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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Reign of Anger (PASSIVE)
Renekton Passive Ability
Threats & Synergies
Cho'Gath
this is almost a no-go. cho's silence just fcks you up and he has better scaling and late game you cant do anything against him. the only way to beat him is to bait out his silence and then all in him at lvl 3/4 if you get a kill of this you will snowball and maybe win your lane but the change is small
Introduction
[Q]Cull the Meek RANGE: 225 COOLDOWN: 8.
ACTIVE: Renekton deals physical damage to all enemies within range, gaining 2.5 Fury for each target non-champion hit and 10 Fury for each target champion hit.
「 PHYSICAL DAMAGE: 60 / 90 / 120 / 150 / 180 (+ 80% bonus AD) 」
Renekton heals himself for every enemy hit up to a cap, healing for triple the amount against enemy champions.
「 HEALING PER NON-CHAMPION HIT: 3 / 4.5 / 6 / 7.5 / 9 (+ 4% bonus AD) 」
「 HEALING PER CHAMPION HIT: 9 / 13.5 / 18 / 22.5 / 27 (+ 12% bonus AD) 」
「 HEALING CAP: 50 / 75 / 100 / 125 / 150 」
FURY BONUS: Cull the Meek deals 50% additional damage, tripling the healing and healing cap.
[W]Ruthless Predator COOLDOWN: 13 / 12 / 11 / 10 / 9.
ACTIVE: Renekton gains 50 bonus range and his next basic attack will hit twice, Stun icon stunning his target for 0.75 seconds and dealing modified physical damage. Each hit applies on-hit effects and grants Fury. Hitting an enemy champion grants 10 bonus Fury.
PHYSICAL DAMAGE PER HIT: 5 / 15 / 25 / 35 / 45 (+ 75% AD)
「 TOTAL PHYSICAL DAMAGE: 10 / 30 / 50 / 70 / 90 (+ 150% AD) 」
FURY BONUS: Ruthless Predator will strike his opponent 3 times, dealing 50% additional damage and increasing the Stun icon stun duration to 1.5 seconds. Each hit still applies on-hit effects, but does not grant Fury.
[E]Slice & dice RANGE: 450 COOLDOWN: 18 / 17 / 16 / 15 / 14.
ACTIVE: Renekton dashes forward, dealing physical damage to enemies he hits along the way. If he hits a target he gains the ability to use Dice.png Dice for 4 seconds.
PHYSICAL DAMAGE: 30 / 60 / 90 / 120 / 150 (+ 90% bonus AD)
ACTIVE: Renekton dashes forward, dealing physical damage to enemies he hits along the way and generate 2.5 Fury per non-champion hit and 10 Fury per champion hit.
「 PHYSICAL DAMAGE: 30 / 60 / 90 / 120 / 150 (+ 90% bonus AD) 」
FURY BONUS: Dice deals 50% additional damage and shreds the armor of targets hit for 4 seconds.
ARMOR REDUCTION: 15% / 20% / 25% / 30% / 35%
[R]Dominus COOLDOWN: 120
ACTIVE: Renekton empowers himself with dark energies for 15 seconds, enlarging his size and gaining bonus health. While in this state, he deals magic damage each second to enemies within 175 range and generates 5 Fury per second.
HEALTH GAIN: 200 / 400 / 800
MAGIC DAMAGE PER SECOND: 30 / 60 / 120 (+ 10% AP)
MAXIMUM DAMAGE: 450 / 900 / 1800 (+ 150% AP)
- Early game god
- Can turn around 2v1 with ultimate
- Little counterplay E/W/Q/E = half hp lost
- Due to changes really strong in mid game aswell
- point-click stun (really good in tank meta)
- half DMG/half tank
Cons
- Doesn't scale that well in late game unless you're like 10/1
- Gets shutdown by silences
LULU lulu's ult stacks on top of your ult! this can give you more then 1500 bonus hp at lvl 16+
LEE SIN lee sin's early game is also really good. he can camp you and you can get a HUUUUUUGE lead and mostlikely get a win at around 20 mins
NASUS his brother works with renekton quitte well. if nasus goes jungle and you top you can snowball while nasus farms the **** out of the jungle. Both your ults are a really good peeling tool for you'r team cause who doesnt wants 800 free hp
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