Have confidence in this matchup, because you win if you play decently. Kled's q has enough of an animation to where you can react and block it with your w. Lvl 1-2 try to cs and avoid getting hit by the second part of his q. Above 3, wait for kled to waste his w trying to cs and look to trade: if he misses his q or you windwall it you can all in.
Twisted Fate
You can play stupid in this matchup and still win. With TF's w cooldown nerf, he is now not a champ after he uses his w. You can trade whenever if you have your passive or windwall up. After 6 if he roams make sure to hard shove his lane to punish him.
Kassadin
Have confidence in this matchup but don't be overly aggressive. Kassadin is a late game champ, but he can still easily chunk you out and win lane with his w if you go for short trades while it's up. Instead, play the wave right by getting it to shove to your tower. Then, once he steps up when the wave is long, or when he wastes his w, you can look to trade or even all in. After 6, if he ever ults onto you run him down with ur r, but mind his posture and make sure the jungler isn't near.
Annie
This matchup is annie-favored. If she has more than 2 passive stacks early game she'll always be able to stun you, preventing you from all-inning while winning the trade if you dash in. If she gets a slight lead on you she can easily one shot you with no counterplay. That being said, you still have some opportunities in this lane. Fleet makes this matchup a lot more bearable and cleanse gives you some counterplay. Don't be afraid to trade if she hard ints and blows her cooldowns while shoved in.
Katarina
Have confidence in this matchup. Katarina must respect you throughout the laning phase because you'll always outtrade her every combo. Her bread and butter combo is ewq, but she can't really use this against you as you can windwall her q and also her passive from when the daggers in the middle of dropping, cutting out most of her damage. That being said, she does have some other cheesy combos (such as lvl 2 qe), but these are just gimmicks and you can play around them easily (dash into wave to dodge the passive dagger and proceed to run her down).
Talon
You hard counter talon past lvl 3 with windwall, though exhaust is also needed (let me explain why).
You win against talon normally if he doesn't get his 3 stack onto you. With exhaust, you win the fight even if he gets a 3 stack on you as long as you exhaust before he procs auto.
Play lvl 1 with some amount of respect: don't get poked by his w. Lvl 2, he can easily kill you with your passive.
Past lvl 3, if he ever ws while overextended (which he will be because talons often want to shove the wave and roam), dash into him and windwall behind you: you win the trade because he can't get 3 stack on you. If he ever jumps on you, instantly exhaust and run him down.
Stay away from walls
Irelia
You must have confidence in this matchup, even if it is even. Irelia has a very similar playstyle to yasuo in the sense that they both benefit from a very long wave. If Irelia can get 5 stack from multiple low hp minions or has 5 stack don't try to trade with her: she can 100 to 0 you with just autos. Look to trade with her while the wave is pushing towards you, when she doesn't have much space to maneuver. In terms of mechanics, you're looking to w her e, or tornado her q. If you knock her up mid dash, her q goes on cooldown and you have a window to trade or all in her. Don't be afraid if you die to her once because you'll still be useful in a teamfight by windwalling her r.
Zoe
This matchup is slightly zoe-favored, but you can always kill her if she messes up. Don't get chunked lvl 1 as she wins hard with q and passive. From lvl 3 onwards you can look to w her e and trade with her, but if she picks up any spells back off and wait it off. She's extremely squishy, so if you land a knockup on her you can ult and almost always force a summoner from her or kill.
Darius
Darius is one of the hardest matchups in the game for yasuo. If the wave is at his tower you can never step up because he can pop ghost and run you down. He can also easily 100-0 you just by pulling you in using his generic auto w q r combo, even if you're just 2 steps away from your tower. This combo is so consistent that it's easy to int 0/5 in 5 minutes, lose your confidence in this matchup, and proceed to permaban him.
However, with the right setup and outlook on the game, you actually have a lot of opportunity in this matchup.
Setup:
TAKE FLEEEEEEET! With the movespeed from the rune, you can barely escape his 5 stack when he pulls you, and sustain back up so he doesn't dive you under tower.
Gameplan:
Lvls 1-2 you actually have decent odds of being able to outtrade him. Take short trades, dashing in and out, disengaging as he starts to build his stacks and reengaging off his cooldowns.
From 3 onwards, Your game plan is to play like a chicken unless he somehow misses his pull or your jungler comes. Your jungler is the only saving grace in this matchup. Darius is immoble and has a fat hitbox, so he's very easy to gank. Be sure to follow up on the ganks, as this is when you can actually play the game!
Mechanics:
Try not to directly e onto darius, instead, save it for when qs, as you can almost always dodge it by dashing into him.
Conc:
Again, confidence is vital in this matchup. Respect the fact that he usually beats you, but don't be afraid to trade back or limit test.
Fizz
This matchup is a breeze once you get the hang of it. Take fleet! Fizz wants to q onto you and auto w, but if you yourself have fleet, you can respond by using auto q and walking away. The movespeed from the rune makes it so he can't continue to auto you and the healing negates his q damage, allowing you to win every trade. If fizz ever tries to continue his combo and es into you when the wave is long, run him down. Finally, don't immediately eq him while your nado is up, wait for his e then nado, and remember that you can windwall his r.
Azir
Take fleet.
Azir can easily poke you down early if you're not careful as he does win short trades, but he has to burn a lot of mana to do so. Abuse your sustain from taste of blood and fleet until his mana pool is depleted, pushing him out of lane and gaining a lead early game. Once you hit lvl 6, you can easily all in when you hit a knockup. When you're hitting him near his tower, remember that you can w both his r knockup and q.
