on him.
When Akali is in her W, it becomes quite easy to deal damage to her.
Cho'Gath's movement speed makes him easy to land spells on. At the same time, he can pretty much kill anyone if he lands all of his abilities.
Stay very far back until you get your ultimate. Once you get that, you can use it on him if he pulls you in.
High mobility and damage but very susceptible to CC and burst.
She can parry your abilities. Be especially careful when using your ultimate.
Dodge his ultimate at all costs; he will be quite easy to land Petrifying Gaze on if he uses Trickster.
He can get out of your ultimate, heal some of the damage taken, and then turn on you. He won't be a problem later on, but around level 6 is when you need to use caution.
He doesn't have any gap-closers besides flash and his Q; flash can't be used often and his Q will not be something to worry about.
Don't let him poke you down. You can land skill shots by predicting where he will catch his boomerang.
His Onslaught Of Shadows is very potent, but quite easy to outplay if you can land your ultimate on him before he fears you.
If timed well enough, you can use your ultimate on her as she dashes towards you--play back and freeze the lane so she can't all-in you.
You can't escape his Cataclysm, but you can interrupt it's animation if you land a well-timed ultimate on him.
Like with Irelia, you can cancel his jump with your ultimate--play a bit back until you hit 6.
This is just a battle of skill-shots. You can petrify him mid-pounce.
Lee Sin will be easier to deal with once you get your ultimate. What makes him such a large threat is his insane early game.
If you can predict where she will E to, you can land a large number of skill shots very easily.
Don't let her poke you down.
Don't let him poke you down, and try to keep your distance. You can petrify him mid-ulti.
You can't petrify him while he's making his advance, but you can easily predict when and where he will reappear.
Don't let Yi get close to you. His ultimate doesn't make him immune to stuns, but to slows. His Q and W make skill shots easy to land on him, especially Petrifying Gaze.
You should be fine so long as you don't stand in range
Nasus has no gap closer and is very easy to land skill shots and CC on. he is quite tanky and has lots of sustain so killing him early may be impossible.
Watch out for his early game. The later the game gets, however, his threat to you decreases exponentially.
His ultimate is quite potent, but try to wait until he uses his before you use yours because he can negate yours.
You will eventually out-sustain his attacks, but be very careful.
She has several gap closers and high early game damage. Survive the early game, and you can win this lane.
Get away from equalizer and dodge his poke.
Try to avoid getting perma-snared. Do that, and you can kill him.
Although he can get close to you somewhat easily, he lacks the damage needed to kill you.
Your ultimate counters hers very hard. She struggles to get close to you because she lacks any gap closers.
Just don't chase him and let him push your lane in so you can freeze it.
His slow movement speed makes it easy for you to land skill shots on him.
Any champion that doesn't need to AA for damage will destroy Teemo. He will blind you, but use that opportunity to land a Q on him for the reset.
If you can force him to use his ultimate while he is poisoned, he will likely die. If he tries to spin onto you, freeze him.
Vladimir can avoid your ultimate if timed well enough; make sure he uses that ability before you think about pressing R.
Volibear can't get close enough to you to toss if you kite him correctly.
A stealth'd Wukong is a predictable one. His ultimate makes him easy to hit with skill shots.
Threats & Synergies
Dodge Charm at all costs. You can ult her by predicting where she will dash to.
Don't get stunned and you should be fine. You might not be able to kill her the second time until later on.
Wait for him to move his soldiers before you try to go for any sort of poke. If he dashes toward you, then try to land an ult on him.
He has more AOE, you have more poke and CC. Dodge his pillar and you should be fine.
You can melt Cho'Gath, but if you don't dodge his CC then you will die very fast.
You can outplay her ultimate with your own if you time it correctly. You also have superior poke.
Don't let him poke you with his Q and his passive or stun you with his W.
Ezreal pokes very hard but is sometimes easy to predict. If you attack move then you should be able to land your abilities.
Fizz is quite easy to predict. Dodge his ultimate at all costs or you will die.
