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Fizz counters Veigar... or that's what people will tell you. In truth Fizz is not a counter, but he is for sure a pain in the ***. Playful/Trickster will **** up anything you do, no matter what. So when going against a Fizz, remember he is just a freakish man-fish and can explode like any other mage. Just like any other fish in the sea, your best ally is bait. Wait for the Playful/Trickster and then kill this annoying ***hole.
Kog'Maw
Kog'Maw can go mid, it is more annoying then anything serious. His damage won't be an issue until late game but the problem is after bulding a mana item, Kog'Maw will spam his moves. His Void Ooze will out-ranged all of Veigar's skills and can put on a nasty slow. Kill him like any other mage, he has no escapes so be sure to call your jungler often.
Twisted Fate
Twisted Fate isn't really anything special, just keep an eye out for his predictable moves. Side step his Wild Cards, stay away when he has Pick A Card and Stacked Deck active, and finally save that Event Horizon to easily counter Destiny.
Veigar
No joke, Veigar is Veigar's worst nightmare. Good luck if you're put in this match up.
Zilean
This match-up is as tedious as it gets. Zilean is going to Time Bomb you until he can't Time Bomb anymore, which is sadly never. Zilean is extremely easy to kill during a gank, just keep an eye out for Chrono Shift. Don't bother chasing Zilean either, you'll never catch him in a foot race.
Ahri
Ahri can be easy to lane against, just be sure to dodge her very predictable skill-shots. Stand behind minions to avoid her Charm and whenever you see her cast Orb of Deception, move perpendicular to avoid the nasty true damage when it returns. Never get into melee range with Ahri since her Fox-Fire can hurt. The only thing Ahri has against Veigar is mobility but a well-planted Event Horizon can stop her dead. Keep in mind though, if Ahri lands Charm, you're in some serious trouble.
Talon
Talon is often picked to counter Veigar, too bad his Cutthoart doesn't silence anymore. Be wary for Talon's Rake as he will often use it to initiate. Veigar can win trades against Talon but mid-late game it usually turns into who can 100-0 who first.
Jayce
A good Jayce is something to fear, but only if he's good. If you can manage to dodge his predictable moveset then Veigar can easily put pressure on Jayce. Remember if Jayce is mid, he will try to rush damage before anything defensive, making him just as easy to kill as any other mage.
Annie
Annie is terrifying, period. Sure you can trade with her effectively but she plays the same game as Veigar. Stun or be stunned, kill or be killed. Be EXTREMELY careful of both Pyromania and Tibbers, don't play around with this kid or you'll get burned.
Akali
Pre-level 6 Akali is nothing more then a sexy push-over, Veigar can harass the living hell out of her. That's UNTIL she reaches lvl 6, then you best keep some distance. Shadow Dance is perhaps the most annoying ult in the game, if Akali wants Veigar, she'll get Veigar. Just be sure if AND when she dives in, you have a better plan than hers.
Anivia
This rating might surprise some, but its honest. Anivia passively ****s with Veigar, literally. Rebirth will make you think twice about going in for a 100-0, taking Anivia out needs some teamwork or some time alone with her. With Veigar's luck, a jungler will swoop in and save the dumb bird. Combined with a stun, wall, and Forstbite which can do as much damage as a Baleful Strike, Anivia is no lame duck.
Azir
This rating is for a "good" Azir, in most cases Azir is no threat because of his very difficult game-mechanics. What makes Azir a tough opponent is his Shifting Sands, its a great engage/disengage and provides a beefy shield. Out-postioning an Azir is naturally difficult simply because his entire kit is based on superior positioning. Some good news though, Emperor's Divide does not stop Primordial Burst.
Yasuo
I've seen the good, and I've seen the bad. A good Yasuo is a serious threat, be mindful of your positioning to stay ahead of his Sweeping Blade. I find dodging and juking Steel Tempest's torando easy, but if it lands, Yasuo won't hesitate to use Last Breath. Use a simple auto-attack to get rid of Way of the Wanderer's passive shield, in general keep your distance to avoid critical strikes. A well-timed Wind Wall can deflect Veigar's full combo but Dark Matter can't be deflected, just walk through or around Wind Wall to finish off an unsuspecting Yasuo.
