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Spells:
Heal
Flash
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Have you ever seen a Yi crawl from a fight?

Pros:
• makes feeding adc and everyone else a piece of cake.
• get LOTS of HP.
•makes getting in and out of enemy jungle easy.
Cons:
• EXPENCIVE. Supports will have a hard time finnishing this build.
• lacks effective damage out put.
• Can not be used for kills without a buddy
• If working, can make you the instatarget.
• makes feeding adc and everyone else a piece of cake.
• get LOTS of HP.
•makes getting in and out of enemy jungle easy.
Cons:
• EXPENCIVE. Supports will have a hard time finnishing this build.
• lacks effective damage out put.
• Can not be used for kills without a buddy
• If working, can make you the instatarget.
Runes are a basic support rune build. Cooldown marks and mana regen seals just beg for the spam of both you shield and your zepher. Armor on glyphs makes you feel tanky (and take some of the enemy ad carry's attacks without having to pop a [Health Potion] or [Recall])and movement speed quints will increase the chance of getting away and warding that much better.
I also think gp10 runes, like
Greater Quintessence of Gold, can be used but I only suggest this one. Although
Greater Seal of Gold can be used, I feel the mana regen is more important than gp10 in runes. However, if mana is not a problem for you, than the extra 3/per10 could be useful for you
I also think gp10 runes, like


The defense Masteries are simply to give you a little piece of mind vs that angry Graves.
•
Resistance
: this is simply a point to access the health defense Masteries
• Hardineas: the reason you dable in this tree. 6 armour can get you out of the way of that
Buckshot with 10 or 0 HP.
•
Durability
: an excellent way to increase lane time. You will increase your HP regen by 6. I can not tell you enough times how important this is early game.
•
Veteran Scars
: a small but excellent boost to your HP pool.
The utility tree is where almost all of the most important Masteries are.
•
Expanded Mind
: good but not the best. Gives you just a little more mana to put a bird in their face.
•
Summoner's Insight
: this is good for decreasing the cooldown of
Flashand if you use it CV gets an extra 2 seconds.
•
•

• Hardineas: the reason you dable in this tree. 6 armour can get you out of the way of that

•

•

The utility tree is where almost all of the most important Masteries are.
•

•


•
This is where the magic happens. Your build is made to make people think twice about running away and toward your team and you.
Early game
This is how I start every support I play. The pots let you be a little more agressive while the Fearie Charm builds into a great Philosopher's Stone. If you want, you can start with
Boots and it would work well, but your first gp10 item would be farther away. After the Philosopher's Stone,
Boots turned into
Mobility Boots will put you in mid game.
Mid game
Rylai's Crystal Septer
This is where
Janna goes to work. You pick up
Heart of Gold and as many wards as you can find and place them at:
You should have been saving enough to get Rylai's Cyrstal Septer and now you move into late game.NOTE: if you are getting killed alot, take
Aegis of the Legion first and save Rylai's Crystal Septer
Late game
This is the most important phase of the game for Janna}. You must control the jungle on either side of the map (depending on how your team is doing). Your [[Aegis of the Legion will give you some armor and HP to get you through to your
Shurelya's Battlesong and your
Randuin's Omen. Finnaly, take an aura item for last. My personal favorite is WotA, which will give me a little AP and same to my AP carry. Another option is Zeke's Herald.
OTHER VIABLE ITEMS
Guardian Angel: for when the enemy team has been FED. this is a last resort and in my opinion and should not be a usual pick.
Morello's Evil Tome Ahh, nothing like an evil book to pis off
Warwick. This was a great item before the active is even better now. I recomend this for when you have to fight
Soraka in lane and
Warwick in jungle. Its also useful because it builds from the most inexpencive gp10 item in the game: Kage's Lucky Pick.
Frozen Mallet: this is for trolololing. Let them NEVER escape, NEVER! It makes you build even more expensive so be careful of when you get it.
Rabadon's Deathcap: every AP supports wet dream. This sucker will make you support sooo hard and deal a little damage too. Ubfortunatly, it means giving up an item slot, so get this when you are dominating only.
I will add more to this list after some experiments.
Early game



This is how I start every support I play. The pots let you be a little more agressive while the Fearie Charm builds into a great Philosopher's Stone. If you want, you can start with



Mid game

This is where


All blue buffs
All red buffs
At dragon and baron (i prefer the bushes near baron to watch for a trap.
Side bushes of mid lane and near the wraiths enterance to the river.
This will cover most games. I listed the places in order of importance, so if you are running out of wards, you really just need to ward buffs and baron in mid game.All red buffs
At dragon and baron (i prefer the bushes near baron to watch for a trap.
Side bushes of mid lane and near the wraiths enterance to the river.
You should have been saving enough to get Rylai's Cyrstal Septer and now you move into late game.NOTE: if you are getting killed alot, take

Late game



This is the most important phase of the game for Janna}. You must control the jungle on either side of the map (depending on how your team is doing). Your [[Aegis of the Legion will give you some armor and HP to get you through to your


OTHER VIABLE ITEMS







I will add more to this list after some experiments.







Heal
Promote
clarvoyance
clarvoyance

Heal is one of the most effective spells on
Janna. Due to her lack of a heal you can use regularly, heal can keep you and your carry safe in early game. I recommend this summoner spell simply because you ad carry wants it but can't take it without sacrifficing damage.
Flash


By far the best summoner spell in the game. Whether you want to get better positioning or escape the jungle gank flash is esenctial for the function of almost every character.
Other viable options:



Promote

This is for when you lane is extremely passive,when you laning with
Corki against
Ezreal or other combos like that. The super mInion will soak some damage and help you push your lane but be careful: push too much and the enemy jungled will be all over your lane. Ward well when using this and you should have a super minion every 6 creep waves.
Exhaust



I used to take this all the time before heal and sometimes I still do. I prefer this one when my carry is very agressive and dosent need heals that often, like
Ezreal and
Graves. This give your carry an extra amount of times to chase down the enemy and can also get him out of danger.
Cleanse



I can think of a lot of times this is super useful. It can get you out of
Pulverize and
Enchanted Crystal Arrowand later suppresses like Neather Grasp and
Warwick's ultimate (forgot its name).



clarvoyance
The best way to use this is to check bushes that you have to go through. Baron can not be taken without you knowing. I tend to not use it because I always forget it, but it is very useful if you can remember it. And remember: THE EYE CAN SEE YOUR SOUL!!



July 19 2012:accidntly posted build unfinished XP. fixed problemss with spelling of
Zephyr and added in all defense Masteries and
Summoner's Insight
and
Expanded Mind
.
July 23 2012: added summoner spells and fixed typos. Changed Skills and added to the items list.
Added thanks to jhoijhoi
August 2 2012: added Clarvoyance to summoner spells and he Deathcap and frozen mallet to items.



July 23 2012: added summoner spells and fixed typos. Changed Skills and added to the items list.
Added thanks to jhoijhoi
August 2 2012: added Clarvoyance to summoner spells and he Deathcap and frozen mallet to items.
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