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Cloak 'n Dagger Twitch for the Ace
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Choose Champion Build:
Spells:
Exhaust
Ignite
Ability Order
Deadly Venom (PASSIVE)
Twitch Passive Ability
Introduction

Also, I took many elements from KzooMarine's guide (http://www.mobafire.com/league-of-legends/build/new-twitch-not-nerfed-atk-spd-is-king-extensive-5-17-2011-75824) and Xaioli's guide especially (http://www.mobafire.com/league-of-legends/build/twitch-let-the-bodies-hit-the-floor-51064) because I had to start somewhere and these guides are both good, and I can't thank Xaioli enough for his amazing guide.
To clarify, the 1st build is what I would use for mid or side laning, and the 2nd build is something that is best used when in mid. Team 2 shows some possible variations that this build allows you to do depending on if you get enough early kills to afford to skip your


This build capitalizes on Twitch's early killing power to set you up for a powerful mid and late game, while still giving you the ability to help your team if you don't get the kills you wanted (this is explained more in the Items section)





I get 21 in offense because twitch is a killing machine. I don't get the Brute Force mastery because 3dmg actually isn't that much compared to the others. Get
Archaic Knowledge
because Expunge is a ridiculously strong finisher, and it deserves to do as much damage as possible (without wasting items on AP, of course).
You could go 21/9/0 for the extra armor and magic resist (and
Nimbleness
if you use evasion seals). However, I go 21/0/9 for the extra 5% exp and the reduced death time which is an extra perk. The 15% longer buff duration is also good for keeping red, but I think it'd probably be best to sacrifice it for the shorter heal duration (if you choose to get heal).

You could go 21/9/0 for the extra armor and magic resist (and

Greater Mark of Desolation for the +15 ArP.
Greater Seal of Armor so you can take a bit more damage, especially from pesky minions that attack you when you're trying to get a kill.
Greater Seal of Health runes probably would work too, but I don't have the IP to buy them so I wouldn't know.
Greater Seal of Evasion could also be good if you go 21/9/0 and get Nimbleness but I've never tried it.
Greater Glyph of Magic Resist because you don't get anymore, and it helps (even if only a little bit).
Greater Quintessence of Desolation for the +10 ArP. This in combination with your marks and your Sunder mastery give you +31 Arp per hit, and at lvl1 that means if you hit them 3 times, you already did an extra 93 damage (makes first bloods/early kills a lot easier to come by).
Greater Quintessence of Health help with early survivability (meaning you can live long enough to get the kill, especially if you do the build in which you get boots instead of doran's blade first, leaving you with very low max hp). I actually haven't bot these yet either since I bot Desolation first, but I'm pretty sure that it should be fine.




Greater Quintessence of Desolation for the +10 ArP. This in combination with your marks and your Sunder mastery give you +31 Arp per hit, and at lvl1 that means if you hit them 3 times, you already did an extra 93 damage (makes first bloods/early kills a lot easier to come by).


All your attacks stack a poison on your target (max 6) because you are a filthy plague rat.

Stealth! Really short duration at lvl1, but it's enough to sneak your way behind your unsuspecting opponent and get into position to unleash your A-Attack fury. What's also nice is that Ambush raises your AS, and since you should always engage by coming out of stealth, it's much easier to cap your AS.

AoE slow around you, nice for stopping your enemies from escaping. I put one point into this at lvl4 if I feel that I am doing good so that I can use it to stop my opponent from escaping, but if I'm getting owned and am forced to play defensively, then I put another point into ambush at lvl4 so I can stay stealthed for 10secs longer without getting zoned or putting my squishy body into harm's way.
Expunge -Deals 30 / 60 / 90 / 120 / 150 (+100% of ability power) magic damage to each nearby poisoned enemy, plus 20 / 30 / 40 / 50 / 60 additional damage per stack of Deadly Venom applied to them.
You may be asking yourself: Why the hell would you max expunge first? Well that's because it does so much damage and if you cared to look, every twitch guide gets it maxed ASAP. It is so good when you're harassing your opponent and get 3+ stacks on them to just expunge for a nice extra bit of damage to weaken your enemy. It's also so good at finishing the kill, due to how much damage it does. It's so funny when your target thinks that it's gotten away when suddenly like a 3rd of their early level health vanishes and they're dead. Let me put it into perspective: at lvl5 without any AP, it does 150 + 60 per every poison stack to EVERY enemy around you that you have poisons on. If you have 6 poison stacks on someone, then it will do a whopping 410 magic damage, which is a lot for an AD hero. Keep in mid, however, that expunge also removes your poison stacks, so don't use it unless you have 3+ stacks (and you don't think you can get anymore), when you know it will get the kill, or when you're about to die and want to get as much dmg on your killer as possible.