You can petrify him mid-Body Slam. His ult does a lot of damage so be careful.
You should have no problem with this match up.
The snare can get you killed. Kite it properly to avoid getting bursted down.
His early game is bad--you can probably kill him before he gets his ultimate.
If you time things well enough, you can kill him when he ults towards you.
When she Shunpo's, she will appear behind you. Be prepared.
His ultimate makes him easy to petrify. Don't let him poke you down in lane.
His poke is easier to land, but yours is superior. Late game he will do tons of damage, but not more than you.
Leblanc pokes very hard. You can ult her mid-Distortion if timed correctly. She can one-shot you.
Lux's poke range is long, but not as long as their animations. She does a lot of damage, but her abilities are easy to avoid.
He lacks mobility. His ultimate makes him easy to petrify, but must be done quickly or you will die before him.
She has a spell and CC shield that can save someone important from being killed.
Her spears hurt, but are easy to avoid. If she lands one and goes for a pounce, you can petrify her.
Just stay out of range of her ball. You have the superior poke, but her skills are easier to land.
Her Q+E combo is easy to dodge because of how predictable it is. She has lots of damage and CC so be careful.
Talon will try to all-in you at level 3. He does a lot of damage so you will almost always die. His E blinks to the far side of enemies, so that can be outplayed.
When he's about to throw is Gold Card, petrify him.
When he traps you, dodge his skill shots. Whatever you do--don't get stunned.
Treat him like you would a Lux.
Dodge his laser. It does lots of damage but has a long animation. His W can be outplayed by using your ultimate before you get stunned.
Death Mark teleports him behind his target. Use this to you advantage.
Treat him like you would a Lux.
She scales insanely well with AP. When her passive hits 500 stacks, she scales 45% better with AP. That's utterly insane. If you get a Deathcap with her, then you will effectively scale 80% better with AP. With that being said, you can build less AP and still remain extremely powerful. That's why I tried building tank on Cassiopeia, which worked surprisingly well--with this type of build, you just need to play her like you would play a Darius because of their lack of mobility. Cassiopeia does get a 20% speed boost if she lands her Q on someone, but other than that she is rather immobile. Building her like a bruiser is very strong because of her immobility--bruisers are champions that you want to kite and keep your distance from. Going on a Cassiopeia that you can't kill very quickly will likely kill you instead. You could possibly be able to stack more Armor and MR because of how well Cassiopeia scales with AP. The reason that you can't is because it takes too long for your passive to reach it's maximum power.
Hybrid Cassiopeia is a process that is still, as we speak, improving in effectiveness. It started out as me trying out Cassiopeia in the jungle because it seems like it'd be pretty strong--and it was, but since the changes to the AP enchantments for the smite tools, it would be a lot more effective for her to be built like a Hybrid. Since the creation of the Runeglave enchantment, hybrids have become a lot stronger because of it's Sheen proc, and the way that it works. Runglave, when paired with Gunblade, becomes quite potent. Reaver and BOTRK play a crucial part in this build, but I will leave that for another time; this introduction has been long enough.
9 Marks of Magic Pen
9 Seals of Armor
9 Glyphs of AP
and 3 Quints of AP
I play with these runes quite often because it makes you very strong from the start without really sacrificing offense for defense. Most Champions that go Top are AD so you don't really need any MR in the first place.
9 Marks of Magic Pen
4 Seals of Scaling Armor and 5 Seals of Scaling MR
9 Glyphs of AP
and 3 Quints of AP
Every champion, except for Cho'Gath, that goes mid will be squishy just as you are. So you are effectively able to trade your MR and Armor for more damage without really losing much.
9 Marks of AD
9 Seals of Armor
9 Glyphs of AP
and 3 Quints of AP
These are the runes that I use when I play Evelynn. Farming with Cassiopeia in the jungle will be much like Evelynn except you will be spending most of your time in the jungle farming. It becomes quite a bit easier when you get some levels, but just like Evelynn, you first camp clear will be the most challenging.