Syndra
I remember the old days when Syndra was nothing more then a well-designed joke... Now it looks like the tables have turned. Everything Veigar does, Syndra can do better. Even Scatter the Weak's stun does burst damage, simply stay away from her. During the entire laning phase, Syndra will have Veigar against the ropes. Get your jungler to gank often, its your best chance to get an advantage on her. The silver-lining in this match up is Veigar can eventually 100-0 Syndra easily, just be sure she doesn't stun you first.
Orianna
You're basically going against two champions in this match up, Orianna and The Ball. Orianna herself is very weak, but Clockwork Windup can pack a punch. The real threat is The Ball, keep a watchful eye on it's positioning because there's a delay as it travels towards it's marked destination. Do your best to maneuver around The Ball and punish Orianna for every small mistake. I find it helpful to keep the Ball as far away from Orianna so when a Event Horizon lands, there's a 2-3 second delay of her getting the benefits of Command: Protect and Command: Dissonance.
Katarina
I find it extremely easy to lane against Katarina, the reason her threat level isn't lower is because of her mid-late kill potential. In lane, wait for her to use Bouncing Blades, make sure you don't get hit by one, then start harassing her. If you she her use Shunpo on a minion (call it Shampoo, it will piss her off), then go in for a 100-0 to punish her mistake.
LeBlanc
Well, what happened here? If it isn't a case of the good ol' nerf bat. LeBlanc used to be Veigar's biggest threat but times have changed. Without the silence on Sigil of Malice, there's nothing special about this champion beside burst damage and mobility. While she can still 100-0 a Veigar, you can now trade with her successfully. An Event Horizon will stun LeBlanc if she tries to Distortion through it, and trust me when I say there's nothing funnier then killing LeBlanc with Dark Matter when she's splitting into her Mirror Image.
Xerath
XERATH! NO, PLEASE!!! I would not hesitate to say Xerath is a nasty counter to Veigar. Xerath's range is simply outrageous, and I hate to say this but the hit-box on Arcanopulse seems off. Your positioning skills will be put to the test when going against a Xerath, try to stand behind minions to avoid Shocking Orb's stun. There's not much you can do in this match up other then trying to avoid Xerath's skill-shots, the good news is if he gets caught, he has no real way of escaping besides fighting back.
Zed
Zed is like the Zubat of League, he shows up almost every match. Veigar has some range over Zed since he's melee but his Living Shadow gives him great mobility. If Zed tries to land a Razor Shuriken and fails, return a Baleful Strike. At lvl 6, Zed will ALWAYS try to Mark of Death Veigar, which by rushing a Zhonya's Hourglass will negate Zed's deadly assault. Zed is a rough match-up but Veigar can hold his own against him, just be wary of Zed's Living Shadow if you go in to finish him, since that's his primary form of escape.
Hey there, my name is Frank (summoner name Cefor). I'm currently Gold V and only started playing ranked in the middle of Season 4 where I started out as Bronze 1. I have been playing league since the end of Season 2 but I only played normals up to this point. I had several mains before I chose Veigar, and I believe he is honestly the best champion in the game (no, seriously hear me out).
Most people think of Veigar as a one-trick pony that can be easily shutdown, with his long cool-downs and his very low starting 355 Health. In truth, being underestimated is a great way to start off a match. I created this guide to help people who aren't in diamond or master tier to understand that Veigar is perfectly viable in the current meta.
Veigar is an AP Carry who is often looked down upon (and hates short jokes). He has some serious harass with Baleful Strike and his Event Horizon can turn any fight in your favor. His entire kit is "counter the weaklings" which he excels at, Veigar is a true master of evil that has the fastest 100-0 burst in the entire game.