This gets you Aces. Not only does this carry all of your massive damage to every unfortunate champion in your target line, but it applies poison stacks to every single one of them, setting you up for a massive expunge, and giving you the opportunity to use debilitating poison so that they can't even escape. This skill is tricky to use because it depends a lot on positioning, but it will make you dominate so well in teamfights. Also keep in mid that if you crit on the first target that one of the shots hits, you crit on every target behind it as well (though this can work inversely as the same thing applies for dodges).


This next part is what I like about my build, and that's the



The great thing, however, is that to make the



The problem is that even though it gives a ton of AD that makes twitch a killing machine, it's not necessarily worth it to farm up that much, especially when you're not getting all the kills that you wanted to (for example, you might be laning against very defensive, cautious opponents, and ganks are very circumstantial). This is why you get the cloak and dagger first before your BF sword/IE. It is a good item that will keep you doing decent damage until you're ready to save up for your best friend. The


I actually recommend that whenever you have 1300+ gold you save up for a B.F. Sword if you don't already have one. The extra damage it does is not something to be taken lightly, and you can clearly see the difference. The only circumstance where you might not want to do this is if you really need the extra movement speed and +25% AS from your beserker's greaves first, but play it by ear. (EDIT: I added some builds in Team 2 to show possible variations that might occur if you get some early kills and can afford to skip your

Next you get pretty standard AD carry items. After you finish your






Then follow the build and get your




The reason why I tend not to get any defensive items (except when I absolutely need to, like a

EDIT: If CC is a major issue and shuts you down completely, then I have to admit that it's worth it to get a



