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Spells:
Flash
Ignite
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Introduction
PROS
+ Ultimate Noxian Guillotine does true damage.
+ Apprehend saves lives
+ damage scales with level very well
+ can solo red/blue buffs with ease after level 4 SPACESPACESPACESPACE
CONS
- Tends to get focused early game
- Falls behind in damage quickly if zoned even once
- usually the focus in team fights due to his Noxian Guillotine
- like Shyvana has no chase if on CD
Darius is neither a tank nor a carry he is a mix of both. his Passive Hemorrhage is a stacking Damage of Time, or DoT from now on, skill that, with each application increases his ultimate Noxian Guillotine's damage which in turn deals true damage.
Seeing Darius being built with Armor Penetration items like The Black Cleaver or crit items like Infinity Edge seems like a waste for me. and heres why.
Darius is NOT a carry
None of his skills can critically hit like Gangplank and Parrrley
He needs NO armor pen due to Apprehend's passive (5,10,15,20,25)% armor pen.
Ashe Caitlyn Ezreal and so on... are your carries, your job is to take SOME damage initiate and let them do the damage. then possibly killsteal with Noxian Guillotine
His skill, Apprehend can be used both to initiate and save teammates, dont be afraid to use it!
+ Ultimate Noxian Guillotine does true damage.
+ Apprehend saves lives
+ damage scales with level very well
+ can solo red/blue buffs with ease after level 4 SPACESPACESPACESPACE
CONS
- Tends to get focused early game
- Falls behind in damage quickly if zoned even once
- usually the focus in team fights due to his Noxian Guillotine
- like Shyvana has no chase if on CD
Darius is neither a tank nor a carry he is a mix of both. his Passive Hemorrhage is a stacking Damage of Time, or DoT from now on, skill that, with each application increases his ultimate Noxian Guillotine's damage which in turn deals true damage.
Seeing Darius being built with Armor Penetration items like The Black Cleaver or crit items like Infinity Edge seems like a waste for me. and heres why.
Darius is NOT a carry
None of his skills can critically hit like Gangplank and Parrrley
He needs NO armor pen due to Apprehend's passive (5,10,15,20,25)% armor pen.
Ashe Caitlyn Ezreal and so on... are your carries, your job is to take SOME damage initiate and let them do the damage. then possibly killsteal with Noxian Guillotine
His skill, Apprehend can be used both to initiate and save teammates, dont be afraid to use it!
Runes
Greater Mark of Desolation
9
Greater Seal of Malice
9
Greater Glyph of Resilience
9
Greater Quintessence of Strength
3
Masteries
3/3
0/4
0/2
4/4
0/4
0/1
4/4
1/1
0/1
3/3
1/1
3/3
0/4
3/3
0/4
1/1
Offense: 24
0/1
3/3
3/3
0/2
0/4
0/3
0/2
0/1
0/3
0/1
0/1
0/3
0/3
0/3
0/3
0/1
Defense: 6
0/1
0/3
0/3
0/1
0/4
0/3
0/1
0/4
0/3
0/1
0/2
0/4
0/1
0/3
0/3
0/1
Utility: 0
Greater Mark of Desolation
9
Greater Seal of Malice
9
Greater Glyph of Resilience
9
Greater Quintessence of Strength
3
Masteries
3/3
0/4
0/2
4/4
0/4
0/1
4/4
1/1
0/1
3/3
1/1
3/3
0/4
3/3
0/4
1/1
Offense: 24
0/1
3/3
3/3
0/2
0/4
0/3
0/2
0/1
0/3
0/1
0/1
0/3
0/3
0/3
0/3
0/1
Defense: 6
0/1
0/3
0/3
0/1
0/4
0/3
0/1
0/4
0/3
0/1
0/2
0/4
0/1
0/3
0/3
0/1
Utility: 0
[phage] is a great tool for champions that like to control movement, I find its usually the FIRST item I build AFTER Philosopher's Stone. Shyvana is a great example of a champion that needs movement speed controll, she has no way of slowing enemies down or stunning them like scion for example. so she needs a tool to control their movement. Phage applies an on hit effect that allows for movement speed to be slowed, on top of that it builds into Frozen Mallet which is extremely nice combined with Atma's Impaler and Warmog's Armor for a heave + damage increase and some critical hit.
I choose these over [mercury treads] because I'm not aiming Darius at being 100% tank. that comes with his masteries and his runes. Berserker's Greaves allow for a pretty nice attack speed stack combined with Alacrity from masteries it dosnt stack against a full AD carry with Phantom Dancer or other heavy carry items, Darius is more of an offtank than a carry
this is a great tool to have with ANY health heavy champion in my opinion. it increases damage as your health gets lower. and on top of that if you drop below 30% health you get a 400 damage magic shield that will protect from magic only. This is a great tool when it comes to someone like Mordekaiser and his ultimate Children of the Grave this proc can save you from that easily, even in the form of a just
Hexdrinker
this I throw into the build because it compliments Atma's Impaler and also adds a great amount of recovery and survivability. the increased health give you more damage and with more damage you kill more people simple as that!
I choose these over [mercury treads] because I'm not aiming Darius at being 100% tank. that comes with his masteries and his runes. Berserker's Greaves allow for a pretty nice attack speed stack combined with Alacrity from masteries it dosnt stack against a full AD carry with Phantom Dancer or other heavy carry items, Darius is more of an offtank than a carry
this is a great tool to have with ANY health heavy champion in my opinion. it increases damage as your health gets lower. and on top of that if you drop below 30% health you get a 400 damage magic shield that will protect from magic only. This is a great tool when it comes to someone like Mordekaiser and his ultimate Children of the Grave this proc can save you from that easily, even in the form of a just
Hexdrinker
this I throw into the build because it compliments Atma's Impaler and also adds a great amount of recovery and survivability. the increased health give you more damage and with more damage you kill more people simple as that!
Flash and Ignite are two skills that are great for Darius. Knowing how much damage your current stacks of Hemorrhage can do as far as bars of health on a champion (one bar of a green health is equal to 100 health) its great to know that you can stack up 3 Hemorrhage and use Ignite then run away and even a Health Potion wont save them. be careful though because Hemorrhage says it deals the orange (+11) damage but it actually converts that damage to Magic damage. so be aware of the enemy resistance stacking when using those two in combination.
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