Orianna Build Guide by Crucis Deus
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Threats & Synergies
You've read this guide, they haven't. Also only baddies play blinds.
Can't really poke you through your shield, and you aren't entirely reliant on autoattacks. Also your speedup is better than his. Just don't step on a shroom.
He shouldn't ever get to you in the laning phase, and if he does your shield will negate his poke, while you can poke him with spells. Usually a farm lane.
Your shield ruins his day thoroughly. You also win in an autoattack war, not to mention you just clobber him hard if he so happens to go mega. Just don't get hit by three million boomerangs.
He has a lot of sustain, but he can't ever get to you. Your ult allows you to use his pillar against him. Your on-hit effects will shred him once you're out of the slow, even through his ult.
You can ult to cancel his melee Q, and your shield ruins his poke. Annoying early, but just slap him.
Slap her real good. Also she has no ult against you.
He's annoying solely because even if you keep shielding his Parrrrrley spam he still gets gold for it (klepto OP). Otherwise he's very easy.
Illaoi is busted right now. However, as Orianna, you can fight back, you are ranged and have no cast times in most of your spells. Ult her ult to get her away for you, you win if she doesn't have ult.
Make him use both his dashes to get to you then make a purse out of his hide.
If you dodge her stun, you win. Also she has no sustain so poke her. A well timed ult can and will ruin her combo.
No. Just... No. Your shield doesn't save you from her level 6 all in, and you're not strong enough to push her out of lane.
His trading pattern is quite predictable, so you can just QE him. So long as you E before he silences you, you win.
Hard, but not impossible. You win early on, and as long as you don't fight with his W up, you should be fine. Shield and W if he engages on you with it up, man up otherwise.
Oh hey, it's you! She outpushes and generally wins 1v1s. Disengage when she ults, reengage when it wears off. You actually do more DPS than she ever will.
His poke is annoying, as is his gank assist. However, if you dodge his Q you can slap him.
Annoying early, but you can poke him down. Ult his ult and watch out for ganks.
Orianna is an excellent tank shredder, but his Q does more damage than your trade combined.
A good Cho can be a pain to face. Just don't let him slow you with either Q or E and keep the pressure up with autoattacks so he can't sustain as much.
Your shield ruins his spear poke. His spears still have a lower cooldown than your shield so watch out. If you don't get low, he can't kill you.
Your QE combo thoroughly ruins him as he jumps in a straight line. Quite possibly the easiest matchup so long as you don't let him roam.
Walk your minions to lane and slap him real good. If he does get a proxy later on worry not, you can tank the minions for days so you won't be losing any tower damage.
Early levels you win, but she can turn that advantage against you frighteningly easily. A lot more manageable if she doesn't get jungle help, as you can disengage with W and chase with autos for an evenish trade.
Fuck this guy. His windwall stops absolutely everything in your kit, up to and including your self-shield, if your ball is pinned behind his wall. The main concern however is jungle pressure. Also one of the few things you don't outscale.
He spins on you, you press W, Q, E, and kite back. If you dodge his chickens you win.
This guy gets insanely tanky for the damage he ends up doing, but so long as you dodge his Q you're fine (easier said than done). Also his ult is a huge show-stopper.
Don't give her free vital procs. Otherwise your W wins you basically any trade until very late in the game.
So long as you don't get caught in his wall, you're good to go. Even if you do you can usually kill the wall before he does any real damage. You have the superior poke.
I don't know what kind of cheese pick this is, but their jungler will camp you and she won't ever hold still.
His kit is as simple as it's good in countering your every move. You can't stop his Q by ulting him, he has a very wide slow which nullifies your kiting abilities, even with W, he can damage through your shield pretty handily, and he doesn't really care about your poke. You outscale in the 1v1 if you get out of lane in one piece.
Hard, but doable. Don't get stunned without your shield on, use W to gain some distance and try to punish his weak earlygame. Late game is purely a skill matchup, you do far too much damage for him to deal with if he can't burst you down.
+ Amazing lategame DPS
+ Safe laning phase
+ Extremely good 1v1
+ Counters meta quite nicely
+ Quite durable
- Prone to get camped
- Vulnerable to burst
- Has some VERY bad matchups
- Needs items
- Short range
- Low waveclear
IN RELATION TO STANDARD ORIANNA
+ Scales MUCH better
+ Can splitpush as well as teamfight
+ Isn't locked to use spells for damage
+ Build is far more flexible
+ Off meta
- Almost purely DPS
- Much riskier
- Lower damage in teamfights
- Off meta
So, let's get this out of the way: on-hit Orianna doesn't strive to do the same job as her mage self in the midlane. Yes, she is considerably worse at catching multiple people out, or following up an engage, but that's not the main boon to building her on-hit. Rather, she is much, MUCH more self-sufficient, much stronger in the side lanes as a result, and as a bonus, since her damage doesn't rely solely on her spells, she is free to use them purely for utility. She essentially is a marksman that always brings her own support to the battle. And, if push comes to shove, she still can do most of what standard Orianna does, such as following engages and setting up AoE wombos, just with somewhat lackluster damage.
|This is not to say she doesn't have her weaknesses, but they aren't so severe as to be insurmountable.|