The masteries used or the hybrid page scale both AD and AP, AD is less focused because Cass needs more AP to be able to clear early. Both are important, but her twin fang will be her sustain in the jungle. Arcane blade, when paired with her mix of damage, becomes quite strong; Even though Cassiopeia scales insanely well with AP, she doesn't do damage by AA. That's the very thing being exploited here in this build.
Why Gunblade and not Will of The Ancients?
Gunblade provides its users with better stats and a good active ability that scales with its user. It gives you 80 AP, which is a lot. You don't need the AD at all, it's really just something to be overlooked as it's the only item that provides such great stats.
Why Frozen Heart instead of Archangel's Staff?
Archangel's Staff is a great caster item as it basically guarantees that you will never run out of mana later in the game, but Cassiopsia, in this case, isn't a caster--she's a bruiser. And as a bruiser, Armor is an invaluable stat that allows you to survive. Cassiopeia scales very very well with AP so sacrificing AP for a bit of tank is actually a very strong.
Spirit Visage and Spell Vamp
The main reason why I decided on grabbing Gunblade instead of a Will of The Ancients is it's synergy with Spirit Visage. They do the same thing, yes, but Gunblade will ultimately heal you for more because you will be spamming Twin Fang most of the time--Twin Fang is a single-target spell, and Gunblade is more effective with single-target spells. Gunblade also stacks very nicely with Cassiopeia's passive giving her an overall (without Visage) 20% of spell damage dealt + 16 (+ 6% of AP) health refund when E is at max rank. That's already quite a bit of Spell Vamp, but when you get Visage that healing increases by an overall 20%. Spirit Visage also gives her MR, HP, and HP regen stats that will allow her to seamlessly make the transition from being a caster to a bruiser.
Getting Luden's as her first big item gives her a large increase in burst damage just like how a Shiv would give and AD champion a spike in critical strike damage. Luden's also gives her movement speed that, when paired with the Furor enchanted Sorcerer's Shoes, will give Cassiopeia the ability to chase and kite effectively.
You are going to want to get Archangel's Staff as your second item because you need the mana stats from Seraph's Embrace and it takes a while to stack.
You can choose to get either Deathcap or Rylai's next. You'll need both eventually, but getting Deathcap first isn't always the best option. Rylai's gives you HP stats and a large slow on any abilities you land on someone; Deathcap does give you an insane AP boost that stacks way too well with her passive. You just need to be able to identify the situation you are in correctly to make the most effective item choice. You always are going to want to get these items right after each other because you need these most for late game.
Make your choice: Gunblade or Torment? Gunblade is a very powerful item that works very well with Cassiopeia's kit. Torment is also a very good item to grab because it doubles her damage output towards her poisoned victims while also giving her some HP. I'd prefer you get Torment over the latter because it's just too strong of an item not to get, but Gunblade does have it's situational perks. Some may just prefer Gunblade over Torment as they both synergize well with Cassiopeia.
Due to the changes to the AP smite tool enchantment and creation of Runeglave, I feel it pretty necessary to make Cassiopeia a hybrid. Runeglave benefits AP champions with spammable abilities as it will trigger the Runeglave passive more often. The Runeglave passive scales with AD and AP, making it incredibly strong when used with hybrids. Since Cassiopeia uses lots of mana, getting Essence Reaver seemed like the most beneficial AD item to get as it will restore a percentage of the damage that she does per hit. The itemization on the build quite literally gives her best of both worlds; There are 3 AP items (Runeglave, Gunblade, and Luden's) and 3 AD items (Gunblade, Reaver, and BOTRK). Cassiopeia scales really well with AP so making her a hybrid is nothing short of OP. With these items, she will have tons of Spell Vamp and Lifesteal as she will be getting 16 (+ 6% of her AP) + 20% of spell damage in Vamp, and 30% Lifesteal.
You always want to max your E skill because it's where all of Cassiopeia's DPS comes from. You want to put your first point into Q because it, by itself, does the most damage. Twin Fang scales 10% better than Noxious Blast does, but Noxious Blast's base damage is the highest of any skill other than her ultimate.