Early Game
You are a ranged champion, so harass your opponent! The reason why boots are good in mid is because you are generally 1v1ing, and boots will help you dodge things like karthas's annoying spamdots. You don't get as much max health though, so make sure to use your potions and heal wisely. Do not understimate your damage output, but dont overestimate it either. It is very good, but if they kill you first then it doesn't really matter. You can harass at lvl1, and if you get ambush first then you can try and sneak behind them and unleash your bow in hopes of killing them, but you cant have Expunge and
Ambush both at lvl1, so it might be best to wait a bit. If you got exhaust/ignite, you are really damn good at getting that first blood at lvl2 or even 1, especially if you are sidelaning with a good player. Be careful though, it's always worth it to check and see if they have flash so that you dont waste both your summoners early, or if they have exhaust or ignite as well, which levels the playing field a bit, and can even tip them against you as your AD attacks do so little when you're exhausted. Don't be stupid, but try to get a feel for twitch and soon enough you'll start to be able to judge whether or not you can get the kill, or if it's just a suicide mission. You can gank as well, but only if you're fairly certain that it will work, because the last thing you need is to be at a lower level than everyone.
Oh and try to only last hit minions. You should try to do this for every champion, but especially with twitch because if you help your minion push then you end up at the enemy turret, where they can safely turtle up and leave you with no way to kill them. Also, if you are able to harass them but they are cautious enough to avoid death, zoning is another options, especially if you are mid. Often, if I'm laning in mid against someone below half health and I stealth, they play it safe and back off, which often results in them not getting experience. The great thing is that if they don't allow you to zone them, you can often get lots of harassment or even kill them, except maybe if they're Vladamir.
Also, whenever you're forced to return back to base, at least make the most of it buy getting a couple health pots. Twitch doesn't have much max health, so you have to make the most out of it.
Midgame
You probably have your boots by now (if not, idk what you were doing), so ganking should be a lot easier, especially if you are already kind of fed. You are stealth so ganking is something you will have to get used to, but trust me it's a lot harder for the enemy, and twitch can do some pretty beast ganks, especially when he has
Exhaust/
Ignite off CD.
Lategame
This is where twitch really shines. Even if you weren't doing so good early/midgame, you can do a good amount of damage, but if you were fed then you are going to destroy the enemy team so fast. This is the point in time where your
Spray and Pray really shines, as if you line up your shots well, you can make it so that you hit 3+ enemies in a teamfight, and even 5 if you can. It's all about positioning. When a teamfight starts, you want to stay stealthed as if they are smart they will immediately go after your squishy self. If your team isn't full of ****, you should have some time to get into position after the fight starts and find the perfect angle to unleash your ult on the enemy, hitting as many of them as you can.
You do so much damage to everyone in your path that you can easily be the cause of your team getting an Ace, and you can often win your team the game by carrying them to victory. Just don't let yourself die unnecessarily, you should almost never initiate a teamfight, and watch out for wards and oracles. The reason why I don't include any defensive items is that you are more than just a glass cannon, you are a glass meteor that can take out an entire team in the blink of the eye. If you stay in stealth for a few seconds, the enemy will be preoccupied with someone else on their team, giving you time to not only position yourself, but also to catch them offguard. Even if they immediately turn to target you, you will already have gotten enough shots to do significant amounts of damage, and if they fail to immediately drop everything to take you down, they will find that they are all very low or dead.
Heal or
Cleanse is pretty good in these situations, as you can survive just long enough with these spells to get a couple more crucial hits in that could do a whole lot more damage. If you were patient, your team did an okay job at soaking up damage, and if your team was able to finish the rest off if you died in the process, then you should be presented with an Ace (or something close to it). You shouldn't expect a penta, because even if you deserve it, teammates are really good at KSing you, but that's okay because you forgive them anyways.
You are a ranged champion, so harass your opponent! The reason why boots are good in mid is because you are generally 1v1ing, and boots will help you dodge things like karthas's annoying spamdots. You don't get as much max health though, so make sure to use your potions and heal wisely. Do not understimate your damage output, but dont overestimate it either. It is very good, but if they kill you first then it doesn't really matter. You can harass at lvl1, and if you get ambush first then you can try and sneak behind them and unleash your bow in hopes of killing them, but you cant have Expunge and

Oh and try to only last hit minions. You should try to do this for every champion, but especially with twitch because if you help your minion push then you end up at the enemy turret, where they can safely turtle up and leave you with no way to kill them. Also, if you are able to harass them but they are cautious enough to avoid death, zoning is another options, especially if you are mid. Often, if I'm laning in mid against someone below half health and I stealth, they play it safe and back off, which often results in them not getting experience. The great thing is that if they don't allow you to zone them, you can often get lots of harassment or even kill them, except maybe if they're Vladamir.
Also, whenever you're forced to return back to base, at least make the most of it buy getting a couple health pots. Twitch doesn't have much max health, so you have to make the most out of it.
Midgame
You probably have your boots by now (if not, idk what you were doing), so ganking should be a lot easier, especially if you are already kind of fed. You are stealth so ganking is something you will have to get used to, but trust me it's a lot harder for the enemy, and twitch can do some pretty beast ganks, especially when he has


Lategame
This is where twitch really shines. Even if you weren't doing so good early/midgame, you can do a good amount of damage, but if you were fed then you are going to destroy the enemy team so fast. This is the point in time where your

You do so much damage to everyone in your path that you can easily be the cause of your team getting an Ace, and you can often win your team the game by carrying them to victory. Just don't let yourself die unnecessarily, you should almost never initiate a teamfight, and watch out for wards and oracles. The reason why I don't include any defensive items is that you are more than just a glass cannon, you are a glass meteor that can take out an entire team in the blink of the eye. If you stay in stealth for a few seconds, the enemy will be preoccupied with someone else on their team, giving you time to not only position yourself, but also to catch them offguard. Even if they immediately turn to target you, you will already have gotten enough shots to do significant amounts of damage, and if they fail to immediately drop everything to take you down, they will find that they are all very low or dead.


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