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League of Legends Build Guide Author TheFruitStealer

Cloak 'n Dagger Twitch for the Ace

TheFruitStealer Last updated on May 23, 2011
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Team 1


Team 2

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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I'm really bored right now, this is my first guide. This is my personal way of playing Twitch that has given me a lot of success. People like to underestimate twitch. However, he can be one hell of an AD carry (imo one of if not the best in the game), and he can do a ton of early game damage with ArP marks and quints (totally up to 25 from runes and 6 from Sunder to give you a whopping 31 extra damage on top of your initial attack dmg). Twitch relies quite a bit on his team, but if you do well and get feed yourself, then you can carry your team amazingly as long as they are competent.

Also, I took many elements from KzooMarine's guide ( and Xaioli's guide especially ( because I had to start somewhere and these guides are both good, and I can't thank Xaioli enough for his amazing guide.

To clarify, the 1st build is what I would use for mid or side laning, and the 2nd build is something that is best used when in mid. Team 2 shows some possible variations that this build allows you to do depending on if you get enough early kills to afford to skip your Cloak and Dagger and go straight for a B.F. Sword and an maybe even an early Infinity Edge.

This build capitalizes on Twitch's early killing power to set you up for a powerful mid and late game, while still giving you the ability to help your team if you don't get the kills you wanted (this is explained more in the Items section)

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Summoner Spells

Ignite - Though it's a matter of preference, I always get Ignite because it does so much damage and is really good at getting early kills and first bloods. You can also ignite someone without breaking stealth, which is pretty cool.

Exhaust - Another personal favorite, it's really good for neutralizing an enemy, not letting them escape, not letting them chase you down and kill you, and allowing you to 1v1 someone without them being able to take advantage of how squishy you are. Exhaust is an all-around good spell that is very useful on twitch.

Heal - Another way to make your squishiness a bit more manageable, and for making an opponent think that they can 1v1 you when they actually can't because of heal. However, be aware of ignites, they completely shut heal down.

Cleanse - Good because it can get you out of tricky situations and can mean the difference between life and death, dealing a ton of damage to the enemy team and not dealing a ton of damage to the enemy team. Personally though, I rather take other summoner spells that help more with getting kills.

Flash - Good spell and really nice for escaping, but the CD is really long and it wont really help in teamfights.

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I get 21 in offense because twitch is a killing machine. I don't get the Brute Force mastery because 3dmg actually isn't that much compared to the others. Get Archaic Knowledge because Expunge is a ridiculously strong finisher, and it deserves to do as much damage as possible (without wasting items on AP, of course).

You could go 21/9/0 for the extra armor and magic resist (and Nimbleness if you use evasion seals). However, I go 21/0/9 for the extra 5% exp and the reduced death time which is an extra perk. The 15% longer buff duration is also good for keeping red, but I think it'd probably be best to sacrifice it for the shorter heal duration (if you choose to get heal).

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Greater Mark of Desolation for the +15 ArP.

Greater Seal of Armor so you can take a bit more damage, especially from pesky minions that attack you when you're trying to get a kill. Greater Seal of Health runes probably would work too, but I don't have the IP to buy them so I wouldn't know. Greater Seal of Evasion could also be good if you go 21/9/0 and get Nimbleness but I've never tried it.

Greater Glyph of Magic Resist because you don't get anymore, and it helps (even if only a little bit).

Greater Quintessence of Desolation for the +10 ArP. This in combination with your marks and your Sunder mastery give you +31 Arp per hit, and at lvl1 that means if you hit them 3 times, you already did an extra 93 damage (makes first bloods/early kills a lot easier to come by).

Greater Quintessence of Health help with early survivability (meaning you can live long enough to get the kill, especially if you do the build in which you get boots instead of doran's blade first, leaving you with very low max hp). I actually haven't bot these yet either since I bot Desolation first, but I'm pretty sure that it should be fine.

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Deadly Venom - Twitch's attacks infect the target with Deadly Venom, which deals damage each second, stacks up to 6 times, and lasts up to 8 seconds.

All your attacks stack a poison on your target (max 6) because you are a filthy plague rat.

Ambush -After 1.25 seconds, Twitch becomes stealthed for 10 / 20 / 30 / 40 / 50 seconds. If Twitch attacks a unit while Stealthed, he gains 30 / 45 / 60 / 80 / 100% attack speed for up to 10 seconds, depending on how long he was stealthed before attacking.

Stealth! Really short duration at lvl1, but it's enough to sneak your way behind your unsuspecting opponent and get into position to unleash your A-Attack fury. What's also nice is that Ambush raises your AS, and since you should always engage by coming out of stealth, it's much easier to cap your AS.

Venom Cask - Slows nearby enemy champions' move speed by 30%, plus 6% per Deadly Venom they have. 2.5 / 3.25 / 4 / 4.75 / 5.25 second duration.

AoE slow around you, nice for stopping your enemies from escaping. I put one point into this at lvl4 if I feel that I am doing good so that I can use it to stop my opponent from escaping, but if I'm getting owned and am forced to play defensively, then I put another point into ambush at lvl4 so I can stay stealthed for 10secs longer without getting zoned or putting my squishy body into harm's way.

Expunge -Deals 30 / 60 / 90 / 120 / 150 (+100% of ability power) magic damage to each nearby poisoned enemy, plus 20 / 30 / 40 / 50 / 60 additional damage per stack of Deadly Venom applied to them.

You may be asking yourself: Why the hell would you max expunge first? Well that's because it does so much damage and if you cared to look, every twitch guide gets it maxed ASAP. It is so good when you're harassing your opponent and get 3+ stacks on them to just expunge for a nice extra bit of damage to weaken your enemy. It's also so good at finishing the kill, due to how much damage it does. It's so funny when your target thinks that it's gotten away when suddenly like a 3rd of their early level health vanishes and they're dead. Let me put it into perspective: at lvl5 without any AP, it does 150 + 60 per every poison stack to EVERY enemy around you that you have poisons on. If you have 6 poison stacks on someone, then it will do a whopping 410 magic damage, which is a lot for an AD hero. Keep in mid, however, that expunge also removes your poison stacks, so don't use it unless you have 3+ stacks (and you don't think you can get anymore), when you know it will get the kill, or when you're about to die and want to get as much dmg on your killer as possible.

Spray and Pray - Twitch gains 15 / 25 / 35 attack damage and his attacks become long range line missiles for 12 seconds, dealing 100% damage and poisoning all enemies hit. During this duration, a maximum of 5 / 6 / 7 missiles can be fired.

This gets you Aces. Not only does this carry all of your massive damage to every unfortunate champion in your target line, but it applies poison stacks to every single one of them, setting you up for a massive expunge, and giving you the opportunity to use debilitating poison so that they can't even escape. This skill is tricky to use because it depends a lot on positioning, but it will make you dominate so well in teamfights. Also keep in mid that if you crit on the first target that one of the shots hits, you crit on every target behind it as well (though this can work inversely as the same thing applies for dodges).

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Doran's Blade first for early Health and Damage = more survivability and damage output. Great! Boots next so that for one you aren't the slowest champion on the map, and also so that you can get your Berserker's Greaves, and the quick +25% AS helps a lot with early damage output, and putting on stacks faster for your expunge, making you a lot stronger early/midgame.

This next part is what I like about my build, and that's the Cloak and Dagger. It's a really great new item and it synergizes pretty well with twitch. The early +20% crit chance gives you a lot more damage, and the +20% AS is useful for the same reasons as the Berserker's Greaves. The Cloak and Dagger also gives you 25 tenacity, which is just the icing on the cake for what makes this item so cool.

The great thing, however, is that to make the Cloak and Dagger, you need a Cloak of Agility. Why is this so good? Well, it gives you some good options. The thing about twitch, is that he's really good at getting kills, but that also makes your gold income very unpredictable. You might go on a massive killing spree, leaving you with tons of money. However, a lot of that depends on chance, as every game is different. This is why most people don't get their massive damage dealing item first, as you risk being useless until you have farmed a ton of gold in order to buy it. This is especially true for the B.F. Sword and the Infinity Edge. The B.F. Sword costs a whopping 1650 (though the price change was nice).

The problem is that even though it gives a ton of AD that makes twitch a killing machine, it's not necessarily worth it to farm up that much, especially when you're not getting all the kills that you wanted to (for example, you might be laning against very defensive, cautious opponents, and ganks are very circumstantial). This is why you get the cloak and dagger first before your BF sword/IE. It is a good item that will keep you doing decent damage until you're ready to save up for your best friend. The Cloak and Dagger is so perfect for this, because you can get that early cloak of agility after beserker's greaves without committing to completing the cloak and dagger, meaning that if you manage to get a ton of kills, you can skip completing the cloak and dagger and go straight for the BF sword, making it so that you already have 2/3 of the items needed to make an Infinity Edge, and setting you up for a great midgame that will fully take advantage of your killing spree.

I actually recommend that whenever you have 1300+ gold you save up for a B.F. Sword if you don't already have one. The extra damage it does is not something to be taken lightly, and you can clearly see the difference. The only circumstance where you might not want to do this is if you really need the extra movement speed and +25% AS from your beserker's greaves first, but play it by ear. (EDIT: I added some builds in Team 2 to show possible variations that might occur if you get some early kills and can afford to skip your Cloak and Dagger.)

Next you get pretty standard AD carry items. After you finish your Infinity Edge (if you skipped the Cloak and Dagger it's not necessary so dont think that you have to go backwards and make one), start your Madred's Bloodrazor with the Recurve Bow for the nice AS bonus (at this point the Infinity Edge is making you do great damage, so what you really need next is more AS to capitalize on it). If the enemy is made out of a ton of relatively squishy guys or they have lots of MR but not Armor, then go ahead and get a Phantom Dancer instead because it does more damage if you dont need the madreds proc. If you're absolutely destroying, you might want to think about getting a Frost Mallet so that you will have the slow, but also will be less vulnerable with the extra 700 health. However, only do this if you're completely destroying them and dont need more damage output at that point in time.

Then follow the build and get your The Black Cleaver, Phantom Dancer (if you kept with getting the madreds), and The Bloodthirster. If you really want the lifesteal or if you feel that their armor isnt an issue, then get the bloodthirster first and the black cleaver last. Also, if you are BiS and don't know what to spend money on after you bought all of your elixirs, then you can sell your boots and replace them with another Phantom Dancer.

The reason why I tend not to get any defensive items (except when I absolutely need to, like a Banshee's Veil against AP teemo or Karthus) is because I find that twitch is really squishy, and if you are trying to fix that you think that one item will stop 5 people from focusing you down in a second, then good luck with that. Twitch is so strong at killing enemy teams that after a bit, they will realize where all that damage is coming from and will kill you first whenever they can, which is why avoiding damage altogether is much more effective then wasting gold and an item slot on something defensive that will open keep you alive for a split second longer. I'll explain more below.

EDIT: If CC is a major issue and shuts you down completely, then I have to admit that it's worth it to get a Quicksilver Sash because of its a low price and basically gives you a Cleanse, which help you much more in doing more damage than any other defensive item when you consider how cheap it is. Only get it if you already have your Infinity Edge, though.

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Playing Twitch

Early Game
You are a ranged champion, so harass your opponent! The reason why boots are good in mid is because you are generally 1v1ing, and boots will help you dodge things like karthas's annoying spamdots. You don't get as much max health though, so make sure to use your potions and heal wisely. Do not understimate your damage output, but dont overestimate it either. It is very good, but if they kill you first then it doesn't really matter. You can harass at lvl1, and if you get ambush first then you can try and sneak behind them and unleash your bow in hopes of killing them, but you cant have Expunge and Ambush both at lvl1, so it might be best to wait a bit. If you got exhaust/ignite, you are really damn good at getting that first blood at lvl2 or even 1, especially if you are sidelaning with a good player. Be careful though, it's always worth it to check and see if they have flash so that you dont waste both your summoners early, or if they have exhaust or ignite as well, which levels the playing field a bit, and can even tip them against you as your AD attacks do so little when you're exhausted. Don't be stupid, but try to get a feel for twitch and soon enough you'll start to be able to judge whether or not you can get the kill, or if it's just a suicide mission. You can gank as well, but only if you're fairly certain that it will work, because the last thing you need is to be at a lower level than everyone.

Oh and try to only last hit minions. You should try to do this for every champion, but especially with twitch because if you help your minion push then you end up at the enemy turret, where they can safely turtle up and leave you with no way to kill them. Also, if you are able to harass them but they are cautious enough to avoid death, zoning is another options, especially if you are mid. Often, if I'm laning in mid against someone below half health and I stealth, they play it safe and back off, which often results in them not getting experience. The great thing is that if they don't allow you to zone them, you can often get lots of harassment or even kill them, except maybe if they're Vladamir.

Also, whenever you're forced to return back to base, at least make the most of it buy getting a couple health pots. Twitch doesn't have much max health, so you have to make the most out of it.

You probably have your boots by now (if not, idk what you were doing), so ganking should be a lot easier, especially if you are already kind of fed. You are stealth so ganking is something you will have to get used to, but trust me it's a lot harder for the enemy, and twitch can do some pretty beast ganks, especially when he has Exhaust/ Ignite off CD.

This is where twitch really shines. Even if you weren't doing so good early/midgame, you can do a good amount of damage, but if you were fed then you are going to destroy the enemy team so fast. This is the point in time where your Spray and Pray really shines, as if you line up your shots well, you can make it so that you hit 3+ enemies in a teamfight, and even 5 if you can. It's all about positioning. When a teamfight starts, you want to stay stealthed as if they are smart they will immediately go after your squishy self. If your team isn't full of ****, you should have some time to get into position after the fight starts and find the perfect angle to unleash your ult on the enemy, hitting as many of them as you can.

You do so much damage to everyone in your path that you can easily be the cause of your team getting an Ace, and you can often win your team the game by carrying them to victory. Just don't let yourself die unnecessarily, you should almost never initiate a teamfight, and watch out for wards and oracles. The reason why I don't include any defensive items is that you are more than just a glass cannon, you are a glass meteor that can take out an entire team in the blink of the eye. If you stay in stealth for a few seconds, the enemy will be preoccupied with someone else on their team, giving you time to not only position yourself, but also to catch them offguard. Even if they immediately turn to target you, you will already have gotten enough shots to do significant amounts of damage, and if they fail to immediately drop everything to take you down, they will find that they are all very low or dead.

Heal or Cleanse is pretty good in these situations, as you can survive just long enough with these spells to get a couple more crucial hits in that could do a whole lot more damage. If you were patient, your team did an okay job at soaking up damage, and if your team was able to finish the rest off if you died in the process, then you should be presented with an Ace (or something close to it). You shouldn't expect a penta, because even if you deserve it, teammates are really good at KSing you, but that's okay because you forgive them anyways.

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Thanks if you took the time to read this guide and test it out, please give me feedback and if there's anything I can improve then go ahead and say it. Thanks to Xaioli's amazing twitch guide that basically taught me how to play twitch without sucking.