Don't get W until level 4 because you won't need it. To be doing any real damage, you need your E to be level 2. You want to skill Twin Fang twice before you even touch Miasma because it allows you to farm a lot better. You should try to sit as far back as you can so you wont be harassed and can farm from a range. Remember that if you are running low on mana, then you can start last hitting with your E as it will refund you a percentage of your mana pool.
You will always skill E first simply because you will always be starting your jungle route with Gromp. The Gromp smite buff makes your AA's do poison DOT for 3 seconds after each hit; this effect lasts for 90 seconds which is definitely more than enough time to get level 2, which is when you will skill Q. You will get your W at level 3 because you need to be able to clear more quickly in order to take the least amount of damage. W does DOT in an AOE and slows enemies that it hits, at rank 1, by 25%.
Securing Dragons and Barons should be pretty easy for you because you can keep them at bay with your ultimate; it does tons of damage they will think twice before trying to go for a steal.
You aren't going to need, in fact it's better if you don't, to get Ranger's Trailblazer because your clears are just fine without it. Once you hit level 2, your jungle clears will quite good, in fact you wouldn't really even need to smite anything once you hit level 3. The reason you need to get Stalker's blade is because of the slow that the smite gives you; slowed targets are easier to land skill shots on, and Cassiopeia has some of the most difficult skill shots, if not the most difficult, to land in the entire game. It would be a good idea to get Skirmisher's Sabre, but only if you have another way to slow your enemies other than your abilities.
The path you will take in the jungle will be Gromp=>Blue=>Wolves=>Wraiths=>Red=>Krugs because if you didn't take this path you would be wasting time running from Blue to Red--time that could be spent farming. That being said, you are gonna want to keep your Red buff warded so that if you get invaded, it can be turned into an advantage instead of a situation where you are forced behind in EXP, gold, and a buff. You could start Krugs, but the Bot lane would need to give you a very good leash and you would need to have your Blue buff warded. Blue buff is too important to you to give up unlike a Red where you don't REALLY need it, but farming it would be advantageous. The only reason you would start Krugs would be if (1)The enemy jungler is starting Krugs as well, or (2)The enemy jungler has really slow clears and you can steal their buff or kill them at the buff camp.
Gromp is the whole reason why Cassiopeia is able to farm easily in the jungle; Gromp's buff saves you lots of mana and cooldown by basically making it so you can use your E constantly for 90 seconds.
The whole point behind this build is for her to become a target. You want to be targeted because once you will be tanky, you will hurt, and you will be incredibly hard to kill because of all the spell vamp you will have. You will be very hard to kite because of the slows that you have, Ghost, Rylai's, Frozen Heart, and Stalker's Blade. Tank Cassiopeia is something to get used to, but if played in the right team comp, can be very very potent.
This team comp is great for Cassiopeia because their team fight is strong, they've got a good mix of damage (because Cassiopeia scales very well), and they've good some pretty solid engage. The Other Team actually has better engage, but Team OP is really able to flip fights around because of the Alistar and Jarvan initiation combo.
With this Wombo-Combo team comp, Cassiopeia will be able to do some crazy damage. Sivir ults, then Malphite, then Annie, then Cass, then Gnar. It's quite likely for the Other Team to grab some QSS' but with the amount of CC and damage output coming from everyone, it'll be difficult to survive their onslaught unless acted upon immediately. Cassiopeia Mid thrives off of things that help her set up her ultimate since it's quite a difficult thing to land effectively.
This is the classic Super-Wind-Wombo-Combo. Everything is centered around creating opportunities for Yasuo to use his ultimate. As Gnar is going mega he needs to jump in, at the same time Braum needs to throw out his ultimate. While they are knocked up, Cassiopeia throws her ultimate, and then Gnar ults everyone into a Kalista ultimate, knocking everyone up for Yasuo to jump in. All of this needs to be done quite quickly in order to prevent any chance for retaliation.