Corki
This is matchup is so abusable that you can take conq. Follow your standard trading pattern of going in when your ww or passive is up, it's basically a free lane.
Zed
Take exhaust. You have an edge in this matchup pre 6, as you can w his shurikens and poke him down when he tries to get cs. After 6 when he ults you, draw a line from where he ulted you (there'll be a shadow there) to slightly behind you, and that's where he'll appear. Thus, you can q or nado where he'll appear out of his r, knock him up and ult him, or just e into him if you're looking to disengage. Finally, look for any excuse to rush a bramble vest, like 3-4+ ad champs, because if you get one he'll never be able to kill you.
Yone
When the wave is long you have an edge over him with greater mobility, but if you're pushing into him he can trade on you with no counterplay. When he hits 6 it's very easy for his jungler to come and gank you.
Taliyah
You usually outtrade her but her e is very annoying as you take damage dashing through it and if she hits you with w you can get chunked. Stay close to the wave.
Anivia
Be careful not to get hit by her q lvl 1-2, it's the only time you can really get outtraded or even die to her. After that, as long as you dodge her q or windwall it the lane is yours. EQW is a good tool to engage without getting stunned by her q.
Akali
The akali lane can be a bit dangerous, because if you get hit by an e when overextended she can chunk you and once her r is up she can kill you very easily. However, this matchup is overall in your favor. Your goal is to get Akali to use shroud. When the shroud is on cooldown, you have control over the lane. To achieve this goal, know that Akali naturally shoves in the lane when she tries to cs with her q, so you have plenty of opportunities to engage on her. To decide when to engage, look for her energy to be around half, then EQW in. Akali's first response to you dashing in will be to q instantly, but if you EQW you can block this q. She'll have no choice but to pop shroud. During her shroud cooldown window you can hard poke her when she tries to cs.
Yasuo
Whoever beyblades and ignites first wins
Xerath
PVE lane. Xerath will just infinitely push the lane into your tower, but your wave clear under tower is decent. Although, if you windwall or EQW his e he is rather squishy.
Vladimir
Keep on trading into him when he doesn't have his empowered q, making sure to w his e. If you ever force his pool then you can zone him for a large amount of time. Post 6, you can finally execute an all in by dashing into him, holding your nado until he pools and throwing it after.
Viktor
Viktor has a lot of quick poke on yasuo with his q and e, so go fleet in this matchup.
Veigar
Early game he's very weak, you can freely poke him if he over steps. After 6, all inning him is really easy if you hit a knockup.
Syndra
The only way syndra outtrades you is if she his her qe stun. You can ww this stun along with her r, and dodge her qs with your e. Therefore in lane, play around her stun and your windwall, fish for it with EQW and go in hard when it's down.
Rumble
Take fleet. Rumble is a yasuo counter as his q flames easily pop your passive as you're trying to cs, and if you dash on him he can e and w away from you while massively outtrading you. Lvl 2 is the only time that you can really cheese this matchup, when rumble doesn't have the w yet, but after that look to survive and play with your team.
Jax
Lane is really difficult... until you take fleet. See, if you have fleet charged along with your passive, if jax ever tries to jump on you, you can q or auto and the movespeed will allow you to outrun his e. Once his e is down, he will have to back off. That being said, if you ever walk into melee range of him he can still easily stun you and run you down. Try to play safe under tower and poke him until you can all in.
Gragas
Gragas wins every trade if he hits you with his e.
If you e in onto him, he es onto you for free, so you can't easily play aggressively.
If you have none of your own minions in front of you, he also es onto you for free.
Therefore, your goal in this lane is to keep the wave in the middle of the lane
Jayce
He can q into you while you're mid e into him and walk away. He outflashes you after he qs you.
When he's 2v1 he can only pick one person to e so make sure not to waste your e.
Exhaust needed for ganks so he doesn't just e the jg away and walk away. Overall a pretty annoying lane.
Malphite
You'll win 90% of teamfights.
Gragas
E and R knockups, ap jungler.
Rek'Sai
A good rek'sai can literally spoon feed you kills.
Rakan
Point and click knockup.
Synergies
IdealStrongOkLowNone
Malphite
You'll win 90% of teamfights.
Gragas
E and R knockups, ap jungler.
Rek'Sai
A good rek'sai can literally spoon feed you kills.
Yasuo is cancer to play against and cancer to play with, but he's so fun to play!
With Yasuo, you have unlimited mobility in minion waves and dash gimmicks with jungle camps, a sword to swing around (who doesn't like swords?), huge outplay and turn potential, a way to completely ruin another player's champion with your windwall, and opportunities to 1v1 1v2 1v3 1v4 1v5 or even just 1v0 yourself. This champ is designed so well they even made a Yasuo V2. In short, you should pick Yasuo up if you like video games.
Pros/Cons
Pros:
Instantly punish mistakes
High skill ceiling
Outplay potential
Mobility
Run ADCs down
Cons:
Enemy jg
jg
Jungler
Enemy jungler
jg diff
Abilities
Q:
Yasuo thrusts forward in a straight line, damaging pierced enemies, applying on hit effects, and gaining a stack. At 3 stacks, instead of a thrust, Yasuo throws a tornado that has a large range and knocks up enemies hit. When used during the e, the yasuo
EXP:
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