"Even Death trembles in my presence" - Veigar, 2009
**This guide will be constantly updated, like all the time**
The Pre-Game Set-Up
The Pre-Game Set-Up
Runes
Precision
Fleet Footwork
Phase Rush
These runes are fairly common for Veigar, most people will say flat AP Quints are more important then Movement Speed Quints, but that is highly debatable. AP Quints only provide 15 AP, which is not enough damage to truly make a difference, especially mid-late game where you'll have over 600 AP. The MS Quints however scale nicely into mid-late game since they are percentage based, so this is EXTREMELY helpful throughout the entire match for harassing, engaging, escaping, and creating an overall heavy presence. Veigar normally starts out with 340 MS, with the MS Quints, that MS is now 355 which is basically starting out with a free pair of boots, the 11 AP provided by the Glyphs is enough to get you through your lane-phase. The Health Seals are also EXTREMELY important, since it will help Veigar take more AD and AP damage early game. More about the starting Health advantage is covered below.
Health Seals and a Doran's Ring, you will start with 624 Health which is intimidating, even to look at. Most junglers will only start with around 550 Health, most mid-laners will usually have the same (maybe even less). This bonus Health will help shrug off damage in trades and WILL keep you alive in fights and ganks if there is chance of escape.
Some top-list players will argue that Crystalline Flask is the best starting item for Veigar, the problem with that is most of us aren't top-list (not yet). A Doran's Ring is the perfect starting item for mages, it even says so in it's description, and why would Riot lie to us? The stats it provides is just what Veigar needs to stay in lane for what is the roughest part of the game for him, one mistake will get you killed and even worse, make you lose farm. The Health, Mana-Regeneration, and 15 AP will give Veigar a strong early game (well, strong enough where you're not a complete push-over).
Does Veigar look like he has any Health-Regeneration? Buy pots.
As for wards, Veigar is a greedy bastard and needs his Gold. So why buy wards if you can use this trinket for free?
This item is the definition of overkill. Use this item's active if you want someone dead, simple as that. Be careful though, there will be some situations where you set this bad boy off and then you're unable to deliver your intended skill combo, particularly because of a douche called Thresh and his stupid lantern. As you might have noticed, the Void Staff is not part of this build. One of the main reasons for this is this item, it's active does percentage Health damage and obliviously the increased Magic damage. Because of this, it will help Veigar overwhelm the target's Magic Resistance. This active is single target, so chose wisely.
For intended purposes, we will call this item "Risk & Reward". Most players would be building into a Rabadon's Deathcap for a second item, but please hear me out on this one. This item is very cheap, its even cheaper then a Spectre's Cowl. By this time in the game, getting 1,235 Gold will take about 5 minutes. Your Deathfire Grasp will give you all the kill potential you need at 10 minutes in game, so why not steal some souls in the process like our "good" buddy Thresh. Rushing Mejai's Soulstealer as a second item will give you enough time to get full stacks 3-5 times over before a nexus implodes from a Lee Sin falcon kick. Since the Gold cost for this item is very low, you'll be getting your Rabadon's Deathcap in no time. Here are the two key reasons why I suggest getting this item. 1) max stacks provide 180 AP and good cool-down reduction. 2) Final Boss Veigar says a nice little quote when you buy this item. If you for some reason just don't want to buy this item, go right into your Rabadon's Deathcap and get a Void Staff as your third item.
"I'll make weapons from your bones!" - Veigar 2014
It is a cap of death. Buy it.
"My power is over nine thousand!" - Veigar 2014
This is another item that seems out of place, but let me remind you that everyone needs an angel watching over them, even soulless little Veigar. The Armor and Magic Resistance is life saving mid game and the passive certainly is as well. Keep in mind of its insanely long cool-down though, even with this item you want to play it safe. The benefit of this lovely item is that enemies will have to think twice about focusing you or they'll end up blowing a few ults just to see you rise from the ashes. If for some reason you don't want to build this item, go ahead and start on your Zhonya's Hourglass as your fourth item but keep this one in mind for your final build.
"Let's run it back!" - Veigar 2014
Why build this item last? In my case, its a very troublesome and costly item. This item is perhaps the most expensive in the game and you will need to farm the Seeker's Armguard to get its full benefits. The active is a hit or miss, its nice to have to save yourself from a bat-**** crazy Zed diving in like a mad man but sometimes the stasis backfires. An enemy team will gladly spam /laugh while you wait in your cocoon of false security. Sometimes hard cc will make it even impossible to use the active in time, that's why I prefer Guardian Angel's passive but that is just my humble opinion. Certainly this item is great but save it for last if you can, you shouldn't be putting yourself in danger where you have to use this item's active anyways, let your teammates front line instead (and hope they peel for you).
These are Veigar's most worn boots, Mobility Boots are currently being used by most top-list players but I prefer Sorcerer's Shoes instead. The 15 Magic Penetration is needed for a good boost in Veigar's damage, especially when you don't build a Void Staff. Overall, Sorcerer's Shoes are a safe purchase for any match-up. Sorcerer's Shoes - Homeguard is often the best choice of enchantment because its highly defensive utilities, very few champions can escape a Veigar with over 700 Movement Speed.
Mana Potions will help Veigar for a great deal of a match. Its Mana-Regeneration will make up for the fact you aren't building any Mana items. Buy Mana Potions whenever Veigar has a free item slot, I normally make sure I always have 2 potions at all times until I need that final item slot.
Preferred Skill Order
Preferred Skill Order
Ability Sequence
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
No matter the circumstances, Baleful Strike should always be maxed out at lvl 9. This is Veigar's bread and butter. This is the move you harass with, farm with, and do consistent damage with in team fights. At mid-late game, Baleful Strike will do around 400-900 damage, no more is needed to be said.
Dark Matter and Event Horizon should be ranked up simultaneously, some people say to max out Event Horizon second because it is the best stun in the game (and in fact they're right!). Others say to max Dark Matter second since the damage it does is mind-boggling to say the least. For both these reasons I say to rank them up at the same time, if you decide to max rank one skill before the other, then you lose out on what makes the other skill useful. A full rank stun from Event Horizon is nice but you'll curse yourself when your rank 1 Dark Matter doesn't cut the cake, letting an opponent survive (and possibly kill you as punishment). The same goes for maxing Dark Matter first as your 500-700 burst of damage is easily side-stepped because your Event Horizon couldn't hold a stun for more then 2 seconds. Rank them simultaneously for best results.
In-Depth Look into Spells
In-Depth Look into Spells
Equilibrium - Because of this passive, Mana-Regeneration items on Veigar seem a little redundant. This passive increases the benefits of Blue Buff and Mana Potions tenfold, basically making Veigar drunk on Mana for their respected durations.
"The magic, it calls to me!" - Veigar, 2009
Baleful Strike - This is the move, the move that the enemy team will quickly learn to hate. Sure Dark Matter packs a bigger punch and Event Horizon might make a player uninstall, but Baleful Strike is a magic missile conjured straight from the bowels of hell where loved ones have gone to suffer. At max rank, this skill can be set off every 2-3 seconds, last hitting anything with it will of course make Veigar stronger. Even if Baleful Strike doesn't last hit an opponent, Veigar will receive 5 AP regardless along with any kill. A huge bonus to Baleful Strike is that it is a click and forget skill, following dashes, jumps, and (my personal favorite) Flashes.
"I smell death" - Veigar, 2009
Dark Matter - A meteor falls on someone, of course it will do 800-1300 damage late game. Although this skill takes plenty of practice to master since of its 1.2 second delay, it simply is a must to land. Use this move with caution, for it has a rather long cool-down and a large Mana cost. If a lane needs to be pushed, use it freely. A well-timed Dark Matter can steal jungle creeps, a contested dragon, and even baron since it packs a heavy punch and has a very large casting range. For best effect, use this skill instantly after landing Event Horizon making sure to guarantee a hit or to scare an opponent into burning Flash. This skill also provides great zoning capabilities, using Dark Matter to cut off an opponent's path while either going in for an engage or trying to escape can make a HUGE difference. Dark Matter can also be used to grant sight if needed.
"Got a present for ya!" - Veigar, 2014
Event Horizon - This skill is often the shining feature of Veigar's kit. This AoE stun can stop an entire team in its tracks, but beware of its troublesome cool-down and high Mana cost. Be sure when you use this skill, that it wouldn't have been better to save it for a few more seconds for a greater effect or that you will have enough Mana left to use your intended skill combo. Also be wary of opponents waiting for you to cast Event Horizon, for most cases they have their finger sitting on the Flash key or Quicksilver Sash which an ADC will build if Veigar becomes an issue. Landing the stun instantly isn't always the best choice, if you know the opponent you're closing in on has Flash on cool-down and has no other way of escaping, then trap them inside. This is also a VERY effective form of cc since they physically can't leave, don't forget that Event Horizon lasts twice as long as the stun it causes. The trapped opponent might even get stunned anyways before the skill fades, any allies with knock-backs or pulls can slam them into a stun, or the opponent might simply walk into the wall because of tunnel vision. This skill takes just as much practice as Dark Matter to master, in order to get the best out of Event Horizon, you literally need to trick and out-smart your opponent.
"Would you kindly stop moving?!" - Veigar, 2014
Primordial Burst - This skill is hilarious, the damage it can dish out is insane (1500+ late game w/out its bonus 80% AP passive). Be sure to Deathfire Grasp before ulting, unless you know exactly how much damage this skill can do and/or you're intending to overkill an opponent. Be wary that you don't overestimate your kill potential since magic resist, healing, in-vulnerabilities, clones, and spell shields can (and in most cases will) negate Primordial Burst completely. Use your best judgement before using this skill, for it has a very long cool-down and can be ignored easily.
"Toasty!" - Veigar, 2014
Flash - A must on basically every champion in league. This summoner spell should be used with care and only in dire situations. If you're going to die or about to be caught if you don't move instantly, Flash. If you see an enemy carry out of position and they know it, catch them with Flash before they can safely escape.
"They'll never reach me!" - Veigar, 2014
Ignite - This spell does wonders for Veigar, it helps with secure kills throughout the entire game. It also helps weaken champions that self-heal and use life-steal religiously.
"Boil in mud, you meddling fool!" - Veigar, 2014
How To Play
How To Play
Lane Phase -
As Veigar, you must play with extreme caution. Get caught out of position once and lights out, GG. Ward near lane whenever you can and maintain map awareness, although you should be careful, help your jungler if you see him/her in trouble or asks for your assistance. While in lane, farm with your auto attacks, your Baleful Strike should only be used to throw at your opponent's face. Most mid-laners run Crystalline Flask but constant harass from your Q will still be effective. When you go in for a harass, don't chase too far. As Veigar, early game you should always be positioned behind your minions. If your opponent is keeping their distance, it is ok to farm Baleful Strike but keep in mind you always want 80% of your mana-pool to continue relentlessly harassing. When your jungler comes in for a gank, save Event Horizon until the enemy mid-laner is at their most vulnerable. At lvl 7, you can start to farm Baleful Strike freely. After your first recall, drop an Event Horizon < Dark Matter < Baleful Strike combo instantly when you return to lane to stack damage. When your Event Horizon is off cool-down, chances are you harassed Baleful Strike a few times already, a full combo can finish off any opponent with 600 health or less.
Mid-Late Game -
When the lane phase is over, objectives are key. Do your best not to travel alone, but if you have to, be wary for ambushes. As Veigar, you can ambush extremely well but be sure its a carry and not a tank that you surprise. This is the part of the game where anything can happen, be prepared at all times. Stay positive and support your teammates, although Veigar tends to pick up most of the kills, it is his back-up that he needs